[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
No more than one creature can attack you each combat.
4/4
 U 
Creature – Human Rebel
Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it.
{g}, {t}: Put a +1/+1 counter on target Rebel creature.
2/1
 U 
Instant
All Rebels get +0/+2 and gain double strike until end of turn.
"The oppressors will fall, and a new era of prosperity shall dawn!" -Maryus Rafine, rebel leader
 U 
Creature – Elephant
Defender
When Imperial Mastodon enters the battlefield, name a card type.
Opponents play with their hands revealed.
Imperial Mastodon loses defender as long as an opponent has a card of the chosen type in their hand.
7/7
 C 
Instant
Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card.
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 C 
Creature – Elemental Elk
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
 C 
Land
Fortified Checkpoint enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}, {t}, Sacrifice Fortified Checkpoint: Draw a card.
 C 
Creature – Human Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead.
2/2
 C 
Sorcery
Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker.
• Destroy target artifact or land.
The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
 C 
Artifact Creature – Wall
You may sacrifice an artifact rather than pay Improvised Pallisade's mana coost.
Defender
{2}, Sacrifice Improvised Pallisade: Draw a card.
Young freedom fighters would hurriedly build walls from scrap materials and furniture. The enforcer squads would tear down the walls just as quickly.
0/4
 C 
Sorcery
Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
 C 
Creature – Human
Whenever a player casts a black spell, each player loses 1 life.
The taxes are due, but his fields yield only disappointment.
1/3
 C 
Creature – Human Rogue
Whenever an opponent discards a card or a creature an opponent controls dies, scry 1.
She keeps her eye open for law keepers entering the alley, but her eyes see far more than that and her whispers are heard by hidden masters.
2/1
 T 
Token Creature – Knight
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Angelic Peacekeeper (rare)
Rebellion Supplier (uncommon)
Viva la Resistance! (uncommon)
Imperial Mastodon (uncommon)
Eavesdrop (common)
Fortify Position (common)
Sentinel Wurm (common)
Spellmist Stag (common)
Fortified Checkpoint (common)
Evidence Hider (common)
Put to the Torch (common)
Improvised Pallisade (common)
Sudden Riot (common)
Unlucky Farmer (common)
Blackmarket Lookout (common)
Knight (token)