[Tribute] Azshanir: Released Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
Collaborative Booster
[Islandwalk()]
When Eza, Privateer Master comes into play or attacks, for each Pirate, tap that creature unless its controller pays ![]() Privateers you control have "Whenever Eza attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever Eza becomes blocked by a Pirate, Eza gets +2/+2 until end of turn". 4/4
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Kicker – Sacrifice an island
Volcanic Upburst deals 2 damage to each creature and player. If you paid the kicker cost, instead it deals 4 damage to each creature and player. |
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[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
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Ocean Serpent can't attack unless defending player controls an Island.
7/7
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First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature. 3/3
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Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control. 1/2
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Destroy target creature without islandwalk.
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Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking. 1/4
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Sink (Whenever a card is discarded, exile it instead.)
2/1
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Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
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Tap target creature. Then, if that creature was a Pirate, draw two cards.
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Additional Booster
Contains Collaborative Bonus Rare.
[Islandwalk]
Other creatures you control with islandwalk get +1/+1 and have lifelink. 2/2
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You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
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![]() Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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Flying
Tropical Familiar can't attack unless you control an Island. ![]() 1/1
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Exile target artifact or creature until end of turn.
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When Lucky Dubloon enters the battlefield, scry 1 and gain 1 life.
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Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden |
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
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Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) "Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot 4/3
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When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card. ![]() ![]() |
Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens. |
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Additional Booster 2
Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying. • Torrid Storm deals 3 damage to each creature without flying. • Torrid Storm deals 3 damage to each planeswalker and each player. |
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Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control. |
Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control. 2/2
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Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated. |
As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
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When Navy Dowser enters the battlefield, scry 2.
1/3
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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Create a 2/2 green Dog Fish creature token. If you control six or more creatures, create a 6/6 white Whale creature token instead.
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Menace
When High-Sea Butcher enters the battlefield, you may sacrifice a creature. If you do, draw two cards and lose 2 life. 3/1
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Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() ![]() |
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
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Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
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2/2
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Additional Booster 3
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
Sink (Whenever a card is discarded, exile it instead.)
![]() ![]() Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
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Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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At the beginning of your precombat main phase, add
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![]() ![]() 2/3
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Choose artifact, creature or enchantment. Each opponent sacrifices a permanent of the chosen type.
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Creatures can't block this turn.
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Kicker
![]() ![]() ![]() ![]() When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn. It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
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Haste
When Flamebrand Raider dies, it deals 1 damage to each opponent. 1/1
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Sink (Whenever a card is discarded, exile it instead.)
When Sojourner of the Depths enters the battlefield, draw a card, then discard a card. Kraken, Leviathan, Octopus and/or Serpent spells you cast cost ![]() 2/3
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When Coral Cylix enters the battlefield or is buried, draw a card.
![]() Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
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Draw a card. You may return up to one land card from your graveyard to your hand.
You may play an additional land this turn. |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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Create two 1/1 green and white Peasant creature tokens, then you gain 1 life for each creature you control.
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Additional Booster 4
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Target creature gets +2/+0.
You may discard a card. If you do, draw a card. |
Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block. ![]() |
Whenever Boarding Brigand attacks, if you control an artifact, Boarding Brigand gets +1/+0 and gains first strike until end of turn.
2/2
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Enchant artifact or creature
When Beached enters the battlefield, tap enchanted permanent. Enchanted permanent doesn’t untap during its controller’s untap step. |
1/1
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Additional Booster 5
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1/1
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Additional Booster 6
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Additional Booster 7
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6/6
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Additional Booster 8
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Additional Booster 9
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