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Mechanics | Released Booster | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 
 B 
Basic Land – Island
 C 
Creature – Merfolk Nomad
From coastline to coastline the Jaklovim travel in search for a place untouched by the Foulness that has destroyed their ancestral home.
2/3
 C 
Instant
Put a plague counter on up to one target creature. Creatures you control that are Germs or have plague counters on them gain flying until end of turn.
 C 
Creature – Crab
At the beginning of your upkeep, return another creature you control to its owner’s hand.
4/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains menace.
Contagion (If it is ever unattached and hasn't been attached to a Germ this turn, create a 0/0 black Germ token and attach this Aura to that token.)
 C 
Enchantment – Aura
Enchant creature or planeswalker
Enchanted permanent can’t attack or block and its activated abilities can’t be activated.
 C 
Land
Somber Bay enters the battlefield tapped.
{t}: Add {w} or {u}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 U 
Creature – Ooze Elemental
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
When Slouching Composter enters the battlefield, each opponent sacrifices a permanent.
3/4
 C 
Land
Stagnant Creek enters the battlefield tapped.
{t}: Add {u} or {b}.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
 R 
Enchantment
When Time for Reflection enters the battlefield, create a token that's a copy of target creature.
Solitary – At the beginning of your upkeep, if you only control one nontoken creature, create a token that's a copy of that creature.
"It's a terrible curse, to be left alone."
-Mipan, Kor Elder
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, if it wasn't a token, create a 1/1 green Saproling creature token.
Equip {b/g} ({b/g}: Attach to target creature you control. Equip only as a sorcery.)
You have to wear additional masks to keep from inhaling the spores, but many vile creatures flee the secretions of the weird mold.
 U 
Creature – Human Scout
When Drearmarsh Observer enters the battlefield or dies, draw a card.
Befoul {3} ({3}, Sacrifice this permanent: Create a 2/2 colorless Zombie creature token. Befoul only as a sorcery.)
2/2
 U 
Creature – Human
When Student of Infectants enters the battlefield, create a 0/0 black Germ creature token.
Germs you control get +1/+1.
2/2
 C 
Creature – Carrier
Blind Shambler enters the battlefield with a plague counter on it.
Other creatures get -1/-0 as long as Blind Shambler has a plague counter on it.
At the beginning of your end step, if Blind Shambler is tapped, remove a plague counter from it.
4/3
 C 
Creature – Human Wizard
When Malady Cultivator enters the battlefield, create a 0/0 black Germ creature token.
Germs you control get +0/+1.
1/2
 T 
Token Creature – Zombie
2/2

Island (basic)
Merfolk Nomad (common)
Go Airborne (common)
Repulsive Brachix (common)
Disfiguring Parasite (common)
Constriction (common)
Somber Bay (common)
Slouching Composter (uncommon)
Stagnant Creek (common)
Time for Reflection (rare)
Fungal Robes (common)
Drearmarsh Observer (uncommon)
Student of Infectants (uncommon)
Blind Shambler (common)
Malady Cultivator (common)
Zombie (token)