[Tribute] Arnath: Virtual Booster
| [Tribute] Arnath: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever you pay a transparency cost, create a 3/3 green and blue Ooze creature token.
3/3
|
Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
|
Whenever you draw your second card each turn, Ogre Coalhauler deals 1 damage to any target.
When the miners strike, they have the haulers on their side.
3/2
|
Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card. : Hedge Maze Elk loses defender until end of turn.As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
|
|
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
|
You may sacrifice an artifact rather than pay Improvised Pallisade's mana coost.
Defender , Sacrifice Improvised Pallisade: Draw a card.Young freedom fighters would hurriedly build walls from scrap materials and furniture. The enforcer squads would tear down the walls just as quickly.
0/4
|
Flying
When Scavenging Aven enters the battlefield, if a creature died this turn, create a 1/1 black Bird creature token with flying. 2/1
|
Enchant creature
Enchanted creature gets +1/+1 for each creature you control. And all of a sudden she realized: She never was alone.
|
|
Tap up to two target creatures. If Deter Action is transparent, those creatures don't untap during their controller's next untap step.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)Public announcement of an investigation often is all it takes to prevent further incidents.
|
Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay
.2/2
|
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
|
|
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
|
Choose one —
• Destroy target artifact. • Destroy target creature with defender. The paint on the wall and torn down pamphlets are a low form of defiance, but an important one: Always reminding the discontent populace that somebody shares their anger.
|
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When Interrogation enters the battlefield, look at enchanted creature's controller's hand. |
Citizen is all colors.
, , Sacrifice: Draw a card.0/2
|
Clairvoyant Ooze
(rare)
Silverwing Arbiter
(uncommon)
Ogre Coalhauler
(uncommon)
Hedge Maze Elk
(uncommon)
Sentinel Wurm
(common)
Improvised Pallisade
(common)
Scavenging Aven
(common)
Backed by the People
(common)
Deter Action
(common)
Fortified Checkpoint
(common)
Vicious Guardsman
(common)
Nightwatch Captain
(common)
Hardhearted Guardsman
(common)
Deface
(common)
Interrogation
(common)
Citizen
(token)





: Hedge Maze Elk loses defender until end of turn.
: Add 