Rise of the Runelords: Virtual Booster
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Mechanics | Skeleton | Flavor |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Equipped creature gets +2/-2 and has protection from blue.
Whenever equipped creature deals combat damage to a player, destroy target artifact or enchantment. Equip ![]() |
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Whenever Skinsaw Cultist becomes tapped, put a token that's a copy of Skinsaw Cultist onto the battlefield tapped.
2/2
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Confer (As you cast this spell, you may tap two untapped creatures you control that share a color with it. If you do, it enters the battlefield with two +1/+1 counters on it.)
First Strike 2/1
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Vorka is a notorious goblin cannibal who lives in the Brinestump marsh, a “hero” mostly to goblins other than the Licktoad tribe.
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This towering muscular giant’s skin is nearly black in color, as if made from pitted iron and then etched with countless complex runes. As the creature moves, the runes flash and ripple, glowing from the strange internal fires that burn within it. The giant wears ornate armor with a grimacing full helm, and wields an immense sword that looks big enough to bisect a house.
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The thing in the corner of the attic resembles an emaciated child. It is a gray, forgotten remnant with cobwebs and dust covering the leering, fox skull that serves as its head. In tiny, claw-like hands it grasps a stuffed child’s toy—a ratty dolly with pins in its eyes. Worse are the voices, the calling whispers that haunt the air, filling it with nursery rhymes, sobbing, and laughing at the same time, as if the air around the creature were alive with lost invisible children.
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This tall, emaciated creature has pale skin stretched taut over bones that seem to push outward and threaten to split the flesh. Its head resembles that of a monstrous elk, but with deeply inset eyes gleaming with a feral, hungry light, and tattered, bloody lips that part to reveal jagged broken teeth. Humanoid in basic shape, the creature’s legs end not in feet but in blackened, charred stumps.
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A fearsome chittering heralds the approach of this morbid monstrosity. A giant headless scorpion-like thing of blackened bone and chitin rounds the corner ahead, scuttling along the wall as its two pincers snap ominously. A long grisly tail composed of dozens of chattering skulls arches up over its back. Some of the skulls are ancient and bleached white, while others are recent trophies still shrouded in rotting cheeks, their jellied eyes rolling madly in their sockets. A curved bony tip protrudes from the last skull of its tail, its deadly point smeared with poison.
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Choose a creature you control. It deals damage equal to its power to target tapped creature.
“Sneak up on the man at night; if he can’t see you, he can’t fight!”
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Gains flash when opponents' creatures are all tapped?
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99Jealous Runesword
(rare)
Shoanti Druid
(uncommon)
Skinsaw Cultist
(uncommon)
Conferrable First Striker
(uncommon)
Graul Brawler
(common)
Jotunblood Hill Giant
(common)
Vorka
(common)
Rune Giant
(common)
Attic Whisperer
(common)
Wendigo
(common)
Skull Ripper
(common)
Sneaky Goblin
(common)
Closet Goblin
(common)
Sihedron Medallion
(common)
Plains
(basic)