NES cube 2018: Mechanics

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Mechanics

Password: (Then, put ~ into your command zone with PARAM1ASWORDS time counters on it. You may remove a time counter from this card and pay its password cost to cast a copy of it from your command zone.) Used on 0 cards:

-The spell is put into your command zone as it resolves. -Password is an alternate casting cost. -The card with Password put into the command zone remains there after the game ends, with any remaining time counters still on it.

Two-Player: After the draft, you may reveal ~ and add a card named PARAM1 to your card pool. Used on 0 cards:

-This mechanic allows you to draft a single card and gain another card. This may be a functionally identical card, or a companion card. -Each card in the draft with Two-Player has exactly one other card to go with it. -You may choose to play with both, neither, or either card after adding them to your card pool.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".