Roshar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Rogue
Whenever one or more cards are put into an opponent's graveyard from anywhere, put a +1/+1 counter on Mraize of the Ghostbloods.

{t}, Sacrifice Mraize of the Ghostbloods: Target player puts the top X cards of their library into their graveyard, where X is Mraize of the Ghostbloods's power. That player draws a card.
1/1
 U 
Land
School of Storms enters the battlefield tapped.

{t}: Add {g} or {u}.

{g}{u}, {t}, Sacrifice School of Storms: Untap all lands you control.
 U 
Creature – Parsh
{t}: Discard a card, then draw a card.

Parshcycling {3} ({3}, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
1/1
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +3/-3.
 C 
Instant
Target creature you control deals damage equal to its power to another target creature.
 C 
Artifact
{t}: Add one mana of any color.

{2}, {t}: Add two mana of any color.
 C 
Sorcery
Target player discards two cards.

{2}{g}, Exile Horrifying Revelation from your graveyard: Shuffle target card from a graveyard into its owner's library.
{2}{g}
 
 C 
Instant
As an additional cost to cast Harrow*, sacrifice a land.

Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Angerspren from your graveyard targeting that permanent.)
 C 
Creature
4/5
 C 
Creature – Human Soldier
{w}, {t}: Prevent the next 2 damage that would be dealt to another target creature this turn.
1/3
 C 
Tribal Instant – Parsh
Target creature gains hexproof until end of turn.

Parshcycling {3} ({3}, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Human Rogue
When Ghostblood Saboteur enters the battlefield, look at the top three cards of target player's library. Put two of those cards into their owner's graveyard and the rest on top of that player's library.
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack, block, or be sacrificed.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Cleric
Lifelink
1/1

Mraize of the Ghostbloods (rare)
School of Storms (uncommon)
Parsh Looter (uncommon)
Ashertmarn's Influence (uncommon)
Fall of the Hammer* (common)
Infused Spheres (common)
Horrifying Revelation (common)
Harrow* (common)
Angerspren (common)
Band of Deserters (common)
Village Surgeon (common)
Rhythm of Resolve (common)
Ghostblood Saboteur (common)
Indefinite Detention (common)
Plains (basic)
Cleric (token)