Turmoil of Zynai: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Counter target activated or triggered ability.
"Not now, please. I'm trying to think."
- Kolais, Arkvel philosopher |
Deepcore Tunnel enters the battlefield tapped.
: Add to your mana pool. , : Tap up to two target creatures. They gain camouflage until your next turn. (They have hexproof as long as they're tapped.) |
Ruined Kingdom enters the battlefield tapped.
: Add or to your mana pool. If a creature died this turn, you may instead add or to your mana pool. |
, : Restless Revenant gets +1/+1 until end of turn.
2/2
|
Frenetic (You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose target creature you control. Whenever that creature deals combat damage to a player this turn, draw a card. |
Frenetic (You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose two target lands. For each, its controller sacrifices it, then adds two mana of any color that land could produce to his or her mana pool. |
Trample
"Send up the behemoths. Those flimsy Juntya shields won't last a minute."
- Retre, Tektos general 5/4
|
Haste
, : Untap all creatures that attacked this turn. After this phase, there is an additional combat phase. Activate this ability only during the first combat phase of your turn. 3/3
|
Enchant creature
Enchanted creature loses defender and can't have or gain defender. |
Frenetic (You may cast this spell for its frenetic cost if you choose its targets at random.)
Destroy target creature you don't control. |
Enchant creature
Enchanted creature has defender. "And where do you think you're going?"
- Hydar, king of the Arkvel |
Moonrise Observatory enters the battlefield tapped.
: Add to your mana pool. , : You get , then you may pay . If you do, search your library for a noncreature, nonland card and put it into your hand. Shuffle your library afterwards. |
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card. |
Sentinel Spirit has flying as long as you control an artifact.
, Pay , , or : Destroy target creature blocked by Sentinel Spirit. 0/2
|
Epkan's Leap enters the battlefield tapped.
: Add to your mana pool. , : Target creature chosen at random gets +X/+0 until end of turn. |
Stifle
(common)
Deepcore Tunnel
(rare)
Ruined Kingdom
(uncommon)
Restless Revenant
(common)
Thoughtscrabble
(common)
Earth Rupture
(rare)
Battering Behemoth
(common)
Ahnkel, the Tireless
(rare)
Provocation
(common)
Soulspike
(uncommon)
Intimidation
(common)
Moonrise Observatory
(rare)
Remand
(uncommon)
Sentinel Spirit
(common)
Epkan's Leap
(rare)