Roshar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Shardbearer enters the battlefield, it deals 1 damage to each creature you don't control.
Thrill — Whenever a creature dealt damage by Shardbearer this turn dies, Shardbearer deals 3 damage to that creature's controller. 5/3
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Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
You gain control of target creature until end of turn. Untap it. It gains haste and cannot be blocked this turn. "In most interactions, this thing we call power--authority--exists only as it is perceived."
--Jasnah, to Shallan |
Holy Enclave enters the battlefield tapped.
: Add or .
![]() , , Sacrifice Holy Enclave: Create two 1/1 white Soldier creature tokens. |
, Sacrifice a creature: Target creature gains your choice of flying, first strike, vigilance, or lifelink until end of turn.1/1
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0/5
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When Manic Vandal enters the battlefield, destroy target artifact.
As the centuries passed, Ash began to exhibit some destructive criticism.
2/2
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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Thrill — Whenever a creature dealt damage by Gang of Thieves this turn dies, that creature's controller discards a card.
5/5
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Flying
When Windrunner Squire enters the battlefield, create a 1/1 white Soldier creature token. 3/3
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When Whitespine enters the battlefield, create a 1/1 white Soldier creature token.
6/5
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When Restares' Zealot enters the battlefield, target player puts the top four cards of their library into their graveyard.
1/1
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Smokeform Intruder can't be blocked if you've played or cycled a Parsh card this turn.
Parshcycling ( , Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)2/1
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As an additional cost to cast Chasm Undergrowth, put the top three cards of your library into your graveyard.
Chasm Undergrowth enters the battlefield with a +1/+1 counter for each creature card in your graveyard. 1/1
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Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
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0/1
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Shardbearer
(rare)
Power of Perception
(uncommon)
Holy Enclave
(uncommon)
Battlefield Messenger
(uncommon)
Domesticated Chull
(common)
Manic Vandal
(common)
Dun Spheres
(common)
Gang of Thieves
(common)
Windrunner Squire
(common)
Whitespine
(common)
Restares' Zealot
(common)
Smokeform Intruder
(common)
Chasm Undergrowth
(common)
Hunting Expedition
(common)
Plains
(basic)
Human
(token)


: Add
or
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, Sacrifice a creature: Target creature gains your choice of flying, first strike, vigilance, or lifelink until end of turn.


