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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Break and Enter Colourless None 3{3}{x} Attack – Physical Strength 1
Increase the Strength of Break and Enter by X.
Gain access to a site for the remainder of the turn.
0
2 Build Farm Colourless None 1{1} Asset – Infrastructure Damage Threshold 2
At the beginning of each of your turns, move up to one development counter from Build Farm to another resource on this site.
0
3 Career Fair Colourless None 2{2} Event Search your deck for an Employee card, reveal it, and put it into your hand. Shuffle R&D. 0
4 Code Injection Colourless None 2{2} Attack Strength -1
Choose an opposing site. You may deploy up to two Malware attacks on that site, reducing the deploy cost of each by {2}.
0
5 Consulting Contracts Colourless None 0{0} Asset – Contacts When Consulting Contracts is accessed, trash it.
{c}: Gain 2 capital for every development counter on Consulting Contracts, then remove it from the game. You cannot use this ability if Consulting Contracts has any damage counters on it.
0
6 Corporate Terrorism Colourless None 8{8} Attack – Physical Strength 5
Choose one:
-Choose a resource and remove 3 development counters from it. Then, if it has no development counters, trash it.
-Trash two face-up assets that are assigned to the same site.
0
7 Decidicated Network Colourless None 1{1} Asset – Network Global
Link +1 Global; Moving resources into a site costs X less capital for each Link on that site.
0
8 Denial of Service Colourless None 3{3} Attack Denial of Service costs {1} less for each Link you have.
Choose an opposing site. No actions can be taken on that site for the duration of the next turn.
0
9 Exhaustive Decryption Colourless None 3{3}{x} Attack Strength 0
Increase the Strength of Exhaustive Decryption by X.
Gain access to a site for the remainder of the turn. Gain +1 {c} this turn. Use this only for attack actions.
0
10 Incident Response Team Colourless None 4{4} Employee – Security Response
When Incident Response Team is deployed, prevent an attack on this site.
{t}: Remove 1 damage counter from an asset on this site.
0
11 MFA Initiative Colourless None 3{3} Asset – Initiative – Security Limit 1 MFA Initiative per site.
Security +2
MFA Initiative can’t be moved.
0
12 Project Architect Colourless None 4{4} Employee – Engineer When Project Architect is deployed, choose a project from the project deck and deploy it on this site.
{c}, {t}: Put a development counter on a project on this site.
{t}: Remove a damage counter from a project on this site.
0
13 Scour the Archives Colourless None 2{2} Event Choose a card from your Archives and add it to your hand, then remove Scour the Archives from the game. 0
14 Static Colourless None 2{2} Attack – Malware Strength 1
Purge Threshold 2
At the start of each of your turns, put a damage counter on a resource installed in this site.
0
15 Cold Storage White None 0{0} Asset – Infrastructure 2 Damage Threshold 3
At the end of your turn, put any number of cards from your hand under Cold Storage face down.
{c}{c}: Return any number of cards from under Cold Storage to your hand.
0
16 False Accusations White None 1{1} Attack – Social 1 Choose an employee an opponent controls. That employee is suspended until the end of its controller's next turn.
Draw a card.
0
17 Phishing Campaign White None 2{2} Attack – Social 2 Discard any number of cards from your hand. Decrease the Security of a chosen site by 1 for each card discarded this way. 0
18 Puppyslug White None 2{2} Attack – Malware 1 Strength 0
Purge Threshold 2
Whenever the opponent draws a card, access it unless they pay {1}.
{c}, {2}: Search R&D for another card named “Puppyslug”, and deploy it on this site.
0
19 Advance Warning Blue None 0{0} Event 1 Each site has -1 Security. (This effect does not end at end of turn.) Each player can pay {c} to end this effect on their sites. 0
20 Agile Automotive Company Blue None 0 ID 45 15 Whenever you place your second development counter each turn, draw a card.
Whenever you ship a project, discard a card at random for each damage counter on that project.
0
21 Bloodhound Blue None 0{0} Asset – Program 1 Damage Threshold 1
Performing the development action on Malware on this site costs {1} less.
0
22 Blue Wave Firewall Blue None 5{5} Asset – Network – Security 3 Security +4 (Virtual)
Damage Threshold 2
0
23 Coup de Grace Blue None 3{3} Attack 3 Strength 1
Coup de Grace can only be played on a site with 6 or more total damage counters.
Trash all resources on a site. End the turn.
0
24 Overclocker Blue None 4{4} Attack – Malware 3 Strength 0
Purge Threshold 3
Overclocker deploys with 4 damage counters on it.
{c}, Remove 1 damage counter from Overclocker: Put 1 damage counter on a resource on this site. You may bring down that resource.
0
25 Research Grant Blue None 1{1} Event 1 Initiate Research Grant only if you have a project in development.
Gain 5 capital.
0
26 Signal Jammer Blue None 2{2} Asset – Infrastructure 2 Response
Damage Threshold 1
Whenever an attack is made on this site, the opponent may pay {2}. If they don’t, prevent that attack.
0
27 Stiletto Blue None 5{5} Attack 3 Strength 3
Put 4 damage counters on a resource your opponent controls, then remove Stiletto from the game.
0
28 Hapless Intern Black None 1{1} Employee – Engineer 1 {t}: Add 1 development counter to a resource you control, then add 1 damage counter to it. 0
29 K-9 Black None 0{0} Attack – Malware 1 Strength -1
Purge Threshold 1
Archive K-9: Bring down a resource on this site.
0
30 Watchdog Green None 1{1} Asset – Program 1 Limit 1 Watchdog deployed per site.
Damage Threshold 1
If a damage counter would be put on another asset in this site, you may bring down that resource instead.
0
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