duel decks Nicol Bolas vs Sarkhan

duel decks Nicol Bolas vs Sarkhan by BigRedMonster07

29 cards in Multiverse

11 uncommons, 12 rares, 2 mythics, 4 tokens

3 token red, 1 token black, 4 blue, 2 black,
9 red, 1 green, 7 multicolour, 2 artifact

34 comments total

My first goood set

duel decks Nicol Bolas vs Sarkhan: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

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Recently active cards: (all recent activity)

 R 
creature – zombie hyena
Deathtouch, haste

cycling{5}

If you discard Undead packhunter, create a 4/3 red hyena creature token with haste.
3/3
2 comments
last 2021-12-04 21:45:28 by SecretInfiltrator
 U 
creature – Human warrior
Abilities of creatures your opponents control can't make them draw cards.
2/2
4 comments
last 2019-07-06 16:19:23 by Link
 U 
artifact creature – wall
Spells and abilities your opponents control can't cause creatures to fight.
0/5
3 comments
last 2019-07-07 12:18:26 by SecretInfiltrator
 M 
Planeswalker – Sarkhan
+3 until end of turn, Sarkhan, Dragon Summoner becomes a X/X dragon where X is his loyalty.

-3 Create two 0/2 dragon egg creature tokens with "When this creature dies, create a 2/2 red Dragon creature token with flying and "{r} This creature gets +1/+0 until end of turn."

-10 You get an emblem with "Dragons you control gain +2/+2 have "When this creature deals damage to any target, double it's power and toughness.
4
2 comments
last 2019-06-29 15:16:18 by Froggychum
 R 
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control
4 comments
last 2020-02-05 18:36:15 by BigRedMonster07

Recent comments: (all recent activity)
On Undead packhunter:

It's weird that that hardcast and cycling create very similar bodies at the same mana value.

On Undead packhunter:

4/3 haste that cantrips for {5} seems good and also kind of a color break.

On Dragon Tempest:

to tahazzar. every duel deck has some reprints

On Kefnet, Intelligent God:

should I increase the cost a bit?

On vigilant defense:

Now this seems like it shouldn't be blue, nut white.

On Behemoth Sandhydra:

This will -by itself- be an eight mana 0/0 or anything up to a three mana 5/5, but as a 6-for-1... never costing less than three mana.

Nope. Unplayable in any of its modes. One mana and a +1/+1 counter for a card might be a good deal, but the fact that you have to invest a lot of cards or a lot of mana to get a 0/0 first is a dealbreaker.

This would be kinda cool if it allowed you to discard a single card (in that case preferably chosen at random) and defines X as that cards converted mana cost. The wording would be tricky, but managable and at least you might hit a high cmc and get a sizable three mana 2-for-1.

It is also noteworthy that Hydras are a green iconic creature type and seems ill-fitting here, though Hydras used to be mainly red and an Eternal Hydra or something like that would be neat.

Investing cards into a Hydra could be much cooler to fit the colors e. g. > "~ costs {1} less to cast for each card in your hand.
As an additional cost to cast ~, discard X cards.
~ enters the battlefield with a +1/+1 counter on it for each card less than seven you have in your hand.
When ~ enters the battlefield, draw X cards."

IIRC the rules were adjusted to make this wording work at some point.

Now the final cost of that creature probably would still have to be less than eight to be attractive, but it gives you much more to work with than "Hopefully you had a terrible day of half a dozen dead draws, so you can get a mildly undrecost creature out of it and are ready to ignore that Zombie Infestation is a better use of your cards.

On duel decks Nicol Bolas vs Sarkhan:

Nicol Bolas rares/ mythics

Kefnet, Intelligent God
    Archfiend of Ifnir (x2)
    Bontu, Worshipped God
    Hazoret, Ambitious God
    Harbinger of the Hours(x2)
    Undead packhunter(x2)
    Behemoth Sandhydra(x2)
    Nicol Bolas, Dragonlord
On Bontu, Worshipped God:

That is why there is only one in the deck

On Kefnet, Intelligent God:

It isn't meant to. It is just there so you can trigger, say, Bontu, Worshipped God's ability

On Kefnet, Intelligent God:

(Minor point: 'leaves the battlefield' should just be 'dies'. Because it's the only way to return it from the graveyard to the battlefield anyways. Why make people think about how this doesn't work with exiling, flickering, or bouncing? Just makes the card look worse, IMO.)

(All recent activity)
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