[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1.
Children everywhere study under the watchful eyes of their supreme leader.
 U 
Creature – Elemental
During your turn Resignation Elemental gets +1/+1 for each tapped creature your opponents control.
{8}: Tap target creature an opponent controls.
The most efficient method of control is the total victory over the mind without need for physical intervention.
2/4
 U 
Instant
Counter target spell. Its controller reveals their hand. You may have that player put a card from their hand on the bottom of their library. If you do, that player draws a card.
 U 
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
"We've always been at war with the Gatewatch."
 C 
Creature – Elephant
When Hauler Mastodon enters the battlefield, draw a card.
Transparency {4}{g} (During your upkeep pay {4}{g} and reveal this card from your hand to continue play with it revealed. You may cast this card for {4}{g} while it is revealed.)
6/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When Interrogation enters the battlefield, look at enchanted creature's controller's hand.
 C 
Sorcery
Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
 C 
Sorcery
Target opponent exiles two cards from their hand and the top two cards of their library. Scry 2.
Transparency {2}{b} (During your upkeep pay {2}{b} and reveal this card from your hand to continue play with it revealed. You may cast this card for {2}{b} while it is revealed.)
 C 
Creature – Dwarf Rebel
Whenever Disgruntled Ironworker attacks, Disgruntled Ironworker and up to one other target Rebel creature you control get +1/+0 until end of turn.
1/1
 C 
Sorcery
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
 C 
Artifact Creature – Drone
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}: Look at the top five cards of target player's library.
2/2
 C 
Creature – Human Soldier
{w}, {t}: Tap target creature.
"Their stun bolts are not deadly you say? I have seen so many men and women carried away by the drones and never return... I know that there is a worse fate than immediate death."
—Lucius, underground watchpost
1/3
 C 
Land
Fortified Checkpoint enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}, {t}, Sacrifice Fortified Checkpoint: Draw a card.
 C 
Creature – Human Soldier
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay {1}.
2/2
 C 
Creature – Vedalken Wizard
Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense
1/2
 T 
Token Creature – Ooze
3/3

Gaze of the Leader (rare)
Resignation Elemental (uncommon)
Preventative Measure (uncommon)
Propaganda (uncommon)
Hauler Mastodon (common)
Interrogation (common)
Sudden Riot (common)
Expurgate (common)
Disgruntled Ironworker (common)
Taken in the Night (common)
Vision Drone (common)
Imperial Peacekeeper (common)
Fortified Checkpoint (common)
Vicious Guardsman (common)
Imperial Shieldmage (common)
Ooze (token)