[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
No more than one creature can attack you each combat. 4/4
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Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card. : Hedge Maze Elk loses defender until end of turn.As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
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Counter target spell. Its controller reveals their hand. You may have that player put a card from their hand on the bottom of their library. If you do, that player draws a card.
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When Propaganda Poster enters the battlefield, choose a player.
All spells that player casts cost more to cast."The eye that is drawn on the poster is more than just a picture"
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Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat. "The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free 3/4
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Flash (You may cast this spell any time you could cast an instant.)
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand. "I know what they are planning. Come with me and I'll keep you safe... for now."
1/2
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Flying
Whenever Righteous Looter attacks, you may discard a card. If you do, draw a card. When Sevim saw the library set ablaze, he knew he had to bring as many valuable from the flames as he could to a safer place: His private collection.
1/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Dungeons of old held people to be forgotten. When the administration remembered the wretches in their cells, they found a way for them to pay back society.
1/2
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Racers' Ring enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Racers' Ring: Draw a card. |
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
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Scry 2. Draw two cards, then discard two cards and mill two cards. You lose 2 life.
The city guard on their routine patrol, the drones passing overhead, neighbours entering or leaving the house. How unnoticable they were befor Iuro joined the cause.
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At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
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When Chainbreaker Ogre enters the battlefield, destroy up to one target artifact.
3/2
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Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Angelic Peacekeeper
(rare)
Hedge Maze Elk
(uncommon)
Preventative Measure
(uncommon)
Propaganda Poster
(uncommon)
Revolution's Forerunner
(common)
Conspiracy Theorist
(common)
Righteous Looter
(common)
Saragath Renegade
(common)
Coerced Worker
(common)
Racers' Ring
(common)
Mob Justice
(common)
Pairs of Prying Eyes
(common)
Fortify Position
(common)
Chainbreaker Ogre
(common)
Taken in the Night
(common)
Knight
(token)


: Hedge Maze Elk loses defender until end of turn.
more to cast.
: Add