Rise of the Runelords
Rise of the Runelords by Benjamin Draper
218 cards in Multiverse
174 commons, 9 uncommons, 31 rares, 4 mythics
131 colourless, 2 white, 8 blue, 6 black, 15 red,
12 green, 6 multicolour, 3 hybrid, 23 artifact, 12 land
10 comments total
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Mechanics | Skeleton | Flavor |
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Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Put X 1/1 red Goblin creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Goblin Warchanter can't be blocked except by two or more creatures.
Other Goblin creatures you control get +1/+1 can't be blocked except by two or more creatures.
Other Goblin creatures you control get +1/+1 can't be blocked except by two or more creatures.
“Goblin voice spread goblin song. Sing so loud you can’t be wrong!”
2/2
: Draw a card, then discard a card at random.
“Sing words out and you’ll do well. Write them down—you’ll go to Hell!”
1/1
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Cardname should be short enough to allow room for flavor text.
Life gain spell
Some sort of harvest card.
Activates to become a creature?
Haha! The flavor text for most of the cards in this set is just a reminder to me of what I'm looking for in mechanics. This card will very likely contain no flavor text.
So it's Synod Sanctum crossed with Carnage Altar. With an entire card's worth of flavour text.
Not sure of wording.
Reprint.
Should tie mechanically to Sin of Greed.
Meant to evoke the ever-growing cult, while subtly working with Convene.