Roshar: Virtual Booster

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Mechanics | Skeleton | Draft Archetypes | Worldbuilding | Key topics | Characters
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human
When Brightlord Amaram enters the battlefield, create a 1/1 white Soldier creature token.

{w}{b}, Sacrifice a creature: Draw a card and lose 1 life.
2/2
 U 
Enchantment
As an additional cost to cast Return to Damnation, sacrifice a creature.

When Return to Damnation enters the battlefield, exile another target nonland permanent until Return to Damnation leaves the battlefield.
 U 
Creature
{7}{g}: Put three +1/+1 counters on Green Invoker.
3/3
 U 
Sorcery
Return target creature card from a graveyard to the battlefield under your control.
{1}{b}
 
 C 
Creature – Eel
{2}{r}, Exile Khornak from your graveyard: Discard a card, then draw a card.
2/1
 C 
Tribal Instant – Parsh
Target creature gets +1/+0 and gains first strike until end of turn.

Parshcycling {3} ({3}, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature
Haste (This creature can attack and {t} as soon as it comes under your control.)
4/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Windspren from your graveyard targeting that permanent.)
 C 
Instant
Target creature gains double strike until end of turn. If an ability of that creature triggers this turn, it triggers an additional time.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Angerspren from your graveyard targeting that permanent.)
 C 
Creature – Human
As an additional cost to cast Daring Bridgeman, put the top three cards of your library into your graveyard.

Spells that target Daring Bridgeman cost {1} less to cast.
2/2
 C 
Creature – Beast
Reach

{2}{r}, Exile Roion Archers from your graveyard: Roion Archers deals 3 damage to target creature with flying.
2/4
 C 
Creature – Beast
When Whitespine enters the battlefield, create a 1/1 white Soldier creature token.
6/5
 C 
Instant
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)

Counter target spell unless its controller pays {2}.
Illus. Fire Emblem: Radiant Dawn
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Rogue
Deathtouch
1/1

Brightlord Amaram (rare)
Return to Damnation (uncommon)
Green Invoker (uncommon)
Begin Again (uncommon)
Khornak (common)
Rhythm of Fury (common)
Blackthorn's Elite (common)
Windspren (common)
Zealotry (common)
Angerspren (common)
Daring Bridgeman (common)
Roion Archers (common)
Whitespine (common)
Change of Winds (common)
Mountain (basic)
Rogue (token)