NES cube 2018: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Crystal of Earth (Lich, Fiend of Earth) Artifact Mythic 2 {2} Legendary Artifact
‑‑‑‑
Legendary Creature – Zombie Wizard
4 4 {t}: Add {g} to your mana pool.
{g/b}{g/b}{g/b}{g/b}: Transform Crystal of Earth.
‑‑‑‑
Deathtouch
When Lich attacks, defending player sacrifices a noncreature permanent.
0
2 Crystal of Fire (Marilith, Fiend of Fire) Artifact Mythic 2 {2} Legendary Artifact
‑‑‑‑
Legendary Creature – Demon Naga
4 4 {t}: Add {r} to your mana pool.
{b/r}{b/r}{b/r}{b/r}: Transform Crystal of Fire.
‑‑‑‑
Prowess
Whenever Marilith attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
0
3 Crystal of Water (Kraken, Fiend of Water) Artifact Mythic 2 {2} Legendary Artifact
‑‑‑‑
Legendary Creature – Kraken Wizard
4 4 {t}: Add {u} to your mana pool.
{u/b}{u/b}{u/b}{u/b}: Transform Crystal of Water.
‑‑‑‑
Kraken can’t be blocked.
At the beginning of your upkeep, you may return target nonland permanent to its owner’s hand.
0
4 Crystal of Wind (Tiamat, Fiend of Wind) Artifact Mythic 2 {2} Legendary Artifact
‑‑‑‑
Legendary Creature – Dragon
4 4 {t}: Add W to your mana pool.
{w/b}{w/b}{w/b}{w/b}: Transform Crystal of Wind.
‑‑‑‑
Flying
Spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
0
NES cube 2018: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics