Roshar: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Shapeshifter
Aura spells you cast that target
Axies the Collector cost {0} to cast.
3/3
 U 
Creature – Human
Whenever you sacrifice a creature, Vindictive Brightlord gets +2/+2 until end of turn.
2/2
 U 
Creature – Human Soldier
Thrillseeker must be blocked if able.

Thrill — Whenever a creature dealt damage by Thrillseeker this turn dies, exile the top card of your library. Until end of turn, you may play that card.
3/3
 U 
Creature – Human
Whenever Aura Hunter becomes the target of an aura, draw a card.
2/2
 C 
Artifact
Equipped creature has first strike.

As long as equipped creature is a human, it gets +1/+1.

Equip {1}
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets -1/-1.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Rotspren from your graveyard targeting that permanent.)
 C 
Creature – Human
Herdazian Cousin gets +1/+1 for each other creature named Herdazian Cousin that you control or that is in your graveyard.
2/2
 C 
Instant
Target creature gains double strike until end of turn. If an ability of that creature triggers this turn, it triggers an additional time.
 C 
Creature – Human
Eager Duelist must be blocked if able.
2/2
 C 
Instant
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)

Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
 C 
Creature – Parsh Rogue
Smokeform Intruder can't be blocked if you've played or cycled a Parsh card this turn.

Parshcycling {3} ({3}, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
2/1
 C 
Sorcery
Each player sacrifices a creature.
 C 
Instant
Target creature gets +3/+0 and gains trample until end of turn

{1}{u}, Exile Strength Before Weakness from your graveyard: Target creature gets -3/-0 until end of turn.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Lifespren from your graveyard targeting that permanent.)
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Cleric
Lifelink
1/1

Axies the Collector (rare)
Vindictive Brightlord (uncommon)
Thrillseeker (uncommon)
Aura Hunter (uncommon)
Sharpened Pitchfork* (common)
Rotspren (common)
Herdazian Cousin (common)
Zealotry (common)
Eager Duelist (common)
Claim the Skies (common)
Smokeform Intruder (common)
Innocent Blood* (common)
Strength Before Weakness (common)
Lifespren (common)
Forest (basic)
Cleric (token)