[Tribute] Azshanir

[Tribute] Azshanir by SecretInfiltrator

57 cards in Multiverse

40 commons, 10 uncommons, 3 rares, 4 tokens

1 token white, 1 token hybrid whiteblack, 1 token hybrid greenwhite, 1 token green, 6 white, 9 blue, 8 black,
7 red, 8 green, 7 multicolour, 4 hybrid, 1 artifact, 3 land

64 comments total

Azshanir is a land of almost endless oceans where pirates rule the seas.

[Tribute] Azshanir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat

MTGSalvation - Collaborative Create-A-Booster #6

Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.

Recently active cards: (all recent activity)

Artifact – Vehicle
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
last 2021-08-17 20:47:32 by SecretInfiltrator
Creature – Noggle Pirate
When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
last 2021-08-17 20:06:03 by SecretInfiltrator
Artifact – Treasure
When Lucky Dubloon enters the battlefield, scry 1 and gain 1 life.
{t}, Sacrifice Lucky Dubloon: Add one mana of any color.
last 2020-12-15 16:31:55 by SecretInfiltrator
Artifact – Treasure
At the beginning of your precombat main phase, add {r}.
{t}, Sacrifice Gilded Phoenix Down: Add one mana of any color.
1 comment
2020-11-10 15:14:15 by SecretInfiltrator
Creature – Human Soldier
{w}, {t}: Tap target artifact.
1 comment
2020-11-10 14:43:02 by SecretInfiltrator

Recent comments: (all recent activity)
On Colonial Transport:
On Greedy Salt-Hoof:
On Lucky Dubloon:
On Gilded Phoenix Down:

Wanted uncommon Treasures as well as common ones. Two whole cycles.

Maybe the ability should be on the green member of the cycle, but this was a bottom-up design after the top-down "Gem-Encrusted Dragon/Phoenix Egg" design I tried didn't end anywhere satsifying.

On Harbor Guard:

Meant to be a check on Vehicles.

Protector of trade harbor.

On Gone to Ruin:

Was supposed to be "Lost to Flames"/Abrade-variant, but with punisher mechanic in mono-red, but I wondered about gold-common options and this seems a great fit with black now able to handle enchantments.

Was supposed to say "Each player sacrifices" but neither color can remove your own enchantments, so here we are. Had to make the card more powerful due to color-pie concerns. ._-

On Rock the Boat:

Top-down design.

On Surging Seal:

"Whalesong" card. Featuring: Marine mammals.

So... kicker is in the set. It's time to make some commons with kicker.

On Flamebrand Raider:

Creature that doesn't mind dying.

On Sojourner of the Depths:

I really just wanted the cost reduction effect, but somehow the Warlock type and sink/loot effect snuck themselves onto this.

(All recent activity)
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