[Tribute] Arnath: Virtual Booster
| [Tribute] Arnath: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Return target instant or sorcery card from your graveyard to your hand. Exile two cards from your graveyard. Then, if you have more cards in your graveyard than your hand, you may copy this spell. Choose new targets for the copy.
It is the music of a people who will not be slaves again.
|
War-Zheng Rider can't be blocked by more than one creature.
Tap an untapped creature you control: War-Zheng Rider gets +1/+1 until end of turn. 3/3
|
Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card. : Hedge Maze Elk loses defender until end of turn.As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
|
Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
|
|
Whenever a player casts a black spell, each player loses 1 life.
The taxes are due, but his fields yield only disappointment.
1/3
|
When Chainbreaker Ogre enters the battlefield, destroy up to one target artifact.
3/2
|
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay
.2/2
|
Whenever an opponent discards a card or a creature an opponent controls dies, scry 1.
She keeps her eye open for law keepers entering the alley, but her eyes see far more than that and her whispers are heard by hidden masters.
2/1
|
|
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
|
At the beginning of your upkeep, if you control three or more creatures that share a color with Coordinated Surveilance, draw two card, then discard a card.
|
Waterfront District enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Waterfront District: Draw a card. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
|
You may sacrifice an artifact rather than pay Improvised Pallisade's mana coost.
Defender , Sacrifice Improvised Pallisade: Draw a card.Young freedom fighters would hurriedly build walls from scrap materials and furniture. The enforcer squads would tear down the walls just as quickly.
0/4
|
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
|
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
|
Flying
1/1
|
Song of Angry Men
(rare)
War-Zheng Rider
(uncommon)
Hedge Maze Elk
(uncommon)
Silverwing Arbiter
(uncommon)
Unlucky Farmer
(common)
Chainbreaker Ogre
(common)
Vicious Guardsman
(common)
Blackmarket Lookout
(common)
Sentinel Wurm
(common)
Coordinated Surveilance
(common)
Waterfront District
(common)
Saragath Renegade
(common)
Improvised Pallisade
(common)
Hardhearted Guardsman
(common)
Mob Justice
(common)
Bird
(token)




: Hedge Maze Elk loses defender until end of turn.


: Add