[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Choose one or both —
• Return target creature card that was buried this turn from your graveyard to the battlefield.
• Return target creature card from your graveyard to your hand.
At times corpsehaulers smuggle insurgents feigning death out of the scenes of their crimes.
 
 R 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1.
Children everywhere study under the watchful eyes of their supreme leader.
 U 
Instant
Destroy target permanent. Its controller creates three 1/1 red Rebel creature tokens.
Don't they realize? The harder they push, the more violent a response they provoke.
 U 
Creature – Angel Advisor
Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn.
3/3
 U 
Instant
All Rebels get +0/+2 and gain double strike until end of turn.
"The oppressors will fall, and a new era of prosperity shall dawn!" -Maryus Rafine, rebel leader
 C 
Creature – Human Rogue
{b}, Discard a card: Benefer's Orphan gains indestructible until end of turn.
The offspring of quieted rabble rousers learn from their adoptive mother the tricks to survive until the day of their vengeance.
1/1
 C 
Sorcery
Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one target Rebel creature you control cannot be blocked by creatures with power 2 or less this turn.
Revolutionaries in times of desperation resort to the same means they despise in the enforcers of law. Either way bystanders suffer.
 C 
Land
Waterfront District enters the battlefield tapped.
{t}: Add {u} or {b}.
{2}{u}{b}, {t}, Sacrifice Waterfront District: Draw a card.
 C 
Creature – Human Cleric
Whenever a player discards a card, you may gain 1 life.
1/1
 C 
Sorcery
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
 C 
Creature – Centaur Rebel Warrior
When Centaur Liberator enters the battlefield, you may sacrifice a creature. If you do, create a 3/3 green Centaur Rebel creature token.
"The anthem of the free is written in blood."
– Xona the Flaxen
3/3
 C 
Creature – Vampire Noble
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The old houses have backed the new government during its rise, and have been rewarded appropriately. Dissenters are delivered to Vinfeldt and Draaken feasts, and no questions asked of their whereabouts afterwards.
3/2
 C 
Sorcery
Return up to two target creature cards with mana value 3 or less from your graveyard to your hand.
Rodric looked into the eyes of the new recruits. Remembering the guards they are replacing his heart hardened.
 C 
Creature – Human Advisor
{u}, {t}: Draw a card, then discard a card.
Not everyone opposing the government takes to the street.
2/1
 C 
Creature – Elemental Elk
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
 T 
Token Creature – Bird
Flying
1/1

Dead or Alive (uncommon, foil)
Gaze of the Leader (rare)
Forceful Punishment (uncommon)
Silverwing Arbiter (uncommon)
Viva la Resistance! (uncommon)
Benefer's Orphan (common)
Forced Entrance (common)
Waterfront District (common)
Confessor (common)
Taken in the Night (common)
Centaur Liberator (common)
Vinfeldt Scion (common)
Refill the Ranks (common)
Dissenting Scholar (common)
Spellmist Stag (common)
Bird (token)