[Tribute] Arnath: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
If an effect would reveal your hand to any opponent, Excited Rabble gets +3/+3 for as long as your hand is revealed. 3/2
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You may cast creature spells as though they had flash.
Whenever Shining-Crown Stag or another creature enters the battlefield under your control, Shining-Crown Stag gets +1/+1 until end of turn and you gain 1 life. All beasts bow to their royalty. Just as all men shall bow to the supreme leader.
2/3
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When Belletristic Pyre enters the battlefield, discard any number of cards. Then draw that many cards.
Whenever a player discards one or more cards, you may pay . When you do, Belletristic Pyre deals that much damage to target creature or planeswalker.First they purge the works that speak of dissent, later they purge the people.
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Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card. : Hedge Maze Elk loses defender until end of turn.As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
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Proclamation Court enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Proclamation Court: Draw a card. |
At the beginning of your upkeep, if you control three or more creatures that share a color with Coordinated Surveilance, draw two card, then discard a card.
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When Grassroots Druid dies, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"If you care about the people, you care about the land."
1/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead. 2/2
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When Workers' Representative dies, create two 1/1 red Rebel creature tokens.
2/2
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Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
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Scry 2. Draw two cards.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)You have nothing to fear, if you have nothing to hide.
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Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
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At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
: Look at the top five cards of target player's library.2/2
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Target player gains 1 life for each creature they control and skips their next combat phase.
404
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3/3
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Excited Rabble
(rare)
Shining-Crown Stag
(uncommon)
Belletristic Pyre
(uncommon)
Hedge Maze Elk
(uncommon)
Proclamation Court
(common)
Coordinated Surveilance
(common)
Grassroots Druid
(common)
Evidence Hider
(common)
Workers' Representative
(common)
Mob Justice
(common)
Public Investigation
(common)
Spellmist Stag
(common)
Nightwatch Captain
(common)
Vision Drone
(common)
Appeasement
(common)
Ooze
(token)




: Hedge Maze Elk loses defender until end of turn.
: Add
