Time Spiral 2: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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: Add to your mana pool.
Morbid — : Add or to your mana pool. Activate this ability only if a creature died this turn. |
Bestow
Godshimmer Glade enters the battlefield tapped. : Add to your mana pool. Enchanted creature has ": Add to your mana pool. " |
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
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Soulshift 5
Evoke 3/4
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Graft 3
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/0
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Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Hellbent — As long as you have no cards in hand, Gobhobbler Hatchling gets +1/+0 and has ": Gobhobbler Hatchling gains double strike until end of turn." 1/1
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Extort, Haunt
The creature Orzhov mix n match haunts has extort. 2/2
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Put a -1/-1 counter on target creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) Transmute |
When ~ enters the battlefield, it deals 1 damage to target creature or player.
Evoke Unearth 2/2
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Radiance Battalion — Whenever Boros mix n match and at least two other creatures attack, prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
3/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create a 2/2 white Knight creature token with vigilance, then populate. |
Dredge 2
Scavenge 2/1
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Graft 2
Unearth 0/0
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Flying
Forecast — , Reveal Azorius mix n match from your hand: Detain target creature. (Activate this ability only during your upkeep and only once each turn.) 3/3
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Card78852
(rare)
morbid land
(uncommon)
Godshimmer Glade
(uncommon)
Persistent Evolution
(uncommon)
Card83642
(common)
Simic mix n match
(common)
Gobhobbler Hatchling
(common)
Orzhov mix n match
(common)
Dimir mix n match
(common)
Card78851
(common)
Boros mix n match
(common)
Selesnya mix n match
(common)
Golgari mix n match
(common)
Card78854
(common)
Azorius mix n match
(common)