Roshar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +3/+0 and has first strike.
At the end of combat on your turn, if equipped creature attacked this turn, you may pay ![]() ![]() . If you do, untap all creatures you control and there is another combat phase after this one.
Equip ![]() |
Rhythm of Fury deals 5 damage to target player.
Parshcycling ( , Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.) |
Deathtouch
Other creatures you control have deathtouch. 1/1
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Enchant creature
When enchanted creature attacks, it get +4/+4 and gains menace until end of turn. Sacrifice it at end of combat. Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Yelig-Nar's Influence from your graveyard targeting that permanent.) |
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Thrill – Whenever a creature dealt damage by Alethi Bloodseeker this turn dies, you may discard a card. If you do, draw a card.
2/3
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As an additional cost to cast Harrow*, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. |
Draw two cards.
![]() , Exile Frantic Research from your graveyard: Each player discards a card. Activate this ability only as a sorcery. |
![]() : Put a +1/+1 counter on Hasper Swarm.2/2
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Haste (This creature can attack and
as soon as it comes under your control.)4/4
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Create a 1/1 white Cleric token with lifelink.
![]() , Exile Life Before Death from your graveyard: Create a 1/1 black Rogue creature token with deathtouch. Activate this ability only as a sorcery. |
Target creature gains double strike until end of turn. If an ability of that creature triggers this turn, it triggers an additional time.
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As an additional cost to cast Chasm Duty, put the top three cards of your library into your graveyard.
Return a creature card from your graveyard to your hand. |
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Thrill — Whenever a creature dealt damage by Gang of Thieves this turn dies, that creature's controller discards a card.
5/5
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When Whitespine enters the battlefield, create a 1/1 white Soldier creature token.
6/5
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1/1
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Oathbringer
(mythic)
Rhythm of Fury
(uncommon)
Ardent Ghostblood
(uncommon)
Yelig-Nar's Influence
(uncommon)
Alethi Bloodseeker
(common)
Harrow*
(common)
Frantic Research
(common)
Hasper Swarm
(common)
Blackthorn's Elite
(common)
Life Before Death
(common)
Zealotry
(common)
Chasm Duty
(common)
Gang of Thieves
(common)
Whitespine
(common)
Swamp
(basic)
Soldier
(token)




as soon as it comes under your control.)
