UnOfficial: Virtual Booster
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Mechanics | Skeleton | Detailed Information |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever you crank Gift Flinger, Target opponent gains control of target permenant you own.
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that has a Goblin Explosioneers watermark. For the Goblin Explosioneers, there's no crater like home.
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Trustbuster can't be blocked as long as defending player is dating another player currently in the game.
"The job was simple, make sure Mary O'Kill broke up. But she never planned for what would happen once she succeeded."
-'Of Rogues and Robots', Summary 2/2
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Target player reveals their hand and you choose a card from it. That player casts that spell without paying its mana cost and looses life equal to its converted mana cost.
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Whenever Clockwork Paladin is targeted by a contraption you control, you gain 2 life.
2/2
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Equipped creature gains +2/+2. If it has a quote in its flavor text, it gains deathtouch.
Equip |
Goblin Guillotine deals X damage to target creature or plainswalker, where X is its price in US dollars, rounded up. (Prices can be checked at cardkingdom.com)
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Shroud
Whenever another player deals damage to you, that player gains control of The Golden Ruler. During your upkeep, you may pay , if you do, put X centimeter counters on The Golden Ruler. Then if there are 100 or more centimeter counters on The Golden Ruler, you win the game. |
Flying
Creature cards that depict planeswalkers have plainswalk (They can't be blocked as long as defending player controls a Plains.) 1/1
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Punched Into Next Week deals 2 damage to target creature. Then the next opponent in the turn order after its controller gains control of it.
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Whenever a contraption is assembled, you may pay . If you do, you gain 1 life and each opponent loses 1 life.
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Each player draws a card from target player's library.
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Enchant creature
Enchanted creature has +3/+3. As long as enchanted creature is a host or has augment, it gains trample. |
Whenever Sly Snatcher deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.
2/2
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,: Tap target creature with a pun in its name.
2/1
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Flying
Whenever you crank a contraption, Perfected Uneuclidian gets +1/+1 until end of turn. Whenever Perfected Uneuclidian deals combat damage to a player, it assembles a contraption. 7/8
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Gift Flinger
(rare)
Explosioneer Grounds
(common)
Trustbuster
(common)
Force Their Hand
(uncommon)
Clockwork Paladin
(common)
The Mighty Pen
(uncommon)
Goblin Guillotine
(common)
The Golden Ruler
(mythic)
A Rather Plain Plane
(rare)
Punched Into Next Week
(uncommon)
Dastardly Sabotage
(uncommon)
Security Breach
(common)
Freak Lab Accident
(common)
Sly Snatcher
(uncommon)
Stodgy Saboteur
(common)
Perfected Uneuclidian
(token)