[Tribute] Arnath: Virtual Booster

[Tribute] Arnath: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Wizard
Flash (You may cast this spell any time you could cast an instant.)
When District Adjudicator enters the battlefield, counter target noncreature spell an opponent controls.
Transparency {g}{u} (During your upkeep pay {g}{u} and reveal this card from your hand to continue play with it revealed. You may cast this card for {g}{u} while it is revealed.)
2/2
 U 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Seize Production, add {r}{r}{r}. Until end of turn, you don’t lose this mana as steps and phases end.
{3}{r}, Discard Seize Production: Create two 1/1 red Rebel creature tokens.
 U 
Creature – Angel Advisor
Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn.
3/3
 U 
Enchantment
When Belletristic Pyre enters the battlefield, discard any number of cards. Then draw that many cards.
Whenever a player discards one or more cards, you may pay {r}. When you do, Belletristic Pyre deals that much damage to target creature or planeswalker.
First they purge the works that speak of dissent, later they purge the people.
 C 
Creature – Ogre Rebel
When Chainbreaker Ogre enters the battlefield, destroy up to one target artifact.
3/2
 C 
Creature – Human Advisor
{u}, {t}: Draw a card, then discard a card.
Not everyone opposing the government takes to the street.
2/1
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 C 
Creature – Human Rogue
{b}, Discard a card: Benefer's Orphan gains indestructible until end of turn.
The offspring of quieted rabble rousers learn from their adoptive mother the tricks to survive until the day of their vengeance.
1/1
 C 
Land
Fortified Checkpoint enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}, {t}, Sacrifice Fortified Checkpoint: Draw a card.
 C 
Sorcery
Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker.
• Destroy target artifact or land.
The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
 C 
Sorcery
Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
 C 
Creature – Human Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
 C 
Creature – Human Citizen
When Favored Citizen dies, create a 2/2 white Human Knight creature token with vigilance.
1/1
 C 
Land
Botanical Plaza enters the battlefield tapped.
{t}: Add {g} or {w}.
{2}{g}{w}, {t}, Sacrifice Botanical Plaza: Draw a card.
 C 
Creature – Human Rebel
{b/r}, Exile a card named Desolate Anarchist from your graveyard: Desolate Anarchist deals 3 damage to target creature.
We celebrate as heroes today the martyrs of tomorrow.
1/2
 T 
Token Creature – Knight
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

District Adjudicator (rare)
Seize Production (uncommon)
Silverwing Arbiter (uncommon)
Belletristic Pyre (uncommon)
Chainbreaker Ogre (common)
Dissenting Scholar (common)
Sentinel Wurm (common)
Benefer's Orphan (common)
Fortified Checkpoint (common)
Put to the Torch (common)
Sudden Riot (common)
Nightwatch Captain (common)
Favored Citizen (common)
Botanical Plaza (common)
Desolate Anarchist (common)
Knight (token)