[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Rebel
Haste
If an effect would reveal your hand to any opponent, Excited Rabble gets +3/+3 for as long as your hand is revealed.
3/2
 U 
Creature – Human Rebel
Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it.
{g}, {t}: Put a +1/+1 counter on target Rebel creature.
2/1
 U 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Seize Production, add {r}{r}{r}. Until end of turn, you don’t lose this mana as steps and phases end.
{3}{r}, Discard Seize Production: Create two 1/1 red Rebel creature tokens.
 U 
Creature – Drone
Infiltrator Drone is all colors.
When Infiltrator Drone enters the battlefield, scry 2.
2/2
 C 
Sorcery
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
 C 
Sorcery
Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
 C 
Land
Botanical Plaza enters the battlefield tapped.
{t}: Add {g} or {w}.
{2}{g}{w}, {t}, Sacrifice Botanical Plaza: Draw a card.
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand.
"I know what they are planning. Come with me and I'll keep you safe... for now."
1/2
 C 
Sorcery
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
 C 
Land
Racers' Ring enters the battlefield tapped.
{t}: Add {r} or {g}.
{2}{r}{g}, {t}, Sacrifice Racers' Ring: Draw a card.
 C 
Creature – Human Citizen
When Favored Citizen dies, create a 2/2 white Human Knight creature token with vigilance.
1/1
 C 
Sorcery
Target opponent exiles two cards from their hand and the top two cards of their library. Scry 2.
Transparency {2}{b} (During your upkeep pay {2}{b} and reveal this card from your hand to continue play with it revealed. You may cast this card for {2}{b} while it is revealed.)
 C 
Creature – Human Soldier
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay {1}.
2/2
 C 
Sorcery
Scry 2. Draw two cards.
Transparency {1}{u} (During your upkeep pay {1}{u} and reveal this card from your hand to continue play with it revealed. You may cast this card for {1}{u} while it is revealed.)
You have nothing to fear, if you have nothing to hide.
 T 
Token Creature – Rebel
1/1

Excited Rabble (rare)
Rebellion Supplier (uncommon)
Seize Production (uncommon)
Infiltrator Drone (uncommon)
Pacify Emphatically (common)
Sudden Riot (common)
Botanical Plaza (common)
Sentinel Wurm (common)
Conspiracy Theorist (common)
Mob Justice (common)
Racers' Ring (common)
Favored Citizen (common)
Expurgate (common)
Vicious Guardsman (common)
Public Investigation (common)
Rebel (token)