Loyalties Revised

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Mechanics | Skeleton

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 C 
Creature – Griffin
Flying
3/2
 C 
Creature – Beast
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
3/5
 C 
Sorcery
Destroy target tapped creature.
Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.)
 U 
Instant
Deploy 1
Deploy 1
Deploy 1
(To Deploy 1, a player with the fewest creatures among your team creates a 1/1 white Soldier creature token.)
 C 
Instant
Destroy target artifact or enchantment
 C 
Creature – Cat Spirit
Flying
1/3
 C 
Creature – Cat
First Strike
When Feline Mascot enters the battlefield, you may join the white team.
1/1
 C 
Sorcery
You gain 5 life. Another target player gains 5 life and joins your team.
 C 
Creature – Cat
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Soldier
{t}: Tap target creature. Activate this ability only any time you could cast a sorcery.
3/3
 C 
Creature – Human Cleric
{t}: Target player gains 1 life.
1/1
 C 
Creature – Human Soldier
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3/2
 C 
Creature – Cat
3/1
 C 
Instant
Tap target creature.
Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.)
 U 
Creature – Human Soldier
At the beginning of your upkeep, Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.)
2/3
 C 
Enchantment – Aura
Enchant creature
When Relieve From Duty enters the battlefield, enchanted creature’s controller joins an opposing team.
Enchanted creature can’t attack or block.
 C 
Creature – Cat Cleric
When Savannah Sage enters the battlefield, you gain 2 life.
2/2
 U 
Creature – Human Advisor
Draft Stern Ambassador face up.
If you drafted Stern Ambassador, you may start the game on the white team.
First Strike
1/1
 C 
Creature – Human Knight
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Vigilance
2/3
 U 
Creature – Human Cleric
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
{2}, Sacrifice Zealot of Unity: Deal 2 damage to target blocking creature.
2/2
 C 
Sorcery
Draw a card. Another target player draws a card and joins your team.
 C 
Creature – Elemental
Flying
Surge {2}{u} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
3/3
 C 
Instant
Target creature attacks you this turn if able. Its controller joins an opposing team.
 R 
Creature – Shapeshifter
Turmoil
Whenever you gain control of Treacherous Doppelgänger, sacrifice another creature. Treacherous Doppelgänger becomes a copy of that creature, except it has this ability and Turmoil.
4/4
 C 
Creature – Vedalken Wizard
Surge {u} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When Vedalken Spellhunter enters the battlefield, you may join the blue team.
3/2
 U 
Creature – Human Advisor
Draft Wise Ambassador face up.
If you drafted Wise Ambassador, you may start the game on the blue team.
Prowess
1/1
 C 
Sorcery
Target player loses 2 life and joins an opposing team.
You gain 2 life.
 U 
Creature – Human Advisor
Draft Ambitious Ambassador face up.
If you drafted Ambitious Ambassador, you may start the game on the black team.
Deathtouch
1/1
 C 
Sorcery
Destroy target creature. Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.)
 U 
Creature – Vampire Assassin
Deathtouch
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your upkeep, if you don't own Deathfang Instigator, sacrifice another creature.
2/1
1 comment
2019-11-24 14:08:30 by SecretInfiltrator
 M 
Legendary Creature – Demon Berserker
You are on the black team. (You can’t change teams.)
Players on your team can't win or lose the game unless you are the only player on your team.
Creatures your opponents control have Turmoil.
4/4
 U 
Creature – Imp
Flying
At the beginning of your upkeep, draw a card if you have no teammates.
2/3
 R 
Sorcery
Any number of target teammates change teams. Deploy 5 (A player with the fewest creatures among your team creates five 1/1 white Soldier creature tokens.)
{2}{b}
 
 C 
Sorcery
Target player joins your team. Each other opponent and teammate sacrifices a creature.
 C 
Creature – Imp Advisor
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
1/2
 C 
Creature – Vampire Soldier
Lifelink
When Vampire Legionnaire enters the battlefield, you may join the black team.
2/1
 U 
Creature – Human Advisor
Draft Exuberant Ambassador face up.
If you drafted Exuberant Ambassador, you may start the game on the red team.
Haste
1/1
 C 
Creature – Human Warrior
Haste
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Whenever a player gains control of Frenzied Loyalist, untap it.
3/2
 C 
Creature – Goblin Berserker
Menace
When Goblin Flame Dancer enters the battlefield, you may join the red team.
2/1
 R 
Sorcery
Guided Explosion deals 1 damage to each creature you control, 2 damage to each creature your teammates control, and 3 damage to each creature your opponents control.
 C 
Instant
Target creature gains Trample and Haste until end of turn. Its controller joins your team.
 C 
Sorcery
Gain control of target creature until end of turn. Untap it and it gains Haste. Its previous controller joins an opposing team.
 U 
Creature – Orc Soldier
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Attacking creatures you control get +1/+0.
3/2
 C 
Creature – Elemental
When Emerald Wisp enters the battlefield, you may join the green team.
3/3
 C 
Sorcery
Destroy target artifact or enchantment. Its controller joins an opposing team.
What an ugly vase!
 U 
Creature – Human Advisor
Draft Honest Ambassador face up.
If you drafted Honest Ambassador, you may start the game on the green team.
Vigilance
1/1
 C 
Sorcery
Create a 2/2 green Wolf creature token. Another target player creates a 2/2 green wolf creature token and joins your team.
 C 
Creature – Elf Druid
{t}: Add {g}
{1}, {t}: A teammate adds one mana of any color.
1/2
 M 
Legendary Creature – Vedalken Advisor
At the beginning of your upkeep, Scry X, where X is the number of players on your team.
1/3
 U 
Enchantment
Whenever a player on your team draws a card, each other player on your team gains 1 life.
 U 
Creature – Nightmare Rogue
Menace
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your end step, Dread Lurker's owner gains control of it.
2/3
 M 
Legendary Creature – Nightmare Advisor
Deathtouch
Whenever an opponent changes teams, you and that player draw a card and lose 1 life.
2/4
 U 
Creature – Ogre Berserker
Haste
At the beginning of combat on your turn, choose another player at random. If that player is a teammate, they change teams. Battlerage Ogre attacks that player this combat if able.
3/3
 M 
Legendary Creature – Goblin Advisor
Haste
Whenever a player changes teams, Grand Ambassador Bop deals 2 damage to each of that player's teammates.
{t}, Pay 2 life: You change teams.
2/2
 M 
Legendary Creature – Ape Advisor
Trample, Haste
Grand Ambassador Gunther may attack a teammate, if he does, put a +1/+1 counter on him and that player may change teams.
4/3
 U 
Creature – Ape Shaman
Whenever an opponent joins your team, draw a card.
Whenever a teammate changes teams, create a 2/2 green Wolf creature token.
3/3
 M 
Legendary Creature – Elf Advisor
When Grand Ambassador Hoshi enters the battlefield, target opponent changes teams. Then each teammate creates a 2/2 green Wolf creature token.
2/2
 U 
Enchantment
Whenever a number of soldiers would be deployed to a player on your team, that many soldiers are deployed to that player and a player with the fewest creatures among other players on your team instead.
 M 
Legendary Creature – Vampire Advisor
Creatures your teammates control get +1/+1.
Whenever a creature a teammate controls deals damage, you gain that much life.
3/3
 U 
Sorcery
Each teammate creates a 1/1 white Soldier creature token.
Each opponent sacrifices a creature.
 M 
Legendary Creature – Fungus Advisor
Whenever a creature an opponent controls dies, target teammate creates a 1/1 green Saproling creature token.
Whenever a creature a teammate controls dies, put a +1/+1 counter on Grand Ambassador Chakt.
2/2
 U 
Sorcery
Each other player discards a card. Each teammate returns a card from their graveyard to their hand.
 U 
Enchantment
When Biogel Network enters the battlefield, each teammate creates an X/X blue and green Ooze creature token.
Whenever an ooze deals combat damage to a player, you draw a card.
 M 
Legendary Creature – Elf Advisor
When Grand Ambassador Tinterli enters the battlefield each teammate draws a card.
Whenever an opponent joins your team, that player draws a card.
2/3
 U 
Enchantment
The first time a player on your team casts a spell each turn, you may exile the top card of your library. If you do, you may play that card until end of turn.
 M 
Legendary Creature – Elemental Advisor
Haste
Spells teammates cast during your turn cost {2} less to cast.
Whenever a teammate casts a spell during your turn, put a +1/+1 counter on Grand Ambassador Zzoth.
2/2
 M 
Legendary Creature – Minotaur Advisor
Whenever a creature you own that a teammate controls attacks, that creature gets +2/+1 until end of turn.
Whenever Grand Ambassador Kira'Tahl attacks, it gets +2/+1 until end of turn for each player on the defending player's team.
2/1
 U 
Creature – Cat Knight
Flash
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
When Rushclaw Knight enters the battlefield, or when you gain control of it, untap all creatures you control.
3/3
 U 
Artifact
{1}, Sacrifice Bloodstone: Target teammate changes teams. Activate this ability only any time you could cast a sorcery.
{1}, Exile Bloodstone from your graveyard: Target opponent changes teams. Activate this ability only any time you could cast a sorcery.
 C 
Artifact – Equipment
Equipped creature gets +1/+1
Equip {1}
Your teammates may activate Standard Issue Longsword’s equip ability.
 U 
Land
Battlefield Cemetary enters the battlefield tapped
When Battlefield Cemetary enters the battlefield, you may join the black or green team
{t}: Add {b} or {g}
 R 
Land
{t}: Add {c}
{t}: Target teammate adds one mana of any colour.
Land
{t}: Target teammate adds one mana of any colour. Any player on your team may activate this ability.
1 comment
2019-10-23 03:11:22 by continuumg
 U 
Land
Contested Beach enters the battlefield tapped
When Contested Beach enters the battlefield, you may join the white or blue team
{t}: Add {w} or {u}
 U 
Land
Disputed Rainforest enters the battlefield tapped
When Disputed Rainforest enters the battlefield, you may join the green or blue team
{t}: Add {g} or {u}
 U 
Land
Flooded Battlefield enters the battlefield tapped
When Flooded Battlefield enters the battlefield, you may join the blue or black team
{t}: Add {u} or {b}
 U 
Land
Highland Fort enters the battlefield tapped
When Highland Fort enters the battlefield, you may join the red or green team
{t}: Add {r} or {g}
 U 
Land
Mired Outpost enters the battlefield tapped
When Mired Outpost enters the battlefield, you may join the white or black team
{t}: Add {w} or {b}
 U 
Land
Moated Fortress enters the battlefield tapped
When Moated Fortress enters the battlefield, you may join the blue or red team
{t}: Add {u} or {r}
 U 
Land
Molten Citadel enters the battlefield tapped
When Molten Citadel enters the battlefield, you may join the black or red team
{t}: Add {b} or {r}
 U 
Land
Skirmishing Grounds enters the battlefield tapped
When Skirmishing Grounds enters the battlefield, you may join the red or white team
{t}: Add {r} or {w}
 U 
Land
Wartorn Meadow enters the battlefield tapped
When Wartorn Meadow enters the battlefield, you may join the green or white team
{t}: Add {g} or {w}

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Show rarities: N C U R M

Or view by sections


Loyalties Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton