[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
If an effect would reveal your hand to any opponent, Excited Rabble gets +3/+3 for as long as your hand is revealed. 3/2
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Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card. : Hedge Maze Elk loses defender until end of turn.As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
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Counter target spell. Its controller reveals their hand. You may have that player put a card from their hand on the bottom of their library. If you do, that player draws a card.
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Creatures can't attack you unless their controller pays
for each creature he or she controls that's attacking you."We've always been at war with the Gatewatch."
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Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card. |
Flying
When Scavenging Aven enters the battlefield, if a creature died this turn, create a 1/1 black Bird creature token with flying. 2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
: Look at the top five cards of target player's library.2/2
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Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
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When Favored Citizen dies, create a 2/2 white Human Knight creature token with vigilance.
1/1
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Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader |
Waterfront District enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Waterfront District: Draw a card. |
At the beginning of your upkeep, if you control three or more creatures that share a color with Turf Expansion, search your library for a land card and put it onto the battlefield.
"The real issue with the turf rebels is that they have no walls that define the borders of their territory. Their influence spreads through the sympathizing mind set of the populace."
—Senator Greyvald |
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Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one target Rebel creature you control cannot be blocked by creatures with power 2 or less this turn. Revolutionaries in times of desperation resort to the same means they despise in the enforcers of law. Either way bystanders suffer.
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, : You gain 2 life. Activate this ability only if a creature died this turn.1/3
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Dungeons of old held people to be forgotten. When the administration remembered the wretches in their cells, they found a way for them to pay back society.
1/2
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1/1
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Excited Rabble
(rare)
Hedge Maze Elk
(uncommon)
Preventative Measure
(uncommon)
Propaganda
(uncommon)
Eavesdrop
(common)
Scavenging Aven
(common)
Vision Drone
(common)
Pacify Emphatically
(common)
Favored Citizen
(common)
Contraband Delivery
(common)
Waterfront District
(common)
Turf Expansion
(common)
Forced Entrance
(common)
Orsalath Disciple
(common)
Coerced Worker
(common)
Rebel
(token)


: Hedge Maze Elk loses defender until end of turn.



: Add