Turmoil of Zynai: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{u}
 
 C 
Instant
Counter target activated or triggered ability.
"Not now, please. I'm trying to think."
- Kolais, Arkvel philosopher
 R 
Legendary Land
Deepcore Tunnel enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{4}, {t}: Tap up to two target creatures. They gain camouflage until your next turn. (They have hexproof as long as they're tapped.)
 U 
Land
Ruined Kingdom enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool. If a creature died this turn, you may instead add {u} or {r} to your mana pool.
 C 
Creature – Zombie
{1}{r}, {q}: Restless Revenant gets +1/+1 until end of turn.
2/2
 C 
Sorcery
Frenetic {u} (You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose target creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
 R 
Sorcery
Frenetic {1}{g}{g} (You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose two target lands. For each, its controller sacrifices it, then adds two mana of any color that land could produce to his or her mana pool.
 C 
Creature – Lizard Beast
Trample
"Send up the behemoths. Those flimsy Juntya shields won't last a minute."
- Retre, Tektos general
5/4
 R 
Legendary Creature – Goblin Berserker
Haste
{5}{r}{r}, {q}: Untap all creatures that attacked this turn. After this phase, there is an additional combat phase. Activate this ability only during the first combat phase of your turn.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses defender and can't have or gain defender.
 U 
Sorcery
Frenetic {1}{b} (You may cast this spell for its frenetic cost if you choose its targets at random.)
Destroy target creature you don't control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has defender.
"And where do you think you're going?"
- Hydar, king of the Arkvel
 R 
Legendary Land
Moonrise Observatory enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{2}, {t}: You get {e}{e}, then you may pay {e}{e}{e}{e}{e}{e}. If you do, search your library for a noncreature, nonland card and put it into your hand. Shuffle your library afterwards.
{1}{u}
 
 U 
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
 C 
Creature
Sentinel Spirit has flying as long as you control an artifact.
{t}, Pay {u}, {b}, or {r}: Destroy target creature blocked by Sentinel Spirit.
0/2
 R 
Legendary Land
Epkan's Leap enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{x}, {t}: Target creature chosen at random gets +X/+0 until end of turn.

Stifle (common)
Deepcore Tunnel (rare)
Ruined Kingdom (uncommon)
Restless Revenant (common)
Thoughtscrabble (common)
Earth Rupture (rare)
Battering Behemoth (common)
Ahnkel, the Tireless (rare)
Provocation (common)
Soulspike (uncommon)
Intimidation (common)
Moonrise Observatory (rare)
Remand (uncommon)
Sentinel Spirit (common)
Epkan's Leap (rare)