Storyline Decks: The Contract
Storyline Decks: The Contract by Zai
21 cards in Multiverse
5 commons, 8 uncommons, 6 rares, 2 mythics
1 blue, 4 red, 1 green,
10 multicolour, 4 artifact, 1 land
11 comments total
A Duel Decks set based on the prologue of my MtG fanfiction. Acts as a prequel to Mahdrahx.
Storyline Decks: The Contract: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recently active cards: (all recent activity)
+1: Proliferate.
-2: This turn, you may pay rather than pay the mana cost for permanent spells that you play.
-13: Take control of all permanents.
-2: This turn, you may pay rather than pay the mana cost for permanent spells that you play.
-13: Take control of all permanents.
5
: Add mana in any combination of or to your mana pool equal to the number of creatures in your graveyard.
Atarka nearly wiped out the shamanic traditions of the Temur, however their talent for calling spirits remained.
2/1
Enchant planeswalker
Enchanted planeswalker can't be attacked by creatures with power 3 or less.
Enchanted planeswalker can't be attacked by creatures with power 3 or less.
He was easily three times the size of Atarka herself, but the way he moved; his posture, conjured the image of a mighty emperor, not a ravenous beast.
When Squibb is sacrificed, deal 5 damage to target creature.
After finding out he was on the menu, Squibb made sure to add a little extra seasoning to Babaya’s meal.
1/1
Flash
Enchant Creature
Enchanted creature has base power and toughness 0/1.
Enchant Creature
Enchanted creature has base power and toughness 0/1.
“Attempting to fight me is both futile and pointless, not to mention painful.” Zorkh Volga
Recent comments: (all recent activity)
See other cardsets
so cool!
I actually recall suggesting this as white-blue evasion variant making the case just like Tahazzar.
It's not even a terrible name/card.
It's an oooold reprint though (from 1996) that has never before been reprinted, which kind of speaks for itself when it comes to weird name and how it might feel mechanically 'off'. Conditional evasion in general seems pretty fitting for though, even if it uses taxing, which is kind of a thing.
Its a reprint. Wizards beat me to the card name, but I liked the effect for the deck, so I included it.
Given the name; why not just grant menace? The ability feels white rather than blue.
> Enchanted creature has base power and toughness 0/1.
Pretty much Illusory Wrappings with flash. This could be mono-, but I don't really feel the ability strictly falls into that color and the other two colors feel really appropriate.
It already has reliable evasion in flying so it having a conditional ability that gives it trample adds little IMO.
Doesn't really justify the greeness that well, but whatever. ¯_(ツ)_/¯
Not sure if that was sarcasm or not, Vitenka ;)
The +2 is only meant to put 3 counters down. Needs an “up to” i guess?
Ok; THAT is an ultimate. And now I want to see someone flashing in some horrendous thing to make you lose after activating it :)
Is that +2 really meant to throw up to nine +1/+1 counters on your stuff though? Because wow. Or is it meant to be 3 total? Which is still pretty wow, actually.
And the middle one is "Huh, you know what? Ermakul." which is also ridiculous.
Yup; this is sure an appropriately 8-cost mythic legend.
First ability is supposed to be a slightly stronger proliferate (in that the counters don’t need to be present). Wasn’t sure exactly how to word it to be less confusing.
Dropped the numbers because yeah, scaling was too high.