[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1.
Children everywhere study under the watchful eyes of their supreme leader.
 U 
Instant
Counter target spell. Its controller reveals their hand. You may have that player put a card from their hand on the bottom of their library. If you do, that player draws a card.
 U 
Instant
Hostile Greeting deals 5 damage divided as you choose among any number of target attacking creatures.
"The militia is no longer welcome in Saragath district."
--Maryus Rafine, rebel leader
 U 
Creature – Elk
You may cast creature spells as though they had flash.
Whenever Shining-Crown Stag or another creature enters the battlefield under your control, Shining-Crown Stag gets +1/+1 until end of turn and you gain 1 life.
All beasts bow to their royalty. Just as all men shall bow to the supreme leader.
2/3
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 C 
Sorcery
Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one target Rebel creature you control cannot be blocked by creatures with power 2 or less this turn.
Revolutionaries in times of desperation resort to the same means they despise in the enforcers of law. Either way bystanders suffer.
 C 
Creature – Human Soldier
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay {1}.
2/2
 C 
Instant
Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
 C 
Sorcery
As an additional cost to cast Spiteful Attack, discard a card or pay 5 life.
Target creature gets -5/-5 until end of turn.
Pushed so far that not mental nor physical health was of concern anymore, Cara lashed out.
 C 
Sorcery
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When Interrogation enters the battlefield, look at enchanted creature's controller's hand.
 C 
Sorcery
Target player gains 1 life for each creature they control and skips their next combat phase.
404
 C 
Creature – Dwarf Citizen
When Workers' Representative dies, create two 1/1 red Rebel creature tokens.
2/2
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Coordinated Surveilance, draw two card, then discard a card.
 C 
Land
Fortified Checkpoint enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}, {t}, Sacrifice Fortified Checkpoint: Draw a card.
 T 
Token Creature – Knight
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Gaze of the Leader (rare)
Preventative Measure (uncommon)
Hostile Greeting (uncommon)
Shining-Crown Stag (uncommon)
Sentinel Wurm (common)
Forced Entrance (common)
Vicious Guardsman (common)
Stir the Crowd (common)
Spiteful Attack (common)
Pacify Emphatically (common)
Interrogation (common)
Appeasement (common)
Workers' Representative (common)
Coordinated Surveilance (common)
Fortified Checkpoint (common)
Knight (token)