[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
If an effect would reveal your hand to any opponent, Excited Rabble gets +3/+3 for as long as your hand is revealed. 3/2
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Destroy target permanent. Its controller creates three 1/1 red Rebel creature tokens.
Don't they realize? The harder they push, the more violent a response they provoke.
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You may cast creature spells as though they had flash.
Whenever Shining-Crown Stag or another creature enters the battlefield under your control, Shining-Crown Stag gets +1/+1 until end of turn and you gain 1 life. All beasts bow to their royalty. Just as all men shall bow to the supreme leader.
2/3
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Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
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Whenever a player casts a black spell, each player loses 1 life.
The taxes are due, but his fields yield only disappointment.
1/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead. 2/2
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Exquisite Gallery enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Exquisite Gallery: Draw a card. |
Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader |
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Whenever a player discards a card, you may gain 1 life.
1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
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Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
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Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one target Rebel creature you control cannot be blocked by creatures with power 2 or less this turn. Revolutionaries in times of desperation resort to the same means they despise in the enforcers of law. Either way bystanders suffer.
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Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card. |
, : You gain 2 life. Activate this ability only if a creature died this turn.1/3
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1/1
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Excited Rabble
(rare)
Forceful Punishment
(uncommon)
Shining-Crown Stag
(uncommon)
Silverwing Arbiter
(uncommon)
Unlucky Farmer
(common)
Evidence Hider
(common)
Exquisite Gallery
(common)
Contraband Delivery
(common)
Confessor
(common)
Sentinel Wurm
(common)
Fortified Checkpoint
(common)
Amnesith Hauler
(common)
Forced Entrance
(common)
Eavesdrop
(common)
Orsalath Disciple
(common)
Rebel
(token)




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