GDS3 Trial 3: Design Test: Virtual Booster
GDS3 Trial 3: Design Test: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton | Amuseum Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Enchanted creature gets +2/+0. Enchanted creature can't be blocked if you cast a noncreature spell this turn. |
Create a 1/1 Saproling creature token for each Forest you control.
Draw a card for each Island you control. |
Clockwork Spy enters with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on Clockwork Spy. Whenever Clockwork Spy deals combat damage to a player, draw a card and remove a +1/+1 counter from it. 0/0
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Each player sacrifices a creature, then gains life equal to the toughness of the creature they sacrificed this way.
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As an additional cost to cast Fervent Pitch, exile X cards from your hand.
Creatures you control get +X/+0 and gain menace until end of turn. At the beginning of your next upkeep, return the exiled cards to your hand. |
No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Enchant creature
Enchanted creature gets +2/+0. Enchanted creature can't be blocked if you cast a noncreature spell this turn. |
No more commons
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Put two +1/+1 counters on target creature. It gains first strike until end of turn.
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No more commons
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Elusion
(common, foil)
Procedural Generation
(rare)
Clockwork Spy
(uncommon)
Ritual of Longevity
(uncommon)
Fervent Pitch
(uncommon)
Elusion
(common)
Fast and Furious
(common)
Plains
(basic)