[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Rogue
Whenever an opponent discards a card or a creature an opponent controls dies, scry 1.
She keeps her eye open for law keepers entering the alley, but her eyes see far more than that and her whispers are heard by hidden masters.
2/1
 
 R 
Creature – Angel
Flying, vigilance
No more than one creature can attack you each combat.
4/4
 U 
Creature – Human Advisor
When Quiethouse Interrogator enters the battlefield, name a card. Target player reveals their hand and discards all cards with that name, then discards a card.
The building got its name from the permanent soundproof enchantment covering the whole premise.
2/2
 U 
Enchantment
When Propaganda Poster enters the battlefield, choose a player.
All spells that player casts cost {1} more to cast.
"The eye that is drawn on the poster is more than just a picture"
 U 
Creature – Human Rebel
War-Zheng Rider can't be blocked by more than one creature.
Tap an untapped creature you control: War-Zheng Rider gets +1/+1 until end of turn.
3/3
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand.
"I know what they are planning. Come with me and I'll keep you safe... for now."
1/2
 C 
Creature – Human Druid
When Grassroots Druid dies, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"If you care about the people, you care about the land."
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When Interrogation enters the battlefield, look at enchanted creature's controller's hand.
 C 
Creature – Human Cleric
Whenever a player discards a card, you may gain 1 life.
1/1
 C 
Sorcery
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Untimely Demise, destroy target creature.
 C 
Land
Tramway Station enters the battlefield tapped.
{t}: Add {b} or {r}.
{2}{b}{r}, {t}, Sacrifice Tramway Station: Draw a card.
 C 
Creature – Dwarf Warrior
When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
 C 
Artifact Creature – Drone
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}: Look at the top five cards of target player's library.
2/2
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 T 
Token Creature – Rebel
1/1

Blackmarket Lookout (common, foil)
Angelic Peacekeeper (rare)
Quiethouse Interrogator (uncommon)
Propaganda Poster (uncommon)
War-Zheng Rider (uncommon)
Conspiracy Theorist (common)
Grassroots Druid (common)
Interrogation (common)
Confessor (common)
Mob Justice (common)
Untimely Demise (common)
Tramway Station (common)
Amnesith Hauler (common)
Vision Drone (common)
Sentinel Wurm (common)
Rebel (token)