Challenge Tower
Challenge Tower by ttt3142
62 cards in Multiverse
62 with no rarity
1 blue, 2 black, 24 red,
33 green, 1 artifact, 1 land
27 comments total
Supposed to be something like Mt. Battle, but for MTG. Obviously I'll never finish.
Challenge Tower: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Level 1 - Garden
Level 2 - Casino
Level 3 - Cellar
Level 4 - Aquarium
Recently active cards: (all recent activity)
Volcanic Vents deals 5 damage to target opponent.
Cycling
When you cycle Volcanic Vents, you may have target creature get +1/+0 and gain first strike until end of turn.
Cycling


When you cycle Volcanic Vents, you may have target creature get +1/+0 and gain first strike until end of turn.
Target opponent chooses three -
• Rage Echoes Mk. II deals 2 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Creatures you control get +2/+0 and gain trample until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes Mk. II to its owner's hand.
• Rage Echoes Mk. II deals 2 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Creatures you control get +2/+0 and gain trample until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes Mk. II to its owner's hand.
Haste, trample
When Stygian Mutt Mk. III enters the battlefield, it deals 2 damage to each opponent.
When Stygian Mutt Mk. III enters the battlefield, it deals 2 damage to each opponent.
“I didn’t come here to fight fair and lose.” -Finch
2/2
When Nullspeaker Shaman enters the battlefield, name a nonland card.
Whenever an player casts a spell with the same name, Nullspeaker Shaman deals 7 damage to him or her.
Whenever an player casts a spell with the same name, Nullspeaker Shaman deals 7 damage to him or her.
There is always a price for playing into your opponent's hands.
2/2
Counter target spell unless that spell’s controller has Backblast deal damage to them equal to twice that spell’s converted mana cost.
"Don't make a play you aren't willing to commit to." – Finch
Recent comments: (all recent activity)
See other cardsets
See Rage Echoes.
See Stygian Mutt Mk.II.
Upgraded Stygian Mutt.
Just a bigger Sulfuric Vortex?
Nice idea; but it doesn't fit on a card.
I don't know, this is mostly me experimenting. I'm still trying to come up with some sideboard cards for the Level 2 red deck that aren't anti-lifegain.
Edit: I agree that this card, as it is, is pretty inane. It's relevant against, what, Worship?
Anti-white enchantment hate? That seems uselessly niche
Actually, worse. This seems like the kind of card where even if it was a 3/3, people wouldn't play it unless an opponent had the white enchantment, so it's doubly bad
I talked with my gal Jaya and we agree with Goblin Exorcist: Burning down houses reduces the amount of haunted houses reliably and expeditiously. (Possible side effects include a local increase in haunted ruins of burned down houses, new hauntings by fire-themed poltergeists, smoke etc.)
Though: Are such specific colorhosers really something we (as designers and players) still want these days anymore?
Love this
It looks like an interesting adjustment on Blazing Salvo until you realize it's "just" a strictly worse Flame Slash.