GDS3 Trial 3: Design Test: Virtual Booster
GDS3 Trial 3: Design Test: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton | Amuseum Brainstorm |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Enchanted creature gets +2/+0. Enchanted creature can't be blocked if you cast a noncreature spell this turn. |
Create a
![]() Draw a card for each Island you control. |
As an additional cost to cast Fervent Pitch, exile X cards from your hand.
Creatures you control get +X/+0 and gain menace until end of turn. At the beginning of your next upkeep, return the exiled cards to your hand. |
Each player sacrifices a creature, then gains life equal to the toughness of the creature they sacrificed this way.
|
Clockwork Spy enters with two +1/+1 counters on it.
![]() ![]() Whenever Clockwork Spy deals combat damage to a player, draw a card and remove a +1/+1 counter from it. 0/0
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
Enchant creature
Enchanted creature gets +2/+0. Enchanted creature can't be blocked if you cast a noncreature spell this turn. |
No more commons
|
Put two +1/+1 counters on target creature. It gains first strike until end of turn.
|
No more commons
|
No more commons
|
|
Elusion
(common, foil)
Procedural Generation
(rare)
Fervent Pitch
(uncommon)
Ritual of Longevity
(uncommon)
Clockwork Spy
(uncommon)
Elusion
(common)
Fast and Furious
(common)
Forest
(basic)