Colorless

Colorless by Tahazzar

17 cards in Multiverse

6 commons, 4 uncommons,
4 rares, 2 mythics, 1 basic

16 artifact, 1 land

23 comments total

What if colorless?

Colorless: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Colorless (reply):

Screw everything about this set.

Recently active cards: (all recent activity)

Yskj8xn
 C 
Artifact
{t}: Exile target card from a graveyard. If you do, you get {e} (an energy counter).
Pay {e}{e}{e}{e}: Exile Oblivion Cube and target untapped creature.
Illus. Tibor Bedats
6 comments
last 2019-02-08 15:04:19 by dude1818
 
Wtf8udm
 B 
Basic Land
Illus. ldimonl (Dmitri) | DeviantArt
5 comments
last 2018-03-15 10:05:08 by Vitenka
Hnbqn9m
 M 
Artifact
Your unused {c} isn't lost.
Spells with converted mana cost equal to the amount of mana you have can't be cast.
{t}: Produce {c}.
Illus. Jonathan Dufresne
1 comment
2018-03-13 17:22:27 by Tahazzar
 M 
Artifact
{5}, {t}, Exile Perilous Vault: Exile all nonland permanents.
1 comment
2018-03-13 17:18:09 by Tahazzar
Pq3eafo
 R 
Artifact Creature – Construct
{x}: Recompose Replica becomes copy of target nonland permanent card with converted mana cost X or less in a graveyard and gains this ability. Activate this ability only any time you could cast a sorcery.
Illus. bluepenciladventures (Cool Beans)
1/1

Recent comments: (all recent activity)
On Oblivion Cube:

Yeah, like vitenka said, 7 mana is the minimum where you get unconditional colorless removal

On Oblivion Cube:

Both of those have the condition "You have 'win-the-game' mana available" as a condition :)

Four energy is a lot easier to reach. 8 still a bit easier.

I like the card; it's pleasing, and the trick is discoverable and a good learning curve.

Is it too cheap and too common? Maybe. It's certainly a scary good fit in a deck which has "This is my land-accel, it happens to generate energy. And this is my creature boost, it happens to generate energy. I guess '{2}: Exile a target creature or two' is my energy sink."

On Oblivion Cube:

it's nearly unconditional removal and probably shouldn't be common anyway

That has little to do with rarity. Ie. Scour from Existence and Universal Solvent are acceptable commons.

On Oblivion Cube:

Even if this required tapping, it's nearly unconditional removal and probably shouldn't be common anyway

On Oblivion Cube:

It's also not common. The interaction where you spend eight energy to double exile is not common material in any way shape or form.

On Wastes:

The change to {1} is invalid and I reject it :(

Though wanting to use it as a background is the most sensible reason I've heard for wanting to change it.

On Wastes:

Two things:

  • {1} is generic mana, not colorless mana.
  • I don't recall seeing {1} as a watermark ever. Could you link to an example?
On Wastes:

There is. It is {1}.

On Wastes:

Hm, that's quite an omission, isn't it?

You can use a custom URL, like https://i.imgur.com/wBt6mC0.png , for the moment.

On Colorless:

Short answer is hate, obsession, and obsession.

The key factor here is that I gave up on this. You could say I gave up on my hate.

It was part of me exploring the nature of colorless (artifact) cards. For some time I've felt that colorless artifacts are actively detrimental and should be used very rarely if at all. In Silmarillion WOJ, there are only 3 artifacts for that reason: Crystal Ball, Outcast’s Refuge, and Silmarils, Jewels of Fëanor. It's also noteworthy that artifacts are leeching of the mechanics of what enchantments traditionally do / should be doing since their very inception and given that the Silmarillion set is heavily enchantment favored/themed, I have doubly the reasons not to have artifacts there.

Regardless, with this "set" I was thinking, well, okay, what if I allowed colorless artifacts to do what they are currently and push it to the extreme? Have a set with no color. That will be bland obviously, so I was thinking of stuff on how to create different factions without the use of color. {e} is an obvious choice, then you could have Waste tribal, and other stuff like that.

Looking at the notes, I've been going through artifacts and grouping them just to see if... I'm not sure... if there's anything they can't do?

One article of interest:

This article I've marked as especially important:

It looks I've also looked for the noncreature types as possible theme to split the cards into factions, such as Desert. These are from that post of yours from MTG Salvation btw.

I had copied the lists of artifact types, land types, spell types, and enchantment types. Not exactly sure why though.

This is a long and seemingly pointless grouping. As it is, I think the set exists as my hate letter towards colorless nonland cards. Many of these cards are probably listed here because of my great disgust toward them.

ENERGY / PROCESS / X-0 Theme

  • Wastes as the only land?
  • Desert
  • (Noncreature types set) - Market, Shrine, Temple

http://gatherer.wizards.com/Pages/Search/Default.aspx?page=11&action=advanced&output=spoiler&method=visual&sort=cmc+&color=+[C]&type=+!["Land"]

Oh yeah wow, this links seems to indicate that I've stopped on the page 12 of colorless nonland cards listing from gatherer with the idea of going through all of them and grouping or whatever? "These are all the artifacts I hate" ? xD Or maybe I'm looking for some kind of themes?

ELDRAZI MANA

LIFEGAIN / DAMAGE PREVENTATION

EFFICIENT VANILLA

CHARGE

INDESTRUCTIBLE

BURN

OTHER

CLONE / COPY

MARO

SCRY

TAP

GRAVE HATE (Watchers of the Dead)

RAMP / COLOR FIXING

LORD

SILENCE

LAND DESTRUCTION

GAIN CONTROL

MILL

TIME WALK

REMOVAL

WRATH

RECURSION

DRAW / LOOT

TUTOR

COUNTERSPELL

DISCARD

FLICKER / BOUNCE

PUMP

FIGHT

UNTAP

KEYWORD X

(All recent activity)
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