Loyalties Revised
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| Mechanics | Skeleton |
Showing 20 of 20 Multicolour cards
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Show rarities: U M
At the beginning of your upkeep, Scry X, where X is the number of players on your team.
1/3
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Whenever a player on your team draws a card, each other player on your team gains 1 life.
Menace
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your end step, Dread Lurker's owner gains control of it.
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your end step, Dread Lurker's owner gains control of it.
2/3
Deathtouch
Whenever an opponent changes teams, you and that player draw a card and lose 1 life.
Whenever an opponent changes teams, you and that player draw a card and lose 1 life.
2/4
Haste
At the beginning of combat on your turn, choose another player at random. If that player is a teammate, they change teams. Battlerage Ogre attacks that player this combat if able.
At the beginning of combat on your turn, choose another player at random. If that player is a teammate, they change teams. Battlerage Ogre attacks that player this combat if able.
3/3
Haste
Whenever a player changes teams, Grand Ambassador Bop deals 2 damage to each of that player's teammates.
, Pay 2 life: You change teams.
Whenever a player changes teams, Grand Ambassador Bop deals 2 damage to each of that player's teammates.
, Pay 2 life: You change teams.2/2
Trample, Haste
Grand Ambassador Gunther may attack a teammate, if he does, put a +1/+1 counter on him and that player may change teams.
Grand Ambassador Gunther may attack a teammate, if he does, put a +1/+1 counter on him and that player may change teams.
4/3
Whenever an opponent joins your team, draw a card.
Whenever a teammate changes teams, create a 2/2 green Wolf creature token.
Whenever a teammate changes teams, create a 2/2 green Wolf creature token.
3/3
When Grand Ambassador Hoshi enters the battlefield, target opponent changes teams. Then each teammate creates a 2/2 green Wolf creature token.
2/2
Whenever a number of soldiers would be deployed to a player on your team, that many soldiers are deployed to that player and a player with the fewest creatures among other players on your team instead.
Creatures your teammates control get +1/+1.
Whenever a creature a teammate controls deals damage, you gain that much life.
Whenever a creature a teammate controls deals damage, you gain that much life.
3/3
Each teammate creates a 1/1 white Soldier creature token.
Each opponent sacrifices a creature.
Each opponent sacrifices a creature.
Whenever a creature an opponent controls dies, target teammate creates a 1/1 green Saproling creature token.
Whenever a creature a teammate controls dies, put a +1/+1 counter on Grand Ambassador Chakt.
Whenever a creature a teammate controls dies, put a +1/+1 counter on Grand Ambassador Chakt.
2/2
Each other player discards a card. Each teammate returns a card from their graveyard to their hand.
When Biogel Network enters the battlefield, each teammate creates an X/X blue and green Ooze creature token.
Whenever an ooze deals combat damage to a player, you draw a card.
Whenever an ooze deals combat damage to a player, you draw a card.
When Grand Ambassador Tinterli enters the battlefield each teammate draws a card.
Whenever an opponent joins your team, that player draws a card.
Whenever an opponent joins your team, that player draws a card.
2/3
The first time a player on your team casts a spell each turn, you may exile the top card of your library. If you do, you may play that card until end of turn.
Haste
Spells teammates cast during your turn cost
less to cast.
Whenever a teammate casts a spell during your turn, put a +1/+1 counter on Grand Ambassador Zzoth.
Spells teammates cast during your turn cost
less to cast.
Whenever a teammate casts a spell during your turn, put a +1/+1 counter on Grand Ambassador Zzoth.
2/2
Whenever a creature you own that a teammate controls attacks, that creature gets +2/+1 until end of turn.
Whenever Grand Ambassador Kira'Tahl attacks, it gets +2/+1 until end of turn for each player on the defending player's team.
Whenever Grand Ambassador Kira'Tahl attacks, it gets +2/+1 until end of turn for each player on the defending player's team.
2/1
Flash
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
When Rushclaw Knight enters the battlefield, or when you gain control of it, untap all creatures you control.
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
When Rushclaw Knight enters the battlefield, or when you gain control of it, untap all creatures you control.
3/3
Go to section: White (20) Blue (6) Black (10) Red (7) Green (5) Multicolour (20) Artifact (2) Land (12)
Show rarities: U M
| Loyalties Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |



