Roshar: Virtual Booster

Roshar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Draft Archetypes | Worldbuilding | Key topics | Characters
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{1}{u}
 
 R 
Legendary Creature – Human
When Renarin enters the battlefield, scry 2.

{t}: Choose a card name, then reveal the bottom card of your library. If it is the named card, put it into your hand.
1/3
 U 
Creature
Whenever any number of cards would be put into an opponent's graveyard from their library, that many cards plus two are put into that opponent's graveyard from their library instead.
1/3
 U 
Creature – Beast
Exile a card from your graveyard: Chasm Scavenger gets +1/+1 until end of turn.
2/2
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +3/-3.
 C 
Creature – Human
{t}: Add {u}.
0/2
 C 
Creature – Human Soldier
Menace

Thrill – Whenever a creature dealt damage by Veden Borderguard this turn dies, that creature’s controller puts the top three cards of their library into their graveyard.
4/2
 C 
Creature – Beast
When Whitespine enters the battlefield, create a 1/1 white Soldier creature token.
6/5
 C 
Creature – Human Rogue
When Ghostblood Saboteur enters the battlefield, look at the top three cards of target player's library. Put two of those cards into their owner's graveyard and the rest on top of that player's library.
2/1
 C 
Instant
Target creature gets +3/+0 and gains trample until end of turn

{1}{u}, Exile Strength Before Weakness from your graveyard: Target creature gets -3/-0 until end of turn.
 C 
Instant
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)

Boulderwhip deals 2 damage to any target.
 C 
Creature – Human Rogue
Thrill — Whenever a creature dealt damage by Gang of Thieves this turn dies, that creature's controller discards a card.
5/5
 C 
Sorcery
Draw a card, then choose one —

• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Windspren from your graveyard targeting that permanent.)
 C 
Creature – Human
As an additional cost to cast Daring Bridgeman, put the top three cards of your library into your graveyard.

Spells that target Daring Bridgeman cost {1} less to cast.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Human
0/1

Renarin (rare)
Devotee of the Diagram (uncommon)
Chasm Scavenger (uncommon)
Ashertmarn's Influence (uncommon)
Reshi Native (common)
Veden Borderguard (common)
Whitespine (common)
Ghostblood Saboteur (common)
Strength Before Weakness (common)
Boulderwhip (common)
Gang of Thieves (common)
Meditation (common)
Windspren (common)
Daring Bridgeman (common)
Plains (basic)
Human (token)