Roshar: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Daring Bridgeman, put the top three cards of your library into your graveyard.
Spells that target Daring Bridgeman cost less to cast.2/2
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You may cast either side of this card.
*
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: Add to your mana pool.
Parshcycling ( , Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.) |
Creatures you control get +1/+1.
At the beginning of your upkeep, sacrifice a creature or sacrifice Sins of the Hierocracy. |
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Deathtouch
Other creatures you control have deathtouch. 1/1
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Exhaustionspren from your graveyard targeting that permanent.) |
Target creature gains double strike until end of turn. If an ability of that creature triggers this turn, it triggers an additional time.
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Thrill — Whenever a creature dealt damage by Gang of Thieves this turn dies, that creature's controller discards a card.
5/5
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Vigilance
Parshcycling ( , Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)4/4
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Enchant creature
Enchanted creature can't attack, block, or be sacrificed. |
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)
Discard a card, then draw two cards. |
Equipped creature gets +2/+2.
Equip — Sacrifice a permanent. |
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Enchant creature
Enchanted creature gets -1/-1. Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Rotspren from your graveyard targeting that permanent.) |
Enchant creature
Enchanted creature gets +1/+0 and has haste. Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Angerspren from your graveyard targeting that permanent.) |
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0/1
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Daring Bridgeman
(common, foil)
The King's Wit
(mythic)
Narak Homestead
(uncommon)
Sins of the Hierocracy
(uncommon)
Ardent Ghostblood
(uncommon)
Exhaustionspren
(common)
Zealotry
(common)
Gang of Thieves
(common)
Listener Sentinels
(common)
Indefinite Detention
(common)
Visions of Honor
(common)
Scavenged Gear
(common)
Rotspren
(common)
Angerspren
(common)
Plains
(basic)
Human
(token)



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