[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile two cards from your graveyard. Then, if you have more cards in your graveyard than your hand, you may copy this spell. Choose new targets for the copy.
It is the music of a people who will not be slaves again.
 U 
Sorcery
You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
 U 
Creature – Elephant
Defender
When Imperial Mastodon enters the battlefield, name a card type.
Opponents play with their hands revealed.
Imperial Mastodon loses defender as long as an opponent has a card of the chosen type in their hand.
7/7
 U 
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
"We've always been at war with the Gatewatch."
 C 
Creature – Vedalken Wizard
Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense
1/2
 C 
Land
Botanical Plaza enters the battlefield tapped.
{t}: Add {g} or {w}.
{2}{g}{w}, {t}, Sacrifice Botanical Plaza: Draw a card.
 C 
Creature – Dwarf Rebel
Whenever Disgruntled Ironworker attacks, Disgruntled Ironworker and up to one other target Rebel creature you control get +1/+0 until end of turn.
1/1
 C 
Creature – Bird Rogue
Flying
When Scavenging Aven enters the battlefield, if a creature died this turn, create a 1/1 black Bird creature token with flying.
2/1
 C 
Sorcery
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
 C 
Creature – Human Rogue
Whenever an opponent discards a card or a creature an opponent controls dies, scry 1.
She keeps her eye open for law keepers entering the alley, but her eyes see far more than that and her whispers are heard by hidden masters.
2/1
 C 
Creature – Human Druid
When Grassroots Druid dies, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"If you care about the people, you care about the land."
1/1
 C 
Land
Suspicious Storefront enters the battlefield tapped.
{t}: Add {w} or {b}.
{2}{w}{b}, {t}, Sacrifice Suspicious Storefront: Draw a card.
The peddling of illicit goods moved from alleys to backrooms, when the drone patrols increased.
 C 
Creature – Cat Beast
The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
 C 
Creature – Human Soldier
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay {1}.
2/2
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
 T 
Token Creature – Ooze
3/3

Song of Angry Men (rare)
Raid the Slums (uncommon)
Imperial Mastodon (uncommon)
Propaganda (uncommon)
Imperial Shieldmage (common)
Botanical Plaza (common)
Disgruntled Ironworker (common)
Scavenging Aven (common)
Pacify Emphatically (common)
Blackmarket Lookout (common)
Grassroots Druid (common)
Suspicious Storefront (common)
Ferocious Zheng (common)
Vicious Guardsman (common)
Fortify Position (common)
Ooze (token)