Loyalties Revised: Card List

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# Name Colour Rarity Cost Type P T Code Card text
1 Assault Griffin White Common 4{3}{w} Creature – Griffin 3 2 CW09 Flying
2 Coalition Packbeast White Common 5{3}{w}{w} Creature – Beast 3 5 CW11 Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
3 Counterstrike White Common 3{1}{w}{w} Sorcery CW15 Destroy target tapped creature.
Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.)
4 Defend the Borders White Uncommon 2{w}{w} Instant UW02 Deploy 1
Deploy 1
Deploy 1
(To Deploy 1, a player with the fewest creatures among your team creates a 1/1 white Soldier creature token.)
5 Disenchant White Common 2{1}{w} Instant CW16 Destroy target artifact or enchantment
6 Felid Spirit Guide White Common 2{1}{w} Creature – Cat Spirit 1 3 CW04 Flying
7 Feline Mascot White Common 1{w} Creature – Cat 1 1 CW01 First Strike
When Feline Mascot enters the battlefield, you may join the white team.
8 Gift of Life White Common 2{1}{w} Sorcery CW12 You gain 5 life. Another target player gains 5 life and joins your team.
9 Graceful Cat White Common 3{2}{w} Creature – Cat 2 2 CW08 Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
10 Guerrilla Snaremaster White Common 4{3}{w} Creature – Human Soldier 3 3 CW10 {t}: Tap target creature. Activate this ability only any time you could cast a sorcery.
11 Heartmender White Common 1{w} Creature – Human Cleric 1 1 CW02 {t}: Target player gains 1 life.
12 Makeshift Battalion White Common 3{2}{w} Creature – Human Soldier 3 2 CW07 Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
13 Prowling Caracal White Common 2{1}{w} Creature – Cat 3 1 CW03
14 Radiant Reinforcements White Common 3{2}{w} Instant CW14 Tap target creature.
Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.)
15 Recruitment Officer White Uncommon 3{2}{w} Creature – Human Soldier 2 3 UW03 At the beginning of your upkeep, Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.)
16 Relieve From Duty White Common 2{1}{w} Enchantment – Aura CW13 Enchant creature
When Relieve From Duty enters the battlefield, enchanted creature’s controller joins an opposing team.
Enchanted creature can’t attack or block.
17 Savannah Sage White Common 2{1}{w} Creature – Cat Cleric 2 2 CW05 When Savannah Sage enters the battlefield, you gain 2 life.
18 Stern Ambassador White Uncommon 1{w} Creature – Human Advisor 1 1 UW01 Draft Stern Ambassador face up.
If you drafted Stern Ambassador, you may start the game on the white team.
First Strike
19 Treaty Defender White Common 3{2}{w} Creature – Human Knight 2 3 CW06 Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Vigilance
20 Zealot of Unity White Uncommon 2{1}{w} Creature – Human Cleric 2 2 UW04 Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
{2}, Sacrifice Zealot of Unity: Deal 2 damage to target blocking creature.
21 Friendly Advice Blue Common 2{1}{u} Sorcery CU12 Draw a card. Another target player draws a card and joins your team.
22 Gust Elemental Blue Common 5{4}{u} Creature – Elemental 3 3 CU07 Flying
Surge {2}{u} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
23 Incite Hostilites Blue Common 1{u} Instant CU13 Target creature attacks you this turn if able. Its controller joins an opposing team.
24 Treacherous Doppelgänger Blue Rare 5{3}{u}{u} Creature – Shapeshifter 4 4 RU01 Turmoil
Whenever you gain control of Treacherous Doppelgänger, sacrifice another creature. Treacherous Doppelgänger becomes a copy of that creature, except it has this ability and Turmoil.
25 Vedalken Spellhunter Blue Common 3{2}{u} Creature – Vedalken Wizard 3 2 CU04 Surge {u} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When Vedalken Spellhunter enters the battlefield, you may join the blue team.
26 Wise Ambassador Blue Uncommon 1{u} Creature – Human Advisor 1 1 UU01 Draft Wise Ambassador face up.
If you drafted Wise Ambassador, you may start the game on the blue team.
Prowess
27 Absorb Vitality Black Common 2{1}{b} Sorcery CB13 Target player loses 2 life and joins an opposing team.
You gain 2 life.
28 Ambitious Ambassador Black Uncommon 1{b} Creature – Human Advisor 1 1 UB01 Draft Ambitious Ambassador face up.
If you drafted Ambitious Ambassador, you may start the game on the black team.
Deathtouch
29 Assassin Squad Black Common 5{3}{b}{b} Sorcery CB14 Destroy target creature. Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.)
30 Deathfang Instigator Black Uncommon 2{1}{b} Creature – Vampire Assassin 2 1 UB02 Deathtouch
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your upkeep, if you don't own Deathfang Instigator, sacrifice another creature.
31 Desolation, Warbringer Black Mythic 3{1}{b}{b} Legendary Creature – Demon Berserker 4 4 MB01 You are on the black team. (You can’t change teams.)
Players on your team can't win or lose the game unless you are the only player on your team.
Creatures your opponents control have Turmoil.
32 Imp Exile Black Uncommon 3{1}{b}{b} Creature – Imp 2 3 UB03 Flying
At the beginning of your upkeep, draw a card if you have no teammates.
33 Siphon the Levies Black Rare 4{2}{b}{b} Sorcery RB01 Any number of target teammates change teams. Deploy 5 (A player with the fewest creatures among your team creates five 1/1 white Soldier creature tokens.)
34 Spare Black Common 3{2}{b} Sorcery CB12 Target player joins your team. Each other opponent and teammate sacrifices a creature.
35 Truce Breaker Black Common 1{b} Creature – Imp Advisor 1 2 CB01 Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
36 Vampire Legionnaire Black Common 2{1}{b} Creature – Vampire Soldier 2 1 CB03 Lifelink
When Vampire Legionnaire enters the battlefield, you may join the black team.
37 Exuberant Ambassador Red Uncommon 1{r} Creature – Human Advisor 1 1 UR01 Draft Exuberant Ambassador face up.
If you drafted Exuberant Ambassador, you may start the game on the red team.
Haste
38 Frenzied Loyalist Red Common 4{3}{r} Creature – Human Warrior 3 2 CR07 Haste
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Whenever a player gains control of Frenzied Loyalist, untap it.
39 Goblin Flame Dancer Red Common 2{1}{r} Creature – Goblin Berserker 2 1 CR03 Menace
When Goblin Flame Dancer enters the battlefield, you may join the red team.
40 Guided Explosion Red Rare 4{3}{r} Sorcery RR01 Guided Explosion deals 1 damage to each creature you control, 2 damage to each creature your teammates control, and 3 damage to each creature your opponents control.
41 Motivate Red Common 1{r} Instant CR12 Target creature gains Trample and Haste until end of turn. Its controller joins your team.
42 Shifting Alegience Red Common 3{2}{r} Sorcery CR13 Gain control of target creature until end of turn. Untap it and it gains Haste. Its previous controller joins an opposing team.
43 War-Pact General Red Uncommon 3{1}{r}{r} Creature – Orc Soldier 3 2 UR02 Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Attacking creatures you control get +1/+0.
44 Emerald Wisp Green Common 3{2}{g} Creature – Elemental 3 3 CG04 When Emerald Wisp enters the battlefield, you may join the green team.
45 Harsh Criticism Green Common 2{1}{g} Sorcery CG13 Destroy target artifact or enchantment. Its controller joins an opposing team.
46 Honest Ambassador Green Uncommon 1{g} Creature – Human Advisor 1 1 UG01 Draft Honest Ambassador face up.
If you drafted Honest Ambassador, you may start the game on the green team.
Vigilance
47 Hunting Party Green Common 3{2}{g} Sorcery CG12 Create a 2/2 green Wolf creature token. Another target player creates a 2/2 green wolf creature token and joins your team.
48 Kinbond Druid Green Common 2{1}{g} Creature – Elf Druid 1 2 CG02 {t}: Add {g}
{1}, {t}: A teammate adds one mana of any color.
49 Grand Ambassador Ghaan Multicolour Mythic 2{w}{u} Legendary Creature – Vedalken Advisor 1 3 MZ01 At the beginning of your upkeep, Scry X, where X is the number of players on your team.
50 Utopia Pact Multicolour Uncommon 4{2}{w}{u} Enchantment UZ01 Whenever a player on your team draws a card, each other player on your team gains 1 life.
51 Dread Lurker Multicolour Uncommon 3{1}{u}{b} Creature – Nightmare Rogue 2 3 UZ02 Menace
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your end step, Dread Lurker's owner gains control of it.
52 Grand Ambassador Nezyn Multicolour Mythic 4{2}{u}{b} Legendary Creature – Nightmare Advisor 2 4 MZ02 Deathtouch
Whenever an opponent changes teams, you and that player draw a card and lose 1 life.
53 Battlerage Ogre Multicolour Uncommon 2{b}{r} Creature – Ogre Berserker 3 3 UZ03 Haste
At the beginning of combat on your turn, choose another player at random. If that player is a teammate, they change teams. Battlerage Ogre attacks that player this combat if able.
54 Grand Ambassador Bop Multicolour Mythic 2{b}{r} Legendary Creature – Goblin Advisor 2 2 MZ03 Haste
Whenever a player changes teams, Grand Ambassador Bop deals 2 damage to each of that player's teammates.
{t}, Pay 2 life: You change teams.
55 Grand Ambassador Gunther Multicolour Mythic 4{2}{r}{g} Legendary Creature – Ape Advisor 4 3 MZ04 Trample, Haste
Grand Ambassador Gunther may attack a teammate, if he does, put a +1/+1 counter on him and that player may change teams.
56 Shaman of Allegiance Multicolour Uncommon 3{1}{r}{g} Creature – Ape Shaman 3 3 UZ04 Whenever an opponent joins your team, draw a card.
Whenever a teammate changes teams, create a 2/2 green Wolf creature token.
57 Grand Ambassador Hoshi Multicolour Mythic 3{1}{g}{w} Legendary Creature – Elf Advisor 2 2 MZ05 When Grand Ambassador Hoshi enters the battlefield, target opponent changes teams. Then each teammate creates a 2/2 green Wolf creature token.
58 Reinforcing Nimbus Multicolour Uncommon 3{1}{g}{w} Enchantment UZ05 Whenever a number of soldiers would be deployed to a player on your team, that many soldiers are deployed to that player and a player with the fewest creatures among other players on your team instead.
59 Grand Ambassador Vosk Multicolour Mythic 5{3}{w}{b} Legendary Creature – Vampire Advisor 3 3 MZ06 Creatures your teammates control get +1/+1.
Whenever a creature a teammate controls deals damage, you gain that much life.
60 Questionable Justice Multicolour Uncommon 3{1}{w}{b} Sorcery UZ06 Each teammate creates a 1/1 white Soldier creature token.
Each opponent sacrifices a creature.
61 Grand Ambassador Chakt Multicolour Mythic 2{b}{g} Legendary Creature – Fungus Advisor 2 2 MZ08 Whenever a creature an opponent controls dies, target teammate creates a 1/1 green Saproling creature token.
Whenever a creature a teammate controls dies, put a +1/+1 counter on Grand Ambassador Chakt.
62 Thought Recycling Multicolour Uncommon 3{1}{b}{g} Sorcery UZ08 Each other player discards a card. Each teammate returns a card from their graveyard to their hand.
63 Biogel Network Multicolour Uncommon 2{x}{g}{u} Enchantment UZ10 When Biogel Network enters the battlefield, each teammate creates an X/X blue and green Ooze creature token.
Whenever an ooze deals combat damage to a player, you draw a card.
64 Grand Ambassador Tinterli Multicolour Mythic 3{1}{g}{u} Legendary Creature – Elf Advisor 2 3 MZ10 When Grand Ambassador Tinterli enters the battlefield each teammate draws a card.
Whenever an opponent joins your team, that player draws a card.
65 Aether Oversurge Multicolour Uncommon 2{u}{r} Enchantment UZ07 The first time a player on your team casts a spell each turn, you may exile the top card of your library. If you do, you may play that card until end of turn.
66 Grand Ambassador Zzoth Multicolour Mythic 4{2}{u}{r} Legendary Creature – Elemental Advisor 2 2 MZ07 Haste
Spells teammates cast during your turn cost {2} less to cast.
Whenever a teammate casts a spell during your turn, put a +1/+1 counter on Grand Ambassador Zzoth.
67 Grand Ambassador Kira'Tahl Multicolour Mythic 3{1}{r}{w} Legendary Creature – Minotaur Advisor 2 1 MZ09 Whenever a creature you own that a teammate controls attacks, that creature gets +2/+1 until end of turn.
Whenever Grand Ambassador Kira'Tahl attacks, it gets +2/+1 until end of turn for each player on the defending player's team.
68 Rushclaw Knight Multicolour Uncommon 5{3}{r}{w} Creature – Cat Knight 3 3 UZ09 Flash
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
When Rushclaw Knight enters the battlefield, or when you gain control of it, untap all creatures you control.
69 Bloodstone Artifact Uncommon 1{1} Artifact UA01 {1}, Sacrifice Bloodstone: Target teammate changes teams. Activate this ability only any time you could cast a sorcery.
{1}, Exile Bloodstone from your graveyard: Target opponent changes teams. Activate this ability only any time you could cast a sorcery.
70 Standard Issue Longsword Artifact Common 2{2} Artifact – Equipment CA01 Equipped creature gets +1/+1
Equip {1}
Your teammates may activate Standard Issue Longsword’s equip ability.
71 Battlefield Cemetary Land Uncommon 0 Land UL08 Battlefield Cemetary enters the battlefield tapped
When Battlefield Cemetary enters the battlefield, you may join the black or green team
{t}: Add {b} or {g}
72 Capital Embassy Land Rare 0 Land RL01 {t}: Add {c}
{t}: Target teammate adds one mana of any colour.
73 Capital Embassy v2 Land None 0 Land {t}: Target teammate adds one mana of any colour. Any player on your team may activate this ability.
74 Contested Beach Land Uncommon 0 Land UL01 Contested Beach enters the battlefield tapped
When Contested Beach enters the battlefield, you may join the white or blue team
{t}: Add {w} or {u}
75 Disputed Rainforest Land Uncommon 0 Land UL10 Disputed Rainforest enters the battlefield tapped
When Disputed Rainforest enters the battlefield, you may join the green or blue team
{t}: Add {g} or {u}
76 Flooded Battlefield Land Uncommon 0 Land UL02 Flooded Battlefield enters the battlefield tapped
When Flooded Battlefield enters the battlefield, you may join the blue or black team
{t}: Add {u} or {b}
77 Highland Fort Land Uncommon 0 Land UL04 Highland Fort enters the battlefield tapped
When Highland Fort enters the battlefield, you may join the red or green team
{t}: Add {r} or {g}
78 Mired Outpost Land Uncommon 0 Land UL06 Mired Outpost enters the battlefield tapped
When Mired Outpost enters the battlefield, you may join the white or black team
{t}: Add {w} or {b}
79 Moated Fortress Land Uncommon 0 Land UL07 Moated Fortress enters the battlefield tapped
When Moated Fortress enters the battlefield, you may join the blue or red team
{t}: Add {u} or {r}
80 Molten Citadel Land Uncommon 0 Land UL03 Molten Citadel enters the battlefield tapped
When Molten Citadel enters the battlefield, you may join the black or red team
{t}: Add {b} or {r}
81 Skirmishing Grounds Land Uncommon 0 Land UL09 Skirmishing Grounds enters the battlefield tapped
When Skirmishing Grounds enters the battlefield, you may join the red or white team
{t}: Add {r} or {w}
82 Wartorn Meadow Land Uncommon 0 Land UL05 Wartorn Meadow enters the battlefield tapped
When Wartorn Meadow enters the battlefield, you may join the green or white team
{t}: Add {g} or {w}
Loyalties Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton