Monsters: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Lambent Wretch dies, it deals 2 damage to target creature or player.
2/2
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Trample
At the beginning of each upkeep, if no spells were cast last turn, transform Werewolf. 2/2
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf. 7/7
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Enchanted creature can't attack or block, and its activated abilities can't be activated.
When Facehugger becomes unattached, destroy enchanted creature. When enchanted creature dies, unattach Facehugger and transform it. Deathtouch
6/6
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When Hitchhiker enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, lose 1 life. 1/1
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First strike
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) 4/1
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Suspend 11—
Flying Trample Indestructible Shroud Cthulhu cannot be countered. 20/20
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At the beginning of your upkeep, put a -1/-1 counter on target creature. When it dies, return it onto the battlefield under your control. It becomes a Zombie in addition to its other types.
Zombies attack each turn if able. |
Equip—Sacrifice a creature.
Equipped creature has Deathtouch and Shroud. |
: Choose a color. Put a 0/1 Balloon creature token into play of that color.
1/1
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Flying
: UFO deals damage equal to its power to target creature or player. If a creature is killed this way, draw a card. 2/2
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Lambent Wretch
(common)
Werewolf
(uncommon)
Facehugger
(rare)
Hitchhiker
(common)
Ghostface
(rare)
Cthulhu
(mythic)
Rage
(rare)
Spear of Destiny
(mythic)
Killer Clown
(uncommon)
UFO
(mythic)