Tech Wars
Tech Wars by ttt3142
30 cards in Multiverse
30 with no rarity
14 colourless, 4 white, 9 blue, 2 black, 1 green
0 comments total
A non-MTG project; mechanics heavily influenced by Netrunner, but it probably plays worse. Also, I’m making up rules as I go. Like all random projects I start this will probably get deleted once I get bored of it.
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When Project Architect is deployed, choose a project from the project deck and deploy it on this site.
,
: Put a development counter on a project on this site.
: Remove a damage counter from a project on this site.



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Strength 1
Purge Threshold 2
At the start of each of your turns, put a damage counter on a resource installed in this site.
Purge Threshold 2
At the start of each of your turns, put a damage counter on a resource installed in this site.
Strength 5
Choose one:
-Choose a resource and remove 3 development counters from it. Then, if it has no development counters, trash it.
-Trash two face-up assets that are assigned to the same site.
Choose one:
-Choose a resource and remove 3 development counters from it. Then, if it has no development counters, trash it.
-Trash two face-up assets that are assigned to the same site.
Strength -1
Choose an opposing site. You may deploy up to two Malware attacks on that site, reducing the deploy cost of each by
.
Choose an opposing site. You may deploy up to two Malware attacks on that site, reducing the deploy cost of each by

Response
When Incident Response Team is deployed, prevent an attack on this site.
: Remove 1 damage counter from an asset on this site.
When Incident Response Team is deployed, prevent an attack on this site.

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