The Sixth Color: Mechanics
The Sixth Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Awareness:
Effects that say this creature can’t block another creature don’t apply.
Used on 4 cards:
All-Seeing Eye, Blindless Seer, Dreamsource, Hypnophobic Apparition
Focus:
At the beginning of your upkeep, target creature gets +1/+1 until end of turn.
Used on 6 cards:
Energy Adept, Blindless Seer, Entropic Apparation, Flowing Form, Demented Familiar, Pixie Meditators
Dreamwalk:
This creature can't be blocked by untapped creatures. Tapped creatures can block it.
Used on 5 cards:
Astral Ouroboros, Eldritch Escapist, Follower of Figments, Lucid Sleepwalkers, Psychic Embryo
Delusion:
When this enters the battlefield, you gain PARAM1ASWORDS life until it leaves the battlefield.
Used on 4 cards:
Demented Familiar, Enlightened Presence, Naïve Elempath, Psychic Embryo
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".