[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return up to two target creature cards with mana value 3 or less from your graveyard to your hand.
Rodric looked into the eyes of the new recruits. Remembering the guards they are replacing his heart hardened.
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Whenever you pay a transparency cost, create a 3/3 green and blue Ooze creature token.
3/3
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Whenever you draw your second card each turn, Ogre Coalhauler deals 1 damage to any target.
When the miners strike, they have the haulers on their side.
3/2
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Choose one or both —
• Return target creature card that was buried this turn from your graveyard to the battlefield. • Return target creature card from your graveyard to your hand. At times corpsehaulers smuggle insurgents feigning death out of the scenes of their crimes.
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As an additional cost to cast Bloom from Blood, sacrifice a creature.
Draw three cards. The druids of the Devotion of Orsalath practice their defiance in their own small way, cultivating memorial gardens in the places of violence past.
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When Grassroots Druid dies, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"If you care about the people, you care about the land."
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Messenger Drake dies, draw a card. Insurgents' notes tied to pidgeons and rodents frequently become intercepted and leaked to the authorities. Administrative dispatches by the government rarely suffer that problem.
3/3
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Whenever a player casts a white spell, create a 0/2 Citizen creature token that is all colors with "
, , Sacrifice this creature: Draw a card."2/1
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Target opponent exiles two cards from their hand and the top two cards of their library. Scry 2.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.) |
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay
.2/2
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Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
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As an additional cost to cast this spell, discard a card.
Coal Blast deals 3 damage to any target. Draw a card. Dwarves prefer slow meticulous work, but if pressed they'll improvise just as well.
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Proclamation Court enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Proclamation Court: Draw a card. |
Whenever a player discards a card, you may gain 1 life.
1/1
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Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Refill the Ranks
(common, foil)
Clairvoyant Ooze
(rare)
Ogre Coalhauler
(uncommon)
Dead or Alive
(uncommon)
Bloom from Blood
(uncommon)
Grassroots Druid
(common)
Messenger Drake
(common)
Favored Innkeeper
(common)
Expurgate
(common)
Vicious Guardsman
(common)
Stir the Crowd
(common)
Coal Blast
(common)
Proclamation Court
(common)
Confessor
(common)
Taken in the Night
(common)
Knight
(token)






, Sacrifice this creature: Draw a card."