GDS3 Trial 3: Design Test: Virtual Booster

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Skeleton | Amuseum Brainstorm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{u}{r}
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+0.

Enchanted creature can't be blocked if you cast a noncreature spell this turn.
 
 R 
Sorcery
Create a {g} 1/1 Saproling creature token for each Forest you control.

Draw a card for each Island you control.
 U 
Artifact Creature – Gnome Rogue
Clockwork Spy enters with two +1/+1 counters on it.

{1}{b}, Discard a card: Put a +1/+1 counter on Clockwork Spy.

Whenever Clockwork Spy deals combat damage to a player, draw a card and remove a +1/+1 counter from it.
0/0
 U 
Instant
Each player sacrifices a creature, then gains life equal to the toughness of the creature they sacrificed this way.
 U 
Sorcery
As an additional cost to cast Fervent Pitch, exile X cards from your hand.

Creatures you control get +X/+0 and gain menace until end of turn.

At the beginning of your next upkeep, return the exiled cards to your hand.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
{u}{r}
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+0.

Enchanted creature can't be blocked if you cast a noncreature spell this turn.
 
 
No more commons
 C 
Instant
Put two +1/+1 counters on target creature. It gains first strike until end of turn.
 
 
No more commons
Plains
 
 B 
Basic Land – Plains

Elusion (common, foil)
Procedural Generation (rare)
Clockwork Spy (uncommon)
Ritual of Longevity (uncommon)
Fervent Pitch (uncommon)
Elusion (common)
Fast and Furious (common)
Plains (basic)