Roshar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Warrior
At the beginning of your end step, create a 1/1 white Soldier creature token.

Soldiers you control get +1/+1 and have vigilance.
3/3
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Logicspren from your graveyard targeting that permanent.)
 U 
Tribal Sorcery – Parsh
Rhythm of Fury deals 5 damage to target player.

Parshcycling {3} ({3}, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
 U 
Artifact – Equipment
Tap an untapped creature you control: Equipped creature gets +1/+1 until end of turn. If equipped creature is legendary, it gets +2/+2 until end of turn instead.

Equip {1}
{1}{r}
 
 C 
Creature – Crab Turtle
3/1
 C 
Instant
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)

Counter target spell unless its controller pays {2}.
Illus. Fire Emblem: Radiant Dawn
{2}{g}
 
 C 
Instant
As an additional cost to cast Harrow*, sacrifice a land.

Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
 C 
Creature – Crab Plant
{3}{g}: Put a +1/+1 counter on Hasper Swarm.
2/2
 C 
Sorcery
Each player sacrifices a creature.
 C 
Sorcery
Draw a card, then choose one —

• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
 C 
Creature – Human
As an additional cost to cast Daring Bridgeman, put the top three cards of your library into your graveyard.

Spells that target Daring Bridgeman cost {1} less to cast.
2/2
 C 
Creature – Bird
Flying
2/2
 C 
Artifact – Fabrial
When Painrial enters the battlefield, draw a card.

{3}: Put a charge counter on Painrial.

At the beginning of your upkeep, you gain 1 life for each charge counter on Painrial, then remove a charge counter from Painrial.
 C 
Creature – Human Scout
When Thaidakar Scout dies, target player loses 2 life.
1/1
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Cleric
Lifelink
1/1

Dalinar Kholin (rare)
Logicspren (uncommon)
Rhythm of Fury (uncommon)
The Way of Kings (uncommon)
Kurl (common)
Change of Winds (common)
Harrow* (common)
Hasper Swarm (common)
Innocent Blood* (common)
Meditation (common)
Daring Bridgeman (common)
Shin Chicken (common)
Painrial (common)
Thaidakar Scout (common)
Island (basic)
Cleric (token)