[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ooze
Whenever you pay a transparency cost, create a 3/3 green and blue Ooze creature token.
3/3
 U 
Creature – Human Advisor
When Quiethouse Interrogator enters the battlefield, name a card. Target player reveals their hand and discards all cards with that name, then discards a card.
The building got its name from the permanent soundproof enchantment covering the whole premise.
2/2
 U 
Creature – Human Rebel
Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it.
{g}, {t}: Put a +1/+1 counter on target Rebel creature.
2/1
 U 
Creature – Human Advisor
If you would draw a card, you may pay 1 life. If you do, scry 1 before you draw.
It pays to pay the right people.
2/3
 C 
Instant
Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card.
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Messenger Drake dies, draw a card.
Insurgents' notes tied to pidgeons and rodents frequently become intercepted and leaked to the authorities. Administrative dispatches by the government rarely suffer that problem.
3/3
 C 
Creature – Human Rebel
{b/r}, Exile a card named Desolate Anarchist from your graveyard: Desolate Anarchist deals 3 damage to target creature.
We celebrate as heroes today the martyrs of tomorrow.
1/2
 C 
Sorcery
As an additional cost to cast Spiteful Attack, discard a card or pay 5 life.
Target creature gets -5/-5 until end of turn.
Pushed so far that not mental nor physical health was of concern anymore, Cara lashed out.
 C 
Land
Fortified Checkpoint enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}, {t}, Sacrifice Fortified Checkpoint: Draw a card.
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 C 
Creature – Human Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
 C 
Instant
Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
 C 
Creature – Human Soldier
{w}, {t}: Tap target creature.
"Their stun bolts are not deadly you say? I have seen so many men and women carried away by the drones and never return... I know that there is a worse fate than immediate death."
—Lucius, underground watchpost
1/3
 C 
Instant
Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader
{r}
 
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
The paint on the wall and torn down pamphlets are a low form of defiance, but an important one: Always reminding the discontent populace that somebody shares their anger.
 T 
Token Creature – Citizen
Citizen is all colors.
{2}, {t}, Sacrifice: Draw a card.
0/2

Clairvoyant Ooze (rare)
Quiethouse Interrogator (uncommon)
Rebellion Supplier (uncommon)
Corrupt Commissioner (uncommon)
Eavesdrop (common)
Messenger Drake (common)
Desolate Anarchist (common)
Spiteful Attack (common)
Fortified Checkpoint (common)
Sentinel Wurm (common)
Nightwatch Captain (common)
Stir the Crowd (common)
Imperial Peacekeeper (common)
Contraband Delivery (common)
Deface (common)
Citizen (token)