[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1. Children everywhere study under the watchful eyes of their supreme leader.
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If you would draw a card, you may pay 1 life. If you do, scry 1 before you draw.
It pays to pay the right people.
2/3
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, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.1/1
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As an additional cost to cast Bloom from Blood, sacrifice a creature.
Draw three cards. The druids of the Devotion of Orsalath practice their defiance in their own small way, cultivating memorial gardens in the places of violence past.
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Whenever a player casts a white spell, create a 0/2 Citizen creature token that is all colors with "
, , Sacrifice this creature: Draw a card."2/1
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Whenever a player casts a black spell, each player loses 1 life.
The taxes are due, but his fields yield only disappointment.
1/3
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, : You gain 2 life. Activate this ability only if a creature died this turn.1/3
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The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
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At the beginning of your upkeep, if you control three or more creatures that share a color with Turf Expansion, search your library for a land card and put it onto the battlefield.
"The real issue with the turf rebels is that they have no walls that define the borders of their territory. Their influence spreads through the sympathizing mind set of the populace."
—Senator Greyvald |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead. 2/2
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Exquisite Gallery enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Exquisite Gallery: Draw a card. |
When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
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Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
, : Draw a card, then discard a card.Not everyone opposing the government takes to the street.
2/1
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At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Gaze of the Leader
(rare)
Corrupt Commissioner
(uncommon)
Turf Runner
(uncommon)
Bloom from Blood
(uncommon)
Favored Innkeeper
(common)
Unlucky Farmer
(common)
Orsalath Disciple
(common)
Ferocious Zheng
(common)
Turf Expansion
(common)
Evidence Hider
(common)
Exquisite Gallery
(common)
Amnesith Hauler
(common)
Fortified Checkpoint
(common)
Dissenting Scholar
(common)
Fortify Position
(common)
Knight
(token)


, Sacrifice this creature: Draw a card."

