[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Destroy target permanent. Its controller creates three 1/1 red Rebel creature tokens.
Don't they realize? The harder they push, the more violent a response they provoke.
 
 R 
Creature – Angel
Flying, vigilance
No more than one creature can attack you each combat.
4/4
 U 
Instant
Choose one or both —
• Return target creature card that was buried this turn from your graveyard to the battlefield.
• Return target creature card from your graveyard to your hand.
At times corpsehaulers smuggle insurgents feigning death out of the scenes of their crimes.
 U 
Sorcery
You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
 U 
Creature – Human Rebel
War-Zheng Rider can't be blocked by more than one creature.
Tap an untapped creature you control: War-Zheng Rider gets +1/+1 until end of turn.
3/3
 C 
Creature – Vedalken Rogue
Backalley Ally costs {2} less to cast if you control an enchantment.
When Backalley Ally enters the battlefield, return up to one target creature that hasn't entered the battlefield this turn to its owner’s hand.
3/2
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
 C 
Creature – Vampire Noble
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The old houses have backed the new government during its rise, and have been rewarded appropriately. Dissenters are delivered to Vinfeldt and Draaken feasts, and no questions asked of their whereabouts afterwards.
3/2
 C 
Land
Waterfront District enters the battlefield tapped.
{t}: Add {u} or {b}.
{2}{u}{b}, {t}, Sacrifice Waterfront District: Draw a card.
 C 
Sorcery
Target opponent exiles two cards from their hand and the top two cards of their library. Scry 2.
Transparency {2}{b} (During your upkeep pay {2}{b} and reveal this card from your hand to continue play with it revealed. You may cast this card for {2}{b} while it is revealed.)
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Coordinated Surveilance, draw two card, then discard a card.
 C 
Creature – Elemental Elk
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
 C 
Creature – Human
Whenever a player casts a white spell, create a 0/2 Citizen creature token that is all colors with "{2}, {t}, Sacrifice this creature: Draw a card."
2/1
 C 
Instant
Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader
 C 
Creature – Human Soldier
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay {1}.
2/2
 T 
Token Creature – Rebel
1/1

Forceful Punishment (uncommon, foil)
Angelic Peacekeeper (rare)
Dead or Alive (uncommon)
Raid the Slums (uncommon)
War-Zheng Rider (uncommon)
Backalley Ally (common)
Fortify Position (common)
Vinfeldt Scion (common)
Waterfront District (common)
Expurgate (common)
Coordinated Surveilance (common)
Spellmist Stag (common)
Favored Innkeeper (common)
Contraband Delivery (common)
Vicious Guardsman (common)
Rebel (token)