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Showing all 20 cards

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 R 
Instant
Exile target creature you don’t control. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Overload {5}{w}{w}{w} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each”.)
 R 
Creature – Human Wizard
Flash
{w}, Sacrifice Magus of the Path: Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
1/1
 R 
Creature – Human Wizard
Flash
{3}{u}{u} or Pay 1 life and exile a blue card from your hand, Sacrifice Magus of the Force: Counter target spell.
2/3
 R 
Creature – Human Wizard
When Trovekeeper Mage enters the battlefield, you may search your library for an artifact with converted mana cost X where X is the number of artifacts you control plus one, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
 M 
Sorcery
Return target creature in your graveyard to the battlefield.
Overload {5}{b}{b}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each”.)
 R 
Creature – Human Wizard
Flash
{1}{b}, Sacrifice Magus of Doom: Destroy target nonblack creature.
2/1
 C 
Creature – Goblin Wizard
Echo—Discard three cards. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Whenever you pay Goblin Chemister’s echo cost, draw two cards.
2/1
 R 
Creature – Human Wizard
Flash
{r}, Sacrifice Magus of the Bolt: Magus of the Bolt deals 3 damage to target creature or player.
1/1
 R 
Creature – Human Wizard
Flash
{2}{g}, Sacrifice Magus of the Beast: Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
3/3
 R 
Creature – Vampire
Menace
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
3/3
1 comment
2018-01-31 11:34:09 by Tahazzar
 C 
Creature – Dryad
{2}{g}{w}: Create a 1/1 green Saproling creature token.
2/2
1 comment
2018-01-31 07:36:11 by Tahazzar
 R 
Creature – Spirit Cleric
When Crypt Sanctifier enter the battlefield, exile target creature.
3/3
 M 
Sorcery
Destroy target permanent.
Overload {7}{w}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each”.)
 R 
Creature – Human Wizard
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
2/3
6 comments
last 2018-02-03 16:11:27 by Tahazzar
 C 
Creature – Badger
Trample
Bloodrush{r/g}, Discard Vicious Badger: Target attacking creature you control gets +1/+1 and trample until end of turn.
1/1
{2}{u/r}
 
 U 
Creature – Weird
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Aquanox.
{u/r}, Remove a +1/+1 counter from Aquanox: Discard a card then draw a card.
2/2
 M 
Legendary Artifact
Delirium{t}: Add one mana of any color to your mana pool. Activate this ability only if you have four or more card types among cards in your graveyard.
 R 
Artifact – Equipment
Whenever another Equipment enters the battlefield, Shapeshifting Blade may become a copy of that Equipment.
Equip {3}
2 comments
last 2018-07-16 17:08:02 by Vitenka
 U 
Artifact Creature – Scarecrow
Whenever another Scarecrow creature enter the battlefield under your control. You may pay {2}. If you do, that creature gains haste until end of turn.
2/3
 R 
Legendary Land
{t}: Add X mana of any color to your mana pool where X is the number of colors among the permanents you control.
For the survivors, not all hope is lost yet.

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Random Ideas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity