New Mirrodin: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Instant
Counter target spell.
Salvage {3} ({3}, Move Recycled Magic from your graveyard to the bottom of your library: Draw a card.)
"Oh, that old spell again?"
-Orgon, Auriok Illusionist
 U 
Enchantment
Legendary creatures you control gain "Sacrifice a creature: Regenerate this creature."
"If it came down to my boys and me, and I had to make the choice? Well, I'd still be eating, I'll tell you that."
-Verger, Auriok Outcast
 C 
Artifact – Equipment
Resourceful (As this artifact enters the battlefield, if it is not a token, put a token copy of it onto the battlefield under your control.)
Equip {2}
If equipped creature would be destroyed, regenerate it and sacrifice Crash Kit.
 R 
Legendary Creature – Human Wizard
{2}: Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.
{2}: Target non-creature artifact is an artifact creature with power and toughness equal to its converted mana cost until end of turn.
"Give me that. You aren't using it right."
5/5
 U 
Enchantment
Bond of Malignity enters the battlefield with a colored ion counter on it.
As long as Bond of Malignity has a black ion counter on it, creatures you control gain lifelink.
As long as Bond of Malignity has a red ion counter on it, creatures you control gain "This creature must be blocked, if able".
 C 
Artifact Creature – Insect
Salvage {3} ({3}, Move Ibok's Toolbox from your graveyard to the bottom of your library: Draw a card.)
"Another wrench? Sure, why not? I had to break another toolbox anyway..."
-Ibok, Neurok Engineer
2/2
 M 
Creature – Avatar
Protection from Instants
{w/u}{w/u}, Reveal Hovering River Avatar in your hand: You get an emblem with "Whenever an Avatar enters the battlefield, sacrifice this emblem and tap target permanent. That permanent doesn't untap during its controller's next untap step."
8/8
{b}{b/r}{b/r}{r}
 
 C 
Creature
First Strike
4/1
 C 
Creature – Merfolk Soldier
When Rootwater Defense enters the battlefield, you may search your library for a card named Rootwater Defense, reveal it, put it into your hand, then shuffle your library.
A deck can have any number of cards named Rootwater Defense.
0/4
 U 
Sorcery
Pyroclasm deals 2 damage to each creature.
"No one? Okay, I'll say it. This land is cursed. Irrigation ditches should not do that."
-Vergen, Mephidross Survivor
 R 
Enchantment
{u/b}: Look at the top card of your library. You may put that card on the bottom of your library.
"The water-breather spoke to the mud as she smeared it on my face. Then she shook her head and swam away. Was she saying something to me? Or did I say something to her?"
-Shalahd, Tel-Jilad Warrior
 U 
Creature – Viashino Barbarian
Whenever Viashino Broodmate becomes blocked, put a token copy of it onto the battlefield.
4/2
 C 
Creature – Zombie Artificer
When Ionized Merfolk enters the battlefield, put a colored ion counter on it.
As long as Ionized Merfolk has a blue token on it, it gains flying.
As long as Ionized Merfolk has a black token on it, it gains lifelink.
2/2
 R 
Artifact
{1}: Another target permanent you control gains protection from a color that shares a color with the mana spent on this activation cost. (Colorless mana grants no protection.)
 U 
Enchantment
Whenever a Legendary nonland permanent enters the battlefield under your control, it deals damage to target player equal to the amount of Legendary nonland permanents you control.
"I want to hit something! Why didn't we pack someone for me to hit?!"
-Kelios, Vulshok Berserker

Recycled Magic (common)
Time of Weakness (uncommon)
Crash Kit (common)
Nexnex, Vulshok Evoker (rare)
Bond of Malignity (uncommon)
Ibok's Toolbox (common)
Hovering River Avatar (mythic)
CB10 (common)
Rootwater Defense (common)
Pyroclasm (uncommon)
Mud Boding (rare)
Viashino Broodmate (uncommon)
Ionized Merfolk (common)
Ward Generator (rare)
Time of Anguish (uncommon)