Roshar: Virtual Booster

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Mechanics | Skeleton | Draft Archetypes | Worldbuilding | Key topics | Characters
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
{2}{w}{w}, Pay 1 life: Create a 1/1 Cleric creature token with lifelink.

At the beginning of your upkeep, if you have 10 life, seven cards in hand, and control exactly one creature, you win the game.
 U 
Enchantment
As an additional cost to cast Return to Damnation, sacrifice a creature.

When Return to Damnation enters the battlefield, exile another target nonland permanent until Return to Damnation leaves the battlefield.
 U 
Creature – Human Cleric
Whenever one or more cards leave your graveyard, target creature gains indestructible until end of turn.
2/2
 U 
Land
School of Storms enters the battlefield tapped.

{t}: Add {g} or {u}.

{g}{u}, {t}, Sacrifice School of Storms: Untap all lands you control.
 C 
Instant
Target creature gains flying until end of turn.

{w}, Exile Basic Lashing from your graveyard: Tap target creature.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Lifespren from your graveyard targeting that permanent.)
 C 
Sorcery
As an additional cost to cast Chasm Duty, put the top three cards of your library into your graveyard.

Return a creature card from your graveyard to your hand.
{2}{g}
 
 C 
Instant
As an additional cost to cast Harrow*, sacrifice a land.

Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
{1}{r}
 
 C 
Creature – Crab Turtle
3/1
 C 
Creature – Beast
Reach

{2}{r}, Exile Roion Archers from your graveyard: Roion Archers deals 3 damage to target creature with flying.
2/4
 C 
Instant
Highstorm (As an additional cost to cast this spell, you may exile a land card from your graveyard. If you do, copy it. You may choose new targets for the copy.)

Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.

Renew (Whenever a permanent this could enchant enters the battlefield, you may cast Angerspren from your graveyard targeting that permanent.)
 C 
Land
{t}, Sacrifice Evolving Wilds*: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
 C 
Sorcery
Exile target creature or planeswalker and all auras attached to it.
"Justice does not expire."
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Human
0/1

Diagram Agenda (rare)
Return to Damnation (uncommon)
Unknowing Truthwatcher (uncommon)
School of Storms (uncommon)
Basic Lashing (common)
Lifespren (common)
Chasm Duty (common)
Harrow* (common)
Kurl (common)
Roion Archers (common)
Claim the Skies (common)
Angerspren (common)
Evolving Wilds* (common)
Fading of the Light (common)
Swamp (basic)
Human (token)