Rise of the Runelords: Virtual Booster

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Mechanics | Skeleton | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
Whenever Freezemaw Dragon attacks, tap up to three target creatures. Those creatures don't untap during their controller's next untap step.
4/4
 U 
Sorcery
 U 
Sorcery
Put X 1/1 red Goblin creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
 U 
Creature – Human Druid
 C 
Creature
 C 
Creature – Golem
 C 
Artifact
 C 
Creature
 C 
Creature
 C 
Creature – Goblin
 C 
Creature – Faerie
Amid a haze of queerly refracting light and the delicate song of a million rhythmically flapping butterfl y wings hovers a tiny lumi- nous figure. Beautifully androgynous with long, sharply pointed ears and transparent wings that split the light into countless tiny rainbows, the fairylike creature flits in the air, obviously unfet- tered by the physical laws of this world.
 C 
Creature
 C 
Creature
 C 
Sorcery
Choose a creature you control. It deals damage equal to its power to target tapped creature.
“Sneak up on the man at night; if he can’t see you, he can’t fight!”
Plains
 
 B 
Basic Land – Plains

Freezemaw Dragon (rare)
Ritual of Stardust (uncommon)
Goblin Raid (uncommon)
Shoanti Druid (uncommon)
Lamia Cleric (common)
Armored Clay Golem (common)
The Seven Scrolls (common)
Dwarf Prisoner (common)
Sandpoint Watchman (common)
Goblin Commando (common)
Lyrakien (common)
Thassilonian Thaumaturge (common)
Night Wyvern (common)
Sneaky Goblin (common)
Plains (basic)