[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
No more than one creature can attack you each combat. 4/4
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Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
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, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.1/1
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Whenever you draw your second card each turn, Ogre Coalhauler deals 1 damage to any target.
When the miners strike, they have the haulers on their side.
3/2
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Backalley Ally costs
less to cast if you control an enchantment.
When Backalley Ally enters the battlefield, return up to one target creature that hasn't entered the battlefield this turn to its owner’s hand. 3/2
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Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker. • Destroy target artifact or land. The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
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Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
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Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The old houses have backed the new government during its rise, and have been rewarded appropriately. Dissenters are delivered to Vinfeldt and Draaken feasts, and no questions asked of their whereabouts afterwards.
3/2
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At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
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When Centaur Liberator enters the battlefield, you may sacrifice a creature. If you do, create a 3/3 green Centaur Rebel creature token.
"The anthem of the free is written in blood."
– Xona the Flaxen 3/3
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You may sacrifice an artifact rather than pay Improvised Pallisade's mana coost.
Defender , Sacrifice Improvised Pallisade: Draw a card.Young freedom fighters would hurriedly build walls from scrap materials and furniture. The enforcer squads would tear down the walls just as quickly.
0/4
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Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
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Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When Interrogation enters the battlefield, look at enchanted creature's controller's hand. |
1/1
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Angelic Peacekeeper
(rare)
Silverwing Arbiter
(uncommon)
Turf Runner
(uncommon)
Ogre Coalhauler
(uncommon)
Backalley Ally
(common)
Put to the Torch
(common)
Imperial Shieldmage
(common)
Spellmist Stag
(common)
Vinfeldt Scion
(common)
Fortify Position
(common)
Centaur Liberator
(common)
Improvised Pallisade
(common)
Sentinel Wurm
(common)
Fortified Checkpoint
(common)
Interrogation
(common)
Rebel
(token)





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