[Tribute] Arnath: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ooze
Whenever you pay a transparency cost, create a 3/3 green and blue Ooze creature token.
3/3
 U 
Creature – Elemental
During your turn Resignation Elemental gets +1/+1 for each tapped creature your opponents control.
{8}: Tap target creature an opponent controls.
The most efficient method of control is the total victory over the mind without need for physical intervention.
2/4
 U 
Creature – Goblin Rebel
{r}, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.
1/1
 U 
Sorcery
You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
 C 
Creature – Human Rogue
Whenever an opponent discards a card or a creature an opponent controls dies, scry 1.
She keeps her eye open for law keepers entering the alley, but her eyes see far more than that and her whispers are heard by hidden masters.
2/1
 C 
Land
Botanical Plaza enters the battlefield tapped.
{t}: Add {g} or {w}.
{2}{g}{w}, {t}, Sacrifice Botanical Plaza: Draw a card.
 C 
Creature – Human Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
 C 
Sorcery
Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
 C 
Sorcery
Target player gains 1 life for each creature they control and skips their next combat phase.
404
 C 
Land
Racers' Ring enters the battlefield tapped.
{t}: Add {r} or {g}.
{2}{r}{g}, {t}, Sacrifice Racers' Ring: Draw a card.
 C 
Creature – Human Rebel
{b/r}, Exile a card named Desolate Anarchist from your graveyard: Desolate Anarchist deals 3 damage to target creature.
We celebrate as heroes today the martyrs of tomorrow.
1/2
 C 
Creature – Ogre Rebel
When Chainbreaker Ogre enters the battlefield, destroy up to one target artifact.
3/2
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Coordinated Surveilance, draw two card, then discard a card.
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Turf Expansion, search your library for a land card and put it onto the battlefield.
"The real issue with the turf rebels is that they have no walls that define the borders of their territory. Their influence spreads through the sympathizing mind set of the populace."
—Senator Greyvald
 C 
Sorcery
Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker.
• Destroy target artifact or land.
The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
 T 
Token Creature – Knight
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Clairvoyant Ooze (rare)
Resignation Elemental (uncommon)
Turf Runner (uncommon)
Raid the Slums (uncommon)
Blackmarket Lookout (common)
Botanical Plaza (common)
Nightwatch Captain (common)
Sudden Riot (common)
Appeasement (common)
Racers' Ring (common)
Desolate Anarchist (common)
Chainbreaker Ogre (common)
Coordinated Surveilance (common)
Turf Expansion (common)
Put to the Torch (common)
Knight (token)