My First Set: Card List

My First Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton

Show frames: W

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Angel of Mercy White Uncommon 5{4}{w} Creature – Angel 3 3 Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
0
2 Angelic Page White Uncommon 2{1}{w} Creature – Angel Spirit 1 1 Flying
{t}: Target attacking or blocking creature gets +1/+1 until end of turn.
0
3 Auramancer White Common 3{2}{w} Creature – Human Wizard 2 2 When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 0
4 Balance White Mythic 2{1}{w} Sorcery Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 6 1565684489 on 13 Aug 2019 by Tahazzar
5 Benalish Marshal White Rare 3{w}{w}{w} Creature – Human Knight 3 3 Other creatures you control get +1/+1. 0
6 Blessing White Uncommon 2{w}{w} Enchantment – Aura Enchant creature
{w}: Enchanted creature gets +1/+1 until end of turn.
0
7 Blinding Mage White Common 2{1}{w} Creature – Human Wizard 1 2 {w}, {t}: Tap target creature. 0
8 Charge White Common 1{w} Instant Creatures you control get +1/+1 until end of turn. 0
9 Disenchant White Common 2{1}{w} Instant Destroy target artifact or enchantment. 0
10 Divine Verdict White Common 4{3}{w} Instant Destroy target attacking or blocking creature. 0
11 Doomed Traveler White Common 1{w} Creature – Human Soldier 1 1 When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. 0
12 Fencing Ace White Uncommon 2{1}{w} Creature – Human Soldier 1 1 Double strike 0
13 Healing Grace White Common 1{w} Instant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. 0
14 Holy Strength White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2.
0
15 Inspiring Captain White Common 4{3}{w} Creature – Human Knight 3 3 When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 0
16 Intrepid Hero White Rare 3{2}{w} Creature – Human Soldier {t}: Destroy target creature with power 4 or greater. 0
17 Knight of the Tusk White Common 6{4}{w}{w} Creature – Human Knight 3 7 Vigilance 0
18 Loyal Pegasus White Uncommon 1{w} Creature – Pegasus 2 1 Flying
Loyal Pegasus can't attack or block alone.
0
19 Luminous Angel White Rare 7{4}{w}{w}{w} Creature – Angel 4 4 Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
0
20 Mesa Enchantress White Rare 3{1}{w}{w} Creature – Human Druid 0 2 Whenever you cast an enchantment spell, draw a card. 0
21 Mesa Unicorn White Common 2{1}{w} Creature – Unicorn 2 2 Lifelink 0
22 Mighty Leap White Common 2{1}{w} Instant Target creature gets +2/+2 and gains flying until end of turn. 2 1565339270 on 09 Aug 2019 by Tahazzar
23 Oblivion Ring White Uncommon 3{2}{w} Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
0
24 Pacifism White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block.
0
25 Raise the Alarm White Common 2{1}{w} Instant Create two 1/1 white Soldier creature tokens. 0
26 Razorfoot Griffin White Common 4{3}{w} Creature – Griffin 2 2 Flying, first strike 0
27 Resurrection White Uncommon 4{2}{w}{w} Sorcery Return target creature card from your graveyard to the battlefield. 0
28 Sacred Mesa White Rare 3{2}{w} Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{w}: Create a 1/1 white Pegasus creature token with flying.
0
29 Savannah Lions White Common 1{w} Creature – Cat 2 1 7 1565596050 on 12 Aug 2019 by Tahazzar
30 Serra Angel White Uncommon 5{3}{w}{w} Creature – Angel 4 4 Flying, vigilance 0
31 Soul Warden White Common 1{w} Creature – Human Cleric 1 1 Whenever another creature enters the battlefield, you gain 1 life. 0
32 Stormfront Pegasus White Common 2{1}{w} Creature – Pegasus 2 1 Flying 0
33 Sun Titan White Mythic 6{4}{w}{w} Creature – Giant 6 6 Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
0
34 Swords to Plowshares White Uncommon 1{w} Instant Exile target creature. Its controller gains life equal to its power. 0
35 Wall of Swords White Uncommon 4{3}{w} Creature – Wall 3 5 Flying, defender 0
36 War Priest of Thune White Uncommon 2{1}{w} Creature – Human Cleric 2 2 When War Priest of Thune enters the battlefield, you may destroy target enchantment. 0
37 White Knight White Uncommon 2{w}{w} Creature – Human Knight 2 2 First strike, protection from black 0
38 Wrath of God White Rare 4{2}{w}{w} Sorcery Destroy all creatures. They can't be regenerated. 0
My First Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton