Roshar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human
As an additional cost to cast Daring Bridgeman, put the top three cards of your library into your graveyard.

Spells that target Daring Bridgeman cost {1} less to cast.
2/2
 
 M 
Legendary Creature – Human Advisor
You may cast either side of this card.
*
 U 
Tribal Land – Parsh
{t}: Add {1} to your mana pool.

Parshcycling {3} ({3}, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
 U 
Enchantment
Creatures you control get +1/+1.

At the beginning of your upkeep, sacrifice a creature or sacrifice Sins of the Hierocracy.
 U 
Creature – Human Assassin
Deathtouch

Other creatures you control have deathtouch.
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Exhaustionspren from your graveyard targeting that permanent.)
 C 
Instant
Target creature gains double strike until end of turn. If an ability of that creature triggers this turn, it triggers an additional time.
 C 
Creature – Human Rogue
Thrill — Whenever a creature dealt damage by Gang of Thieves this turn dies, that creature's controller discards a card.
5/5
 C 
Creature – Parsh Warrior
Vigilance

Parshcycling {3} ({3}, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
4/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack, block, or be sacrificed.
 C 
Sorcery
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)

Discard a card, then draw two cards.
 C 
Artifact – Equipment
Equipped creature gets +2/+2.

Equip — Sacrifice a permanent.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets -1/-1.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Rotspren from your graveyard targeting that permanent.)
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Angerspren from your graveyard targeting that permanent.)
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Human
0/1

Daring Bridgeman (common, foil)
The King's Wit (mythic)
Narak Homestead (uncommon)
Sins of the Hierocracy (uncommon)
Ardent Ghostblood (uncommon)
Exhaustionspren (common)
Zealotry (common)
Gang of Thieves (common)
Listener Sentinels (common)
Indefinite Detention (common)
Visions of Honor (common)
Scavenged Gear (common)
Rotspren (common)
Angerspren (common)
Plains (basic)
Human (token)