Aliens

Aliens by Jack V

47 cards in Multiverse

47 with no rarity

2 colourless, 7 white, 4 blue, 11 black,
12 red, 2 green, 4 multicolour, 5 artifact

50 comments total

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Mechanics

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2 comments
last 2017-11-06 21:53:15 by Jack V
Creature – Human Soldier
Survivor (if damage would be dealt to this creature, you may have it dealt to another creature you control instead)
Squad 1 (When this attacks, if you control another soldier, it gets +1/+0 until end of turn. When this blocks, if you control another soldier, it gets +0/+1 until end of turn.)
2/2
Instant
Return target creature card from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
4 comments
last 2017-11-06 13:31:20 by Jack V
Creature – Human Advisor
Whenever a creature enter the battlefield under your control you may pay {2}. If you do, draw a card.
Sorcery
Look at the top three cards of your library. You may reveal any number of creature cards from them and put them into your hand. Put the rest on the bottom of your library in any order.
1 comment
2017-11-02 17:28:01 by Jack V

Recent comments: (all recent activity)
On Aliens:

Huh, I'd completely forgotten this. I still like most of the ideas more than I'd expected to, although I've not tested how they'll play.

On Marine Deck:

Mana costs need a lot of moving around

On Marine Deck:
On Not Quite Dead:

Ah yes, I forgot Goryo's Vengeance. I agree with the cost comments.

I'm guessing exile is a safety precaution against an infinite loop of a biggish creature that recurs an instant. I think it would usually be prudent but I'm designing a specific precon deck so I think I won't bother, I'll have the simpler version.

Returning the creature the turn it died makes sense, but I don't really like it as usually creatures die during combat in which case it's useful.

On Not Quite Dead:

Simplified Goryo's Vengeance. I don't see a problem with removing the Legendary rider and Splice onto Arcane at the same time. The Vengeance seems to infer that this could cost {1}{b}? Don't need to, though. Three mana seems fine. Is the exile part important?

On Not Quite Dead:

"Return target creature that shares a name with a creature that died this turn from the graveyard to the battlefield. It gains Haste." ?

On Not Quite Dead:

I was originally thinking something like regenerate, but I realised this could fit better.

It's almost never printed, I guess to avoid reanimation shenanigans. Or did I just screw up my search? But in a precon deck there won't be any Emrakuls to return.

In many ways it would fit the flavour better if it only worked on a newly-dead creature. Maybe I should revert to regenerate. Except that ideally it wouldn't save it permanently? Something like, "Regenerate target creature. It gets +2/+0. Sacrifice it and the next-but-one end-step" but that's obviously v fiddly.

On Taxonomical Study:

Hm. I like the concept, but is it too swingy if you get 0 or 3?

Still making more G cards, but may switch out to another corporate/science colour, or add mana fixing (gold tokens would be appropriate) and make it multi color deck.

On Nuke Them From Orbit:

Wait, I'm sure I created this card but I can't find it now. It's the one I was most excited to make :)

Key points, I wasn't sure about the mechanic. I like damage more than wrath because it lets survivor and shuttles survive.

Although "destroy all creatures without flying" would be an interesting way to do a RW card.

On Flamethrower Troop:

Or maybe, "when this becomes blocked, it deals 1 damage to each blocking creature"?

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