Disney World: Comments

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Skeleton

The premise for the set is certainly there.

The 'wish' mechanic doesn't inspire me. Without the hacks to know what the top card of your library is, I think the guess most of the time will be 'land'.

How do you feel about using this:

http://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/775654-wish-mechanic

There's a custom set or two running with this mechanic. I know it's djinn flavored, but I would think that as a plus rather than a negative. Also, Aladdin?
I mean, using that name for your kind of a mechanic would a huge loss IMO when this could exist instead.

That's a great mechanic as well. Definitely will keep that in mind if I ever come back to it, but the downside with that mechanic is that there's no way to build around the mechanic other than including 1-3 good cards with Wish in your deck and just drafting around everything else - it doesn't really add any archetypes to drafting. It's just kicker for spells. I might do something like

>...make a wish. If you do, [EFFECT] (Get a wish counter. If you have more than three wish counters, you lose the game.)

That way you could play around wish getting more wishes by removing counters from yourself in {b} and {u} maybe. Or you could Rules Lawyer yourself to avoid the game loss state-based effect in Un-constructed...

I'd also avoid sorcery/instant spells with wish and put them on tap abilities or ETB effects, so you don't run into the issue of making strictly-better spells without a tradeoff.

I like the flavor, but it seems a bit tricky to make into an actual mechanic since the conditions for the wish would all be different. "When creature gains X keyword" or "When you reach X threshold in hand/graveyard/library" or "When a creature is destroyed/exiled/returned to hand/etc" are all fine thresholds, but there won't really be a way to build around any of them unless multiple cards share the same/similar wish conditions.

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