Aliens: Mechanics
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Mechanics |
Toxic 2:
When a player blocks or targets ~ they lose 2 life.
Used on 5 cards:
Exviscerator, Alien Drone, Alien Warrior, Alien Queen, Ravening Scuttler
Representation of acid blood
Survivor:
if damage would be dealt to this creature, you may have it dealt to another creature you control instead
Used on 3 cards:
Too Cute to Die, Last Marine Standing, Loyal Android
Squad:
When this attacks, if you control another soldier, it gets +PARAM1/+0 until end of turn. When this blocks, if you control another soldier, it gets +0/+PARAM1 until end of turn.
Used on 4 cards:
Last Marine Standing, Assault Marine, Platoon Medic, Heavy Marine
Trade:
PARAM1, Discard this card: Look at the top X cards of your library, put one of them into your hand, and the rest on the bottom in any order.
Used on 1 cards:
Corporate Procurement
Research:
: Exile this card from your hand facedown. As long as its exiled, you may cast it. Put a +1/+1 counter on it at the beginning of your upkeep.
Used on 1 cards:
Tractor Beam

In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".