[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
No more than one creature can attack you each combat. 4/4
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Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
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Hostile Greeting deals 5 damage divided as you choose among any number of target attacking creatures.
"The militia is no longer welcome in Saragath district."
--Maryus Rafine, rebel leader |
During your turn Resignation Elemental gets +1/+1 for each tapped creature your opponents control.
: Tap target creature an opponent controls.The most efficient method of control is the total victory over the mind without need for physical intervention.
2/4
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, : You gain 2 life. Activate this ability only if a creature died this turn.1/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
: Look at the top five cards of target player's library.2/2
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Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker. • Destroy target artifact or land. The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
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Whenever a player discards a card, you may gain 1 life.
1/1
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Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
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When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
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Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
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Racers' Ring enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Racers' Ring: Draw a card. |
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The old houses have backed the new government during its rise, and have been rewarded appropriately. Dissenters are delivered to Vinfeldt and Draaken feasts, and no questions asked of their whereabouts afterwards.
3/2
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When Grassroots Druid dies, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"If you care about the people, you care about the land."
1/1
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When Workers' Representative dies, create two 1/1 red Rebel creature tokens.
2/2
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1/1
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Angelic Peacekeeper
(rare)
Silverwing Arbiter
(uncommon)
Hostile Greeting
(uncommon)
Resignation Elemental
(uncommon)
Orsalath Disciple
(common)
Vision Drone
(common)
Put to the Torch
(common)
Confessor
(common)
Pacify Emphatically
(common)
Amnesith Hauler
(common)
Imperial Shieldmage
(common)
Racers' Ring
(common)
Vinfeldt Scion
(common)
Grassroots Druid
(common)
Workers' Representative
(common)
Rebel
(token)






: Tap target creature an opponent controls.
: You gain 2 life. Activate this ability only if a creature died this turn.
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