[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
No more than one creature can attack you each combat.
4/4
 U 
Instant
Counter target spell. Its controller reveals their hand. You may have that player put a card from their hand on the bottom of their library. If you do, that player draws a card.
 U 
Creature – Ogre Rebel
Whenever you draw your second card each turn, Ogre Coalhauler deals 1 damage to any target.
When the miners strike, they have the haulers on their side.
3/2
 U 
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
"We've always been at war with the Gatewatch."
 C 
Creature – Ogre Rebel
When Chainbreaker Ogre enters the battlefield, destroy up to one target artifact.
3/2
 C 
Sorcery
Return up to two target creature cards with mana value 3 or less from your graveyard to your hand.
Rodric looked into the eyes of the new recruits. Remembering the guards they are replacing his heart hardened.
 C 
Sorcery
Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker.
• Destroy target artifact or land.
The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
 C 
Creature – Dwarf Warrior
When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
 C 
Instant
Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
 C 
Sorcery
Target player gains 1 life for each creature they control and skips their next combat phase.
404
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 C 
Sorcery
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
 C 
Land
Proclamation Court enters the battlefield tapped.
{t}: Add {g} or {u}.
{2}{g}{u}, {t}, Sacrifice Proclamation Court: Draw a card.
 C 
Creature – Cat Beast
The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
 C 
Creature – Vedalken Artificer
When Drone Machinist enters the battlefield, create a 2/2 colorless Drone artifact creature token with flying.
2/2
 T 
Token Creature – Rebel
1/1

Angelic Peacekeeper (rare)
Preventative Measure (uncommon)
Ogre Coalhauler (uncommon)
Propaganda (uncommon)
Chainbreaker Ogre (common)
Refill the Ranks (common)
Put to the Torch (common)
Amnesith Hauler (common)
Stir the Crowd (common)
Appeasement (common)
Sentinel Wurm (common)
Pacify Emphatically (common)
Proclamation Court (common)
Ferocious Zheng (common)
Drone Machinist (common)
Rebel (token)