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Showing 23 of 23 Red cards
Go to section: Black (1) Red (23) Green (32) Artifact (1) Land (1)
Show rarities: N
Counter target spell unless that spell’s controller has Backblast deal damage to them equal to twice that spell’s converted mana cost.
"Don't make a play you aren't willing to commit to." – Finch
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Capricious Burst deals 4 damage to target creature unless an opponent has Capricious Burst deal 4 damage to him or her.
A pyromancy with the temperament of a djinn.
Target opponent chooses a number. You may have Choice of Immolations deal that much damage to that player. If you don't, draw until you have seven cards in hand then discard that many cards.
When Constrained Bonds enters the battlefield, each player chooses two colors.
Whenever a player adds colored mana to his or her mana pool that isn't one of the colors that player chose, Constrained Bonds deals 1 damage to that player for each mana added.
Whenever a player adds colored mana to his or her mana pool that isn't one of the colors that player chose, Constrained Bonds deals 1 damage to that player for each mana added.
Bloodscent – As long as an opponent was dealt 3 or more damage this turn, Corenton Bloodrager gets +2/+1 and has trample.
2/1
Bloodscent – As long as opponent was dealt 3 or damage this turn, Corenton Bouncer gets +1/+1 and has menace.
He doesn't break up fights, he finishes them.
3/2



2/3
Enchant opponent
Enchanted opponent can't gain life. At the beginning of enchanted player's upkeep, each artifact that opponent controls deals 2 damage to him or her.
Sacrifice an artifact: Add
to your mana pool. Only the enchanted opponent can activate this ability.
Enchanted opponent can't gain life. At the beginning of enchanted player's upkeep, each artifact that opponent controls deals 2 damage to him or her.
Sacrifice an artifact: Add

Defender
Whenever a creature you control becomes the target of a spell or ability an opponent controls, Feedback Core deals 3 damage to that opponent.
Whenever a creature you control becomes the target of a spell or ability an opponent controls, Feedback Core deals 3 damage to that opponent.
0/1
Fire Axes deals 5 damage to each opponent.
Madness

(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness



When Goblin Exorcist enters the battlefield, it deals 2 damage to each opponent who controls a white enchantment. Prevent all replacement effects that would be applied to damage dealt this way.
"Best way to cleanse haunted house is to burn down house."
2/1
Players can’t gain life.
Damage can’t be prevented.
At the beginning of each player’s upkeep, Magmatic Vortex deals 3 damage to that player.
Damage can’t be prevented.
At the beginning of each player’s upkeep, Magmatic Vortex deals 3 damage to that player.
When Nullspeaker Shaman enters the battlefield, name a nonland card.
Whenever an player casts a spell with the same name, Nullspeaker Shaman deals 7 damage to him or her.
Whenever an player casts a spell with the same name, Nullspeaker Shaman deals 7 damage to him or her.
There is always a price for playing into your opponent's hands.
2/2
Defender, haste
When Powderbloom dies, it deals damage to each opponent equal to the amount of life he or she lost this turn.

,
: Powderbloom deals 1 damage to target opponent, then destroy Powderbloom.
When Powderbloom dies, it deals damage to each opponent equal to the amount of life he or she lost this turn.



2/2
When Pyretic Dragon enters the battlefield, any opponent may have it deal 7 damage to him or her. If a player does, sacrifice Pyretic Dragon.
Flying
: Pyretic Dragon gets +1/+0 until end of turn.
Flying

4/4
Target opponent chooses three -
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Creatures you control get +2/+0 until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes to its owner's hand.
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Creatures you control get +2/+0 until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes to its owner's hand.
Target opponent chooses three -
• Rage Echoes Mk. II deals 2 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Creatures you control get +2/+0 and gain trample until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes Mk. II to its owner's hand.
• Rage Echoes Mk. II deals 2 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Creatures you control get +2/+0 and gain trample until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes Mk. II to its owner's hand.
Savage Neonate attacks each turn if able.
Bloodscent – As long as an opponent was dealt 3 or more damage this turn, Savage Neonate gets +1/+1 and has trample and haste.
Bloodscent – As long as an opponent was dealt 3 or more damage this turn, Savage Neonate gets +1/+1 and has trample and haste.
3/1
This unassuming creature guards the entrance to the private rooms in the casino. As you walk past, you can't help but shake the feeling that it could be more threatening if it wanted to.
2/2
Haste, trample
When Stygian Mutt Mk. III enters the battlefield, it deals 2 damage to each opponent.
When Stygian Mutt Mk. III enters the battlefield, it deals 2 damage to each opponent.
“I didn’t come here to fight fair and lose.” -Finch
2/2
Haste
As you approach the corridor, the hound stops your advance with noticeably more vigor than the last time you came here. You think to yourself that it’s still rather unremarkable, though.
2/2
Whenever a red instant or sorcery you control deals damage to an opponent, sacrifice Volatile Myr. If you do, Volatile Myr deals 3 damage to each opponent.
1/1
Volcanic Vents deals 5 damage to target opponent.
Cycling
When you cycle Volcanic Vents, you may have target creature get +1/+0 and gain first strike until end of turn.
Cycling


When you cycle Volcanic Vents, you may have target creature get +1/+0 and gain first strike until end of turn.
Go to section: Black (1) Red (23) Green (32) Artifact (1) Land (1)
Show rarities: N
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