Darkness Falls: Virtual Booster
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Mechanics | The World of Heret | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Hexproof.
Other creatures you control have hexproof as long as they are tapped. She hides her allies in the forest, waiting to strike out against the Darkness.
1/1
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Haste.
Raze When Geldebren, Lost Village, deals combat damage to a player, that player discards a card. Whenever a player discards a card, Geldebren, Lost Village deals 2 damage to that player. Swallowed by the Darkness, the very town of Geldebran turned against the humans.
5/5
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Raze X, where X is equal to the number of creatures you control with raze.
At the beginning of your end step, if The Darkness is in your graveyard, return it to the battlefield tapped. If the Darkness would be put into your graveyard from anywhere except the battlefield, shuffle it into your library instead. *"Usually light can banish the Darkness, but it seems this Darkness banishes the light."
-Head Priest kelish 3/3
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![]() ![]() The Lightbringers are a sacred order of priests, dedicated to nursing the dying back to life. Their skills have become very useful in recent times.
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![]() ![]() The Lightbringers are a group of priests dedicated to the healing arts. Their talents have become more useful after the Darkness came.
1/1
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When Dark Village enters the battlefield, you may reveal a Demon or Imp card from your hand. If you do not, Dark Village enters the battlefield tapped.
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Assemble (Whenever you cast a spell, you may pay
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Look at the top 4 cards of your library. Put one in your hand, one in your graveyard, and the rest on top of your library in any order.
Trafi ripped through book after book, searching for what he knew was in there somewhere: What the Darkness truly was.
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Whenever a creature dies, create a Pelt artifact token.
Sacrifice a Pelt: Gain 3 life. At the beginning of your end step, if you control 5 or more Pelts, transform The Trapper. 3/4
The Trader's power is equal to the number of Pelts you control.
Whenever a creature dies, create a Pelt artifact token. Sacrifice a Pelt: Exile the top card of your library, you may play that card this turn. Sacrifice two Pelts: Create a 4/4 green Beast creature token with trample. */5
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Haste.
Raze (When this creature enters the battlefield, any player may pay 3 life or discard a card. If no player does, this creature enters the battlefield with an additional +1/+1 counter. ). 1/2
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When Trent, Last Hope, enters the battlefield, create two 1/1 white human soldier tokens.
Human tokens you control get +1/+1 and First Strike. Trent fights to reclaim Geldebran, his childhood home, from the Darkness.
1/4
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Haste. When Lightning Demon enters the battlefield, draw 3 cards, then discard 3 cards.
These creatures increase the speed of the mental ability of those around them – not always a good thing.
1/1
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At the beginning of your upkeep, gain 1 life.
Sacrifice, pay X life: Destroy target creaure with power X or less. |
Destroy target creature unless it's controller pays X life, where X is equal to the power of that creature. If opponent does, instead create X 1/1 Human creature tokens.
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No more cards
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Dareva, Stealthy Ranger
(rare)
Geldebren, Lost Village
(mythic)
The Darkness
(mythic)
Lightbringer
(common)
Lightbringer
(common)
Dark Village
(rare)
Barracks
(common)
Tome Trawl
(uncommon)
The Trapper
(mythic)
Rampaging Demon
(uncommon)
Trent, Last Hope
(mythic)
Lightning Demon
(uncommon)
Bargain with Darkness
(rare)
Surround the Foe
(rare)