Roshar by Phopus

328 cards in Multiverse

1 with no rarity, 122 commons, 118 uncommons,
64 rares, 16 mythics, 7 tokens

3 token white, 1 token black, 2 token artifact, 1 token blue, 1 token green, 2 colourless, 54 white,
45 blue, 49 black, 44 red, 50 green, 35 multicolour, 15 artifact, 26 land

170 comments total

Draft set based on The Stormlight Archive

Roshar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Draft Archetypes | Worldbuilding | Key topics | Characters

This is an expansion based on the world of Roshar and the storyline of Brandon Sanderson's The Stormlight Archive. This is a very richly-designed world with a lot of interesting characters and qualities. As such, I think it is a great candidate to make an MTG expansion out of. I know there is another group on this site that has already made one, but really, I'm just doing this for my own enjoyment, so...

Note that this set is being designed specifically for me to proxy and draft as a cube. Each card is meant to be playable in draft and designed for that purpose. As such, complexity will be high, cards may be pushed, and this will be a set for highly-invested players.

Also, color identity is really difficult to figure out for a lot of the characters, and for the set as a whole, so bear with me. On top of that, there are still 7 more books to come out, but I'm not waiting to make this until it's all done. So things may change drastically as books are released.

Cardset comments (5) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Unclaimed Hills (reply):

An uninhabited part of the Frostlands.

On Valley of Truth (reply):

Szeth's home in Shinovar.

On Holy Enclave (reply):

In Valath, capital of Jah Keved.

On Shallow Crypts (reply):

A region of the Frostlands.

On Bronze Palace (reply):

The seat of government in Azimir, capital of Azir.

On School of Storms (reply):

This is a stormwarden school in Kharbranth.

On City of Shadows (reply):

The City of Shadows is Rall Elorim, in Iri.

Recently active cards: (all recent activity)

Legendary Creature – Wizard

When Gandalf the Grey blocks a creature, you may pay {w}{w}{w}. If you do, destroy that creature and transform Gandalf the Grey.
Gandalf the White
Colour indicator W Legendary Creature – Wizard

{t}: Tap target creature.
Legendary Creature – Human
Discard a creature card: Echo gains all abilities of that creature card until end of turn.

Echo {1} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Target creature gets +3/+0 and gains trample until end of turn

{1}{u}, Exile Strength Before Weakness from your graveyard: Target creature gets -3/-0 until end of turn.
last 2020-03-03 00:10:25 by Phopus
Enchantment – Aura
Enchant creature

Enchanted creature can't attack, block, or be sacrificed.
last 2020-03-03 00:05:26 by Phopus
Tribal Instant – Parsh
Target creature gains hexproof until end of turn.

Parshcycling {3} ({3}, Discard this card: Search your library for a Parsh card, reveal it, and put it into your hand. Then shuffle your library.)
last 2020-03-03 00:02:36 by Phopus

Recent comments: (all recent activity)
On Strength Before Weakness:

It's only six lines, which is a lot for a common but does happen several times every set. And this entire set is built around tracking the graveyard. It's definitely something to keep any eye on, but I think that this is fine as is.

On Indefinite Detention:

This templating is based on Mardu Blazebringer, Runaway Carriage, and several others. I think the end step sacrifice is more used for tokens created by another card.

On Rhythm of Resolve:

It would be preferable, but this is based on a book series in which there isn't a good pre-existing creature type for the race this mechanic is based on.

On Strength Before Weakness:

Would be red-flagged for text length and also for adding to board complexity when in your graveyard that also requires tracking graveyard.

On Indefinite Detention:

Play it on Odium's Pawn (ᵔᴥᵔ)

... Oh, it's sacrificed at end of combat... Why are these sacrificed at the end of combat and not at the beginning of the end step as is usually the case?

On Rhythm of Resolve:

I’d be tempted to make parah an existing creature type, like insect or homarid

On Cultivation:

Playtesting showed this as WAY too powerful at 2GG, though I did almost mill out after he "killed" it 3 or 4 times.

On Provoke*:

This was too close in function to Hunting Expedition. It's been cut.

On Rhythm of Fury:

Upgrade Precise Strike to have Parshcycling.

On Spanreed:

Azor's Gateway and Bag of Holding say strictly better Jalum Tome is fine now, though yeah, still not at common.

(All recent activity)
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