Loyalties Revised
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Mechanics | Skeleton |
Showing all 82 cards
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Flying
3/2
0 comments
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
3/5
Destroy target tapped creature.
Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.)
Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.)
Deploy 1
Deploy 1
Deploy 1
(To Deploy 1, a player with the fewest creatures among your team creates a 1/1 white Soldier creature token.)
Deploy 1
Deploy 1
(To Deploy 1, a player with the fewest creatures among your team creates a 1/1 white Soldier creature token.)
Destroy target artifact or enchantment
Flying
1/3
First Strike
When Feline Mascot enters the battlefield, you may join the white team.
When Feline Mascot enters the battlefield, you may join the white team.
1/1
You gain 5 life. Another target player gains 5 life and joins your team.
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
2/2
: Tap target creature. Activate this ability only any time you could cast a sorcery.
3/3
: Target player gains 1 life.
1/1
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3/2
3/1
Tap target creature.
Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.)
Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.)
At the beginning of your upkeep, Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.)
2/3
Enchant creature
When Relieve From Duty enters the battlefield, enchanted creature’s controller joins an opposing team.
Enchanted creature can’t attack or block.
When Relieve From Duty enters the battlefield, enchanted creature’s controller joins an opposing team.
Enchanted creature can’t attack or block.
When Savannah Sage enters the battlefield, you gain 2 life.
2/2
Draft Stern Ambassador face up.
If you drafted Stern Ambassador, you may start the game on the white team.
First Strike
If you drafted Stern Ambassador, you may start the game on the white team.
First Strike
1/1
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Vigilance
Vigilance
2/3
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
, Sacrifice Zealot of Unity: Deal 2 damage to target blocking creature.
, Sacrifice Zealot of Unity: Deal 2 damage to target blocking creature.
2/2
Draw a card. Another target player draws a card and joins your team.
Flying
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
3/3
Target creature attacks you this turn if able. Its controller joins an opposing team.
Turmoil
Whenever you gain control of Treacherous Doppelgänger, sacrifice another creature. Treacherous Doppelgänger becomes a copy of that creature, except it has this ability and Turmoil.
Whenever you gain control of Treacherous Doppelgänger, sacrifice another creature. Treacherous Doppelgänger becomes a copy of that creature, except it has this ability and Turmoil.
4/4
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When Vedalken Spellhunter enters the battlefield, you may join the blue team.
When Vedalken Spellhunter enters the battlefield, you may join the blue team.
3/2
Draft Wise Ambassador face up.
If you drafted Wise Ambassador, you may start the game on the blue team.
Prowess
If you drafted Wise Ambassador, you may start the game on the blue team.
Prowess
1/1
Target player loses 2 life and joins an opposing team.
You gain 2 life.
You gain 2 life.
Draft Ambitious Ambassador face up.
If you drafted Ambitious Ambassador, you may start the game on the black team.
Deathtouch
If you drafted Ambitious Ambassador, you may start the game on the black team.
Deathtouch
1/1
Destroy target creature. Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.)
Deathtouch
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your upkeep, if you don't own Deathfang Instigator, sacrifice another creature.
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your upkeep, if you don't own Deathfang Instigator, sacrifice another creature.
2/1
You are on the black team. (You can’t change teams.)
Players on your team can't win or lose the game unless you are the only player on your team.
Creatures your opponents control have Turmoil.
Players on your team can't win or lose the game unless you are the only player on your team.
Creatures your opponents control have Turmoil.
4/4
Flying
At the beginning of your upkeep, draw a card if you have no teammates.
At the beginning of your upkeep, draw a card if you have no teammates.
2/3
Any number of target teammates change teams. Deploy 5 (A player with the fewest creatures among your team creates five 1/1 white Soldier creature tokens.)
Target player joins your team. Each other opponent and teammate sacrifices a creature.
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
1/2
Lifelink
When Vampire Legionnaire enters the battlefield, you may join the black team.
When Vampire Legionnaire enters the battlefield, you may join the black team.
2/1
Draft Exuberant Ambassador face up.
If you drafted Exuberant Ambassador, you may start the game on the red team.
Haste
If you drafted Exuberant Ambassador, you may start the game on the red team.
Haste
1/1
Haste
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Whenever a player gains control of Frenzied Loyalist, untap it.
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Whenever a player gains control of Frenzied Loyalist, untap it.
3/2
Menace
When Goblin Flame Dancer enters the battlefield, you may join the red team.
When Goblin Flame Dancer enters the battlefield, you may join the red team.
2/1
Guided Explosion deals 1 damage to each creature you control, 2 damage to each creature your teammates control, and 3 damage to each creature your opponents control.
Target creature gains Trample and Haste until end of turn. Its controller joins your team.
Gain control of target creature until end of turn. Untap it and it gains Haste. Its previous controller joins an opposing team.
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
Attacking creatures you control get +1/+0.
Attacking creatures you control get +1/+0.
3/2
When Emerald Wisp enters the battlefield, you may join the green team.
3/3
Destroy target artifact or enchantment. Its controller joins an opposing team.
What an ugly vase!
Draft Honest Ambassador face up.
If you drafted Honest Ambassador, you may start the game on the green team.
Vigilance
If you drafted Honest Ambassador, you may start the game on the green team.
Vigilance
1/1
Create a 2/2 green Wolf creature token. Another target player creates a 2/2 green wolf creature token and joins your team.
: Add
, : A teammate adds one mana of any color.
, : A teammate adds one mana of any color.
1/2
At the beginning of your upkeep, Scry X, where X is the number of players on your team.
1/3
Whenever a player on your team draws a card, each other player on your team gains 1 life.
Menace
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your end step, Dread Lurker's owner gains control of it.
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your end step, Dread Lurker's owner gains control of it.
2/3
Deathtouch
Whenever an opponent changes teams, you and that player draw a card and lose 1 life.
Whenever an opponent changes teams, you and that player draw a card and lose 1 life.
2/4
Haste
At the beginning of combat on your turn, choose another player at random. If that player is a teammate, they change teams. Battlerage Ogre attacks that player this combat if able.
At the beginning of combat on your turn, choose another player at random. If that player is a teammate, they change teams. Battlerage Ogre attacks that player this combat if able.
3/3
Haste
Whenever a player changes teams, Grand Ambassador Bop deals 2 damage to each of that player's teammates.
, Pay 2 life: You change teams.
Whenever a player changes teams, Grand Ambassador Bop deals 2 damage to each of that player's teammates.
, Pay 2 life: You change teams.
2/2
Trample, Haste
Grand Ambassador Gunther may attack a teammate, if he does, put a +1/+1 counter on him and that player may change teams.
Grand Ambassador Gunther may attack a teammate, if he does, put a +1/+1 counter on him and that player may change teams.
4/3
Whenever an opponent joins your team, draw a card.
Whenever a teammate changes teams, create a 2/2 green Wolf creature token.
Whenever a teammate changes teams, create a 2/2 green Wolf creature token.
3/3
When Grand Ambassador Hoshi enters the battlefield, target opponent changes teams. Then each teammate creates a 2/2 green Wolf creature token.
2/2
Whenever a number of soldiers would be deployed to a player on your team, that many soldiers are deployed to that player and a player with the fewest creatures among other players on your team instead.
Creatures your teammates control get +1/+1.
Whenever a creature a teammate controls deals damage, you gain that much life.
Whenever a creature a teammate controls deals damage, you gain that much life.
3/3
Each teammate creates a 1/1 white Soldier creature token.
Each opponent sacrifices a creature.
Each opponent sacrifices a creature.
Whenever a creature an opponent controls dies, target teammate creates a 1/1 green Saproling creature token.
Whenever a creature a teammate controls dies, put a +1/+1 counter on Grand Ambassador Chakt.
Whenever a creature a teammate controls dies, put a +1/+1 counter on Grand Ambassador Chakt.
2/2
Each other player discards a card. Each teammate returns a card from their graveyard to their hand.
When Biogel Network enters the battlefield, each teammate creates an X/X blue and green Ooze creature token.
Whenever an ooze deals combat damage to a player, you draw a card.
Whenever an ooze deals combat damage to a player, you draw a card.
When Grand Ambassador Tinterli enters the battlefield each teammate draws a card.
Whenever an opponent joins your team, that player draws a card.
Whenever an opponent joins your team, that player draws a card.
2/3
The first time a player on your team casts a spell each turn, you may exile the top card of your library. If you do, you may play that card until end of turn.
Haste
Spells teammates cast during your turn cost less to cast.
Whenever a teammate casts a spell during your turn, put a +1/+1 counter on Grand Ambassador Zzoth.
Spells teammates cast during your turn cost less to cast.
Whenever a teammate casts a spell during your turn, put a +1/+1 counter on Grand Ambassador Zzoth.
2/2
Whenever a creature you own that a teammate controls attacks, that creature gets +2/+1 until end of turn.
Whenever Grand Ambassador Kira'Tahl attacks, it gets +2/+1 until end of turn for each player on the defending player's team.
Whenever Grand Ambassador Kira'Tahl attacks, it gets +2/+1 until end of turn for each player on the defending player's team.
2/1
Flash
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
When Rushclaw Knight enters the battlefield, or when you gain control of it, untap all creatures you control.
Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
When Rushclaw Knight enters the battlefield, or when you gain control of it, untap all creatures you control.
3/3
, Sacrifice Bloodstone: Target teammate changes teams. Activate this ability only any time you could cast a sorcery.
, Exile Bloodstone from your graveyard: Target opponent changes teams. Activate this ability only any time you could cast a sorcery.
, Exile Bloodstone from your graveyard: Target opponent changes teams. Activate this ability only any time you could cast a sorcery.
Equipped creature gets +1/+1
Equip
Your teammates may activate Standard Issue Longsword’s equip ability.
Equip
Your teammates may activate Standard Issue Longsword’s equip ability.
Battlefield Cemetary enters the battlefield tapped
When Battlefield Cemetary enters the battlefield, you may join the black or green team
: Add or
When Battlefield Cemetary enters the battlefield, you may join the black or green team
: Add or
: Add
: Target teammate adds one mana of any colour.
: Target teammate adds one mana of any colour.
: Target teammate adds one mana of any colour. Any player on your team may activate this ability.
Contested Beach enters the battlefield tapped
When Contested Beach enters the battlefield, you may join the white or blue team
: Add or
When Contested Beach enters the battlefield, you may join the white or blue team
: Add or
Disputed Rainforest enters the battlefield tapped
When Disputed Rainforest enters the battlefield, you may join the green or blue team
: Add or
When Disputed Rainforest enters the battlefield, you may join the green or blue team
: Add or
Flooded Battlefield enters the battlefield tapped
When Flooded Battlefield enters the battlefield, you may join the blue or black team
: Add or
When Flooded Battlefield enters the battlefield, you may join the blue or black team
: Add or
Highland Fort enters the battlefield tapped
When Highland Fort enters the battlefield, you may join the red or green team
: Add or
When Highland Fort enters the battlefield, you may join the red or green team
: Add or
Mired Outpost enters the battlefield tapped
When Mired Outpost enters the battlefield, you may join the white or black team
: Add or
When Mired Outpost enters the battlefield, you may join the white or black team
: Add or
Moated Fortress enters the battlefield tapped
When Moated Fortress enters the battlefield, you may join the blue or red team
: Add or
When Moated Fortress enters the battlefield, you may join the blue or red team
: Add or
Molten Citadel enters the battlefield tapped
When Molten Citadel enters the battlefield, you may join the black or red team
: Add or
When Molten Citadel enters the battlefield, you may join the black or red team
: Add or
Skirmishing Grounds enters the battlefield tapped
When Skirmishing Grounds enters the battlefield, you may join the red or white team
: Add or
When Skirmishing Grounds enters the battlefield, you may join the red or white team
: Add or
Wartorn Meadow enters the battlefield tapped
When Wartorn Meadow enters the battlefield, you may join the green or white team
: Add or
When Wartorn Meadow enters the battlefield, you may join the green or white team
: Add or
Show frames: W U B R G M A L
Show rarities: N C U R M
Or view by sections
Loyalties Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |