[Tribute] Arnath: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
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Whenever you pay a transparency cost, create a 3/3 green and blue Ooze creature token.
3/3
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Counter target spell. Its controller reveals their hand. You may have that player put a card from their hand on the bottom of their library. If you do, that player draws a card.
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When Academy Instructor enters the battlefield, tap up to one other target creature. If you tap a creature you control this way, draw a card. Otherwise, that creature doesn't untap during its controller's next untap step.
A student's mind is a malleable material fitting into any mold the teacher desires.
2/2
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Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it.
, : Put a +1/+1 counter on target Rebel creature.2/1
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Whenever a player casts a black spell, each player loses 1 life.
The taxes are due, but his fields yield only disappointment.
1/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead. 2/2
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Flying
When Angel of the Watch enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. 3/3
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Racers' Ring enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Racers' Ring: Draw a card. |
As an additional cost to cast this spell, discard a card.
Coal Blast deals 3 damage to any target. Draw a card. Dwarves prefer slow meticulous work, but if pressed they'll improvise just as well.
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Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker. • Destroy target artifact or land. The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
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Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
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The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
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Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Fortify Position
(common, foil)
Clairvoyant Ooze
(rare)
Preventative Measure
(uncommon)
Academy Instructor
(uncommon)
Rebellion Supplier
(uncommon)
Unlucky Farmer
(common)
Evidence Hider
(common)
Angel of the Watch
(common)
Racers' Ring
(common)
Coal Blast
(common)
Put to the Torch
(common)
Imperial Shieldmage
(common)
Ferocious Zheng
(common)
Spellmist Stag
(common)
Sentinel Wurm
(common)
Knight
(token)




: Put a +1/+1 counter on target Rebel creature.
or 