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Mechanics |
Showing 12 of 12 Artifact cards
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Show rarities: C U R M
(When this is attached to a creature, remove all other Masks attached to that creature.)
Equipped creature has "
, Put a -1/-1 counter on equipped creature: This deals 2 damage to any target."
Equip
Equipped creature has "

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(When this is attached to a creature, remove all other Masks attached to that creature.)
Equipped creature is 6/6 and has trample.
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Equipped creature is 6/6 and has trample.
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(When this is attached to a creature, remove all other Masks attached to that creature.)
Equipped creature has lifelink and wither.
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Equipped creature has lifelink and wither.
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(When this is attached to a creature, remove all other Masks attached to that creature.)
Equipped creature has "
: Pay
any number of times. Target player puts a card from the top of their library into their graveyard for each
paid this way."
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Equipped creature has "



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(When this is attached to a creature, remove all other Masks attached to that creature.)
When Keaton Mask becomes attached to a creature, create a 2/2 white Fox Spirit creature token with first strike. If equipped creature is attacking, that token enters the battlefield tapped and attacking. When Keaton Mask becomes unattached from equipped creature, sacrifice that token.
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When Keaton Mask becomes attached to a creature, create a 2/2 white Fox Spirit creature token with first strike. If equipped creature is attacking, that token enters the battlefield tapped and attacking. When Keaton Mask becomes unattached from equipped creature, sacrifice that token.
Equip


(When this is attached to a creature, unattach all other Masks attached to that creature.)
Equipped creature has “
: Target player discards a card at random.”




, Sacrifice equipped creature: Majora’s Mask becomes a 10/10 Incarnation creature with first strike, vigilance, haste and trample.
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Equipped creature has “






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0/1



(When this is attached to a creature, remove all other Masks attached to that creature.)
Equipped creature has hexproof, can't be blocked and can't block.
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Equipped creature has hexproof, can't be blocked and can't block.
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Equipped creature gets +1/+1 and has "
: This deals 1 damage to target attacking or blocking creature."
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The best way to win a fight is before it reaches you.
Go to section: White (6) Blue (4) Black (7) Red (4) Green (4) Multicolour (6) Artifact (12) Land (5)
Show rarities: C U R M
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Mechanics |
Equipped creature has vigilance.
Whenever equipped creature becomes tapped, untap it and you lose 3 life.
Equip