The Sixth Color: Mechanics

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Mechanics

Awareness: Effects that say this creature can’t block another creature don’t apply. Used on 4 cards: All-Seeing Eye, Blindless Seer, Dreamsource, Hypnophobic Apparition
Focus: At the beginning of your upkeep, target creature gets +1/+1 until end of turn. Used on 6 cards: Energy Adept, Blindless Seer, Entropic Apparation, Flowing Form, Demented Familiar, Pixie Meditators
Dreamwalk: This creature can't be blocked by untapped creatures. Tapped creatures can block it. Used on 5 cards: Astral Ouroboros, Eldritch Escapist, Follower of Figments, Lucid Sleepwalkers, Psychic Embryo
Delusion: When this enters the battlefield, you gain PARAM1ASWORDS life until it leaves the battlefield. Used on 4 cards: Demented Familiar, Enlightened Presence, Naïve Elempath, Psychic Embryo



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".