Magic the Gluttoning: GR test deck 1
Magic the Gluttoning: GR test deck 1 by ExtraBagageClaim
23 cards in Multiverse
1 with no rarity, 10 commons, 6 uncommons, 6 rares
1 colourless, 11 red, 10 green, 1 multicolour
1 comments total
A test deck for Red/Green synergy for basic mechanics for the Magic the Gluttoning fan project
Magic the Gluttoning: GR test deck 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recently active cards: (all recent activity)
Trample, Haste
Whenever Overfed Hellhog attacks you may sacrifice a food. If you do, Overfed Hellhog gets +3/+3 until the end of turn.
When Overfed Hellhog dies, create a number of food tokens equal to its toughness.
Whenever Overfed Hellhog attacks you may sacrifice a food. If you do, Overfed Hellhog gets +3/+3 until the end of turn.
When Overfed Hellhog dies, create a number of food tokens equal to its toughness.
1/1
Hungry Giant must be blocked if able
Whenever Hungry Giant kills another creature, put two +1/+1 counters on it.
At the end of your turn, if Hungry Giant hasn't attacked this turn, removed a +1/+1 counter from it.
Whenever Hungry Giant kills another creature, put two +1/+1 counters on it.
At the end of your turn, if Hungry Giant hasn't attacked this turn, removed a +1/+1 counter from it.
4/4
Whenever Battlefield Butcher kills another creature, create a food token (it's an artifact with "
,
Sacrifice this artifact: You can 3 life.").


3/2
Alli, The Crazed Hunger can't attack if her power is 2 or greater.
Sacrifice a food, put a +1/+1 counter on Alli. You may only activate this ability any time you could play a sorcery.

Return Alli to your hand. Untap target creature you control. It gains +X/+X, trample and haste until the end of turn, where X is Alli's power.
Sacrifice a food, put a +1/+1 counter on Alli. You may only activate this ability any time you could play a sorcery.


1/1
Flying, First Strike
Candace gets +1/+0 until end of turn
, sacrifice a food. Candace gets +3/+0 until end of turn.


3/3
Recent comments: (all recent activity)
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Huh, someone unfortunately long reminder text. With an annoyingly ambiguous 'it'. Maybe you can abuse the reminder-text-doesn't-need-to-be-rules-text thing to shorten it?
Maybe 'no attack' rather than 'no kill' for the downside?
~ gets a +1/+1 token when it kills a creature, and loses one if it doesn't attack
I mean, I know reminder text words don't count towards complexity count; but just the one word 'hunger' is so long that it doesn't fit without reducing font size. You'll not be able to fit anything interesting on a card.
Mechanics-wise. Keywording the vampire ability is interesting. Adding the 'must kill each turn' kinda seems like you'll never be bale to hold the counters. So are you looking at some kind of "Pay a +1/+1 counter" mechanic to go with it?