Loyalties Revised: Card List
Loyalties Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text |
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1 | Assault Griffin | White | Common | Creature – Griffin | 3 | 2 | CW09 | Flying | |
2 | Coalition Packbeast | White | Common | Creature – Beast | 3 | 5 | CW11 | Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.) | |
3 | Counterstrike | White | Common | Sorcery | CW15 |
Destroy target tapped creature.
Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.) |
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4 | Defend the Borders | White | Uncommon | Instant | UW02 |
Deploy 1
Deploy 1 Deploy 1 (To Deploy 1, a player with the fewest creatures among your team creates a 1/1 white Soldier creature token.) |
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5 | Disenchant | White | Common | Instant | CW16 | Destroy target artifact or enchantment | |||
6 | Felid Spirit Guide | White | Common | Creature – Cat Spirit | 1 | 3 | CW04 | Flying | |
7 | Feline Mascot | White | Common | Creature – Cat | 1 | 1 | CW01 |
First Strike
When Feline Mascot enters the battlefield, you may join the white team. |
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8 | Gift of Life | White | Common | Sorcery | CW12 | You gain 5 life. Another target player gains 5 life and joins your team. | |||
9 | Graceful Cat | White | Common | Creature – Cat | 2 | 2 | CW08 | Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. | |
10 | Guerrilla Snaremaster | White | Common | Creature – Human Soldier | 3 | 3 | CW10 | : Tap target creature. Activate this ability only any time you could cast a sorcery. | |
11 | Heartmender | White | Common | Creature – Human Cleric | 1 | 1 | CW02 | : Target player gains 1 life. | |
12 | Makeshift Battalion | White | Common | Creature – Human Soldier | 3 | 2 | CW07 | Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. | |
13 | Prowling Caracal | White | Common | Creature – Cat | 3 | 1 | CW03 | ||
14 | Radiant Reinforcements | White | Common | Instant | CW14 |
Tap target creature.
Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.) |
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15 | Recruitment Officer | White | Uncommon | Creature – Human Soldier | 2 | 3 | UW03 | At the beginning of your upkeep, Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.) | |
16 | Relieve From Duty | White | Common | Enchantment – Aura | CW13 |
Enchant creature
When Relieve From Duty enters the battlefield, enchanted creature’s controller joins an opposing team. Enchanted creature can’t attack or block. |
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17 | Savannah Sage | White | Common | Creature – Cat Cleric | 2 | 2 | CW05 | When Savannah Sage enters the battlefield, you gain 2 life. | |
18 | Stern Ambassador | White | Uncommon | Creature – Human Advisor | 1 | 1 | UW01 |
Draft Stern Ambassador face up.
If you drafted Stern Ambassador, you may start the game on the white team. First Strike |
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19 | Treaty Defender | White | Common | Creature – Human Knight | 2 | 3 | CW06 |
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Vigilance |
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20 | Zealot of Unity | White | Uncommon | Creature – Human Cleric | 2 | 2 | UW04 |
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
, Sacrifice Zealot of Unity: Deal 2 damage to target blocking creature. |
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21 | Friendly Advice | Blue | Common | Sorcery | CU12 | Draw a card. Another target player draws a card and joins your team. | |||
22 | Gust Elemental | Blue | Common | Creature – Elemental | 3 | 3 | CU07 |
Flying
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) |
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23 | Incite Hostilites | Blue | Common | Instant | CU13 | Target creature attacks you this turn if able. Its controller joins an opposing team. | |||
24 | Treacherous Doppelgänger | Blue | Rare | Creature – Shapeshifter | 4 | 4 | RU01 |
Turmoil
Whenever you gain control of Treacherous Doppelgänger, sacrifice another creature. Treacherous Doppelgänger becomes a copy of that creature, except it has this ability and Turmoil. |
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25 | Vedalken Spellhunter | Blue | Common | Creature – Vedalken Wizard | 3 | 2 | CU04 |
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When Vedalken Spellhunter enters the battlefield, you may join the blue team. |
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26 | Wise Ambassador | Blue | Uncommon | Creature – Human Advisor | 1 | 1 | UU01 |
Draft Wise Ambassador face up.
If you drafted Wise Ambassador, you may start the game on the blue team. Prowess |
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27 | Absorb Vitality | Black | Common | Sorcery | CB13 |
Target player loses 2 life and joins an opposing team.
You gain 2 life. |
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28 | Ambitious Ambassador | Black | Uncommon | Creature – Human Advisor | 1 | 1 | UB01 |
Draft Ambitious Ambassador face up.
If you drafted Ambitious Ambassador, you may start the game on the black team. Deathtouch |
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29 | Assassin Squad | Black | Common | Sorcery | CB14 | Destroy target creature. Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.) | |||
30 | Deathfang Instigator | Black | Uncommon | Creature – Vampire Assassin | 2 | 1 | UB02 |
Deathtouch
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.) At the beginning of your upkeep, if you don't own Deathfang Instigator, sacrifice another creature. |
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31 | Desolation, Warbringer | Black | Mythic | Legendary Creature – Demon Berserker | 4 | 4 | MB01 |
You are on the black team. (You can’t change teams.)
Players on your team can't win or lose the game unless you are the only player on your team. Creatures your opponents control have Turmoil. |
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32 | Imp Exile | Black | Uncommon | Creature – Imp | 2 | 3 | UB03 |
Flying
At the beginning of your upkeep, draw a card if you have no teammates. |
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33 | Siphon the Levies | Black | Rare | Sorcery | RB01 | Any number of target teammates change teams. Deploy 5 (A player with the fewest creatures among your team creates five 1/1 white Soldier creature tokens.) | |||
34 | Spare | Black | Common | Sorcery | CB12 | Target player joins your team. Each other opponent and teammate sacrifices a creature. | |||
35 | Truce Breaker | Black | Common | Creature – Imp Advisor | 1 | 2 | CB01 | Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.) | |
36 | Vampire Legionnaire | Black | Common | Creature – Vampire Soldier | 2 | 1 | CB03 |
Lifelink
When Vampire Legionnaire enters the battlefield, you may join the black team. |
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37 | Exuberant Ambassador | Red | Uncommon | Creature – Human Advisor | 1 | 1 | UR01 |
Draft Exuberant Ambassador face up.
If you drafted Exuberant Ambassador, you may start the game on the red team. Haste |
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38 | Frenzied Loyalist | Red | Common | Creature – Human Warrior | 3 | 2 | CR07 |
Haste
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.) Whenever a player gains control of Frenzied Loyalist, untap it. |
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39 | Goblin Flame Dancer | Red | Common | Creature – Goblin Berserker | 2 | 1 | CR03 |
Menace
When Goblin Flame Dancer enters the battlefield, you may join the red team. |
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40 | Guided Explosion | Red | Rare | Sorcery | RR01 | Guided Explosion deals 1 damage to each creature you control, 2 damage to each creature your teammates control, and 3 damage to each creature your opponents control. | |||
41 | Motivate | Red | Common | Instant | CR12 | Target creature gains Trample and Haste until end of turn. Its controller joins your team. | |||
42 | Shifting Alegience | Red | Common | Sorcery | CR13 | Gain control of target creature until end of turn. Untap it and it gains Haste. Its previous controller joins an opposing team. | |||
43 | War-Pact General | Red | Uncommon | Creature – Orc Soldier | 3 | 2 | UR02 |
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Attacking creatures you control get +1/+0. |
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44 | Emerald Wisp | Green | Common | Creature – Elemental | 3 | 3 | CG04 | When Emerald Wisp enters the battlefield, you may join the green team. | |
45 | Harsh Criticism | Green | Common | Sorcery | CG13 | Destroy target artifact or enchantment. Its controller joins an opposing team. | |||
46 | Honest Ambassador | Green | Uncommon | Creature – Human Advisor | 1 | 1 | UG01 |
Draft Honest Ambassador face up.
If you drafted Honest Ambassador, you may start the game on the green team. Vigilance |
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47 | Hunting Party | Green | Common | Sorcery | CG12 | Create a 2/2 green Wolf creature token. Another target player creates a 2/2 green wolf creature token and joins your team. | |||
48 | Kinbond Druid | Green | Common | Creature – Elf Druid | 1 | 2 | CG02 |
: Add
, : A teammate adds one mana of any color. |
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49 | Grand Ambassador Ghaan | Multicolour | Mythic | Legendary Creature – Vedalken Advisor | 1 | 3 | MZ01 | At the beginning of your upkeep, Scry X, where X is the number of players on your team. | |
50 | Utopia Pact | Multicolour | Uncommon | Enchantment | UZ01 | Whenever a player on your team draws a card, each other player on your team gains 1 life. | |||
51 | Dread Lurker | Multicolour | Uncommon | Creature – Nightmare Rogue | 2 | 3 | UZ02 |
Menace
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.) At the beginning of your end step, Dread Lurker's owner gains control of it. |
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52 | Grand Ambassador Nezyn | Multicolour | Mythic | Legendary Creature – Nightmare Advisor | 2 | 4 | MZ02 |
Deathtouch
Whenever an opponent changes teams, you and that player draw a card and lose 1 life. |
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53 | Battlerage Ogre | Multicolour | Uncommon | Creature – Ogre Berserker | 3 | 3 | UZ03 |
Haste
At the beginning of combat on your turn, choose another player at random. If that player is a teammate, they change teams. Battlerage Ogre attacks that player this combat if able. |
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54 | Grand Ambassador Bop | Multicolour | Mythic | Legendary Creature – Goblin Advisor | 2 | 2 | MZ03 |
Haste
Whenever a player changes teams, Grand Ambassador Bop deals 2 damage to each of that player's teammates. , Pay 2 life: You change teams. |
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55 | Grand Ambassador Gunther | Multicolour | Mythic | Legendary Creature – Ape Advisor | 4 | 3 | MZ04 |
Trample, Haste
Grand Ambassador Gunther may attack a teammate, if he does, put a +1/+1 counter on him and that player may change teams. |
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56 | Shaman of Allegiance | Multicolour | Uncommon | Creature – Ape Shaman | 3 | 3 | UZ04 |
Whenever an opponent joins your team, draw a card.
Whenever a teammate changes teams, create a 2/2 green Wolf creature token. |
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57 | Grand Ambassador Hoshi | Multicolour | Mythic | Legendary Creature – Elf Advisor | 2 | 2 | MZ05 | When Grand Ambassador Hoshi enters the battlefield, target opponent changes teams. Then each teammate creates a 2/2 green Wolf creature token. | |
58 | Reinforcing Nimbus | Multicolour | Uncommon | Enchantment | UZ05 | Whenever a number of soldiers would be deployed to a player on your team, that many soldiers are deployed to that player and a player with the fewest creatures among other players on your team instead. | |||
59 | Grand Ambassador Vosk | Multicolour | Mythic | Legendary Creature – Vampire Advisor | 3 | 3 | MZ06 |
Creatures your teammates control get +1/+1.
Whenever a creature a teammate controls deals damage, you gain that much life. |
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60 | Questionable Justice | Multicolour | Uncommon | Sorcery | UZ06 |
Each teammate creates a 1/1 white Soldier creature token.
Each opponent sacrifices a creature. |
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61 | Grand Ambassador Chakt | Multicolour | Mythic | Legendary Creature – Fungus Advisor | 2 | 2 | MZ08 |
Whenever a creature an opponent controls dies, target teammate creates a 1/1 green Saproling creature token.
Whenever a creature a teammate controls dies, put a +1/+1 counter on Grand Ambassador Chakt. |
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62 | Thought Recycling | Multicolour | Uncommon | Sorcery | UZ08 | Each other player discards a card. Each teammate returns a card from their graveyard to their hand. | |||
63 | Biogel Network | Multicolour | Uncommon | Enchantment | UZ10 |
When Biogel Network enters the battlefield, each teammate creates an X/X blue and green Ooze creature token.
Whenever an ooze deals combat damage to a player, you draw a card. |
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64 | Grand Ambassador Tinterli | Multicolour | Mythic | Legendary Creature – Elf Advisor | 2 | 3 | MZ10 |
When Grand Ambassador Tinterli enters the battlefield each teammate draws a card.
Whenever an opponent joins your team, that player draws a card. |
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65 | Aether Oversurge | Multicolour | Uncommon | Enchantment | UZ07 | The first time a player on your team casts a spell each turn, you may exile the top card of your library. If you do, you may play that card until end of turn. | |||
66 | Grand Ambassador Zzoth | Multicolour | Mythic | Legendary Creature – Elemental Advisor | 2 | 2 | MZ07 |
Haste
Spells teammates cast during your turn cost less to cast. Whenever a teammate casts a spell during your turn, put a +1/+1 counter on Grand Ambassador Zzoth. |
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67 | Grand Ambassador Kira'Tahl | Multicolour | Mythic | Legendary Creature – Minotaur Advisor | 2 | 1 | MZ09 |
Whenever a creature you own that a teammate controls attacks, that creature gets +2/+1 until end of turn.
Whenever Grand Ambassador Kira'Tahl attacks, it gets +2/+1 until end of turn for each player on the defending player's team. |
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68 | Rushclaw Knight | Multicolour | Uncommon | Creature – Cat Knight | 3 | 3 | UZ09 |
Flash
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.) When Rushclaw Knight enters the battlefield, or when you gain control of it, untap all creatures you control. |
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69 | Bloodstone | Artifact | Uncommon | Artifact | UA01 |
, Sacrifice Bloodstone: Target teammate changes teams. Activate this ability only any time you could cast a sorcery.
, Exile Bloodstone from your graveyard: Target opponent changes teams. Activate this ability only any time you could cast a sorcery. |
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70 | Standard Issue Longsword | Artifact | Common | Artifact – Equipment | CA01 |
Equipped creature gets +1/+1
Equip Your teammates may activate Standard Issue Longsword’s equip ability. |
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71 | Battlefield Cemetary | Land | Uncommon | Land | UL08 |
Battlefield Cemetary enters the battlefield tapped
When Battlefield Cemetary enters the battlefield, you may join the black or green team : Add or |
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72 | Capital Embassy | Land | Rare | Land | RL01 |
: Add
: Target teammate adds one mana of any colour. |
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73 | Capital Embassy v2 | Land | None | Land | : Target teammate adds one mana of any colour. Any player on your team may activate this ability. | ||||
74 | Contested Beach | Land | Uncommon | Land | UL01 |
Contested Beach enters the battlefield tapped
When Contested Beach enters the battlefield, you may join the white or blue team : Add or |
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75 | Disputed Rainforest | Land | Uncommon | Land | UL10 |
Disputed Rainforest enters the battlefield tapped
When Disputed Rainforest enters the battlefield, you may join the green or blue team : Add or |
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76 | Flooded Battlefield | Land | Uncommon | Land | UL02 |
Flooded Battlefield enters the battlefield tapped
When Flooded Battlefield enters the battlefield, you may join the blue or black team : Add or |
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77 | Highland Fort | Land | Uncommon | Land | UL04 |
Highland Fort enters the battlefield tapped
When Highland Fort enters the battlefield, you may join the red or green team : Add or |
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78 | Mired Outpost | Land | Uncommon | Land | UL06 |
Mired Outpost enters the battlefield tapped
When Mired Outpost enters the battlefield, you may join the white or black team : Add or |
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79 | Moated Fortress | Land | Uncommon | Land | UL07 |
Moated Fortress enters the battlefield tapped
When Moated Fortress enters the battlefield, you may join the blue or red team : Add or |
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80 | Molten Citadel | Land | Uncommon | Land | UL03 |
Molten Citadel enters the battlefield tapped
When Molten Citadel enters the battlefield, you may join the black or red team : Add or |
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81 | Skirmishing Grounds | Land | Uncommon | Land | UL09 |
Skirmishing Grounds enters the battlefield tapped
When Skirmishing Grounds enters the battlefield, you may join the red or white team : Add or |
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82 | Wartorn Meadow | Land | Uncommon | Land | UL05 |
Wartorn Meadow enters the battlefield tapped
When Wartorn Meadow enters the battlefield, you may join the green or white team : Add or |
Loyalties Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |