[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1.
Children everywhere study under the watchful eyes of their supreme leader.
 U 
Enchantment
When Belletristic Pyre enters the battlefield, discard any number of cards. Then draw that many cards.
Whenever a player discards one or more cards, you may pay {r}. When you do, Belletristic Pyre deals that much damage to target creature or planeswalker.
First they purge the works that speak of dissent, later they purge the people.
 U 
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
"We've always been at war with the Gatewatch."
 U 
Creature – Human Rebel
War-Zheng Rider can't be blocked by more than one creature.
Tap an untapped creature you control: War-Zheng Rider gets +1/+1 until end of turn.
3/3
 C 
Creature – Human Soldier
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay {1}.
2/2
 C 
Creature – Human Citizen
When Favored Citizen dies, create a 2/2 white Human Knight creature token with vigilance.
1/1
 C 
Creature – Human
Whenever a player casts a white spell, create a 0/2 Citizen creature token that is all colors with "{2}, {t}, Sacrifice this creature: Draw a card."
2/1
 C 
Creature – Human Druid
When Grassroots Druid dies, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"If you care about the people, you care about the land."
1/1
 C 
Creature – Cat Beast
The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
 C 
Land
Fortified Checkpoint enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}, {t}, Sacrifice Fortified Checkpoint: Draw a card.
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Coordinated Surveilance, draw two card, then discard a card.
 C 
Land
Botanical Plaza enters the battlefield tapped.
{t}: Add {g} or {w}.
{2}{g}{w}, {t}, Sacrifice Botanical Plaza: Draw a card.
 C 
Sorcery
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
 C 
Creature – Human Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead.
2/2
 C 
Creature – Dwarf Warrior
When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
 T 
Token Creature – Citizen
Citizen is all colors.
{2}, {t}, Sacrifice: Draw a card.
0/2

Gaze of the Leader (rare)
Belletristic Pyre (uncommon)
Propaganda (uncommon)
War-Zheng Rider (uncommon)
Vicious Guardsman (common)
Favored Citizen (common)
Favored Innkeeper (common)
Grassroots Druid (common)
Ferocious Zheng (common)
Fortified Checkpoint (common)
Coordinated Surveilance (common)
Botanical Plaza (common)
Pacify Emphatically (common)
Evidence Hider (common)
Amnesith Hauler (common)
Citizen (token)