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Showing 58 active cards, of 62 total
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Exile all creature cards from target opponent's graveyard. For each card exiled this way, create a 1/1 black Rat creature token with Plague 1 (When this creature dies, each opponent loses 1 life and puts that many cards from the top of their library into their graveyard.).
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Counter target spell unless that spell’s controller has Backblast deal damage to them equal to twice that spell’s converted mana cost.
"Don't make a play you aren't willing to commit to." – Finch
Capricious Burst deals 4 damage to target creature unless an opponent has Capricious Burst deal 4 damage to him or her.
A pyromancy with the temperament of a djinn.
Target opponent chooses a number. You may have Choice of Immolations deal that much damage to that player. If you don't, draw until you have seven cards in hand then discard that many cards.
When Constrained Bonds enters the battlefield, each player chooses two colors.
Whenever a player adds colored mana to his or her mana pool that isn't one of the colors that player chose, Constrained Bonds deals 1 damage to that player for each mana added.
Whenever a player adds colored mana to his or her mana pool that isn't one of the colors that player chose, Constrained Bonds deals 1 damage to that player for each mana added.
Bloodscent – As long as an opponent was dealt 3 or more damage this turn, Corenton Bloodrager gets +2/+1 and has trample.
2/1
Bloodscent – As long as opponent was dealt 3 or damage this turn, Corenton Bouncer gets +1/+1 and has menace.
He doesn't break up fights, he finishes them.
3/2



2/3
Enchant opponent
Enchanted opponent can't gain life. At the beginning of enchanted player's upkeep, each artifact that opponent controls deals 2 damage to him or her.
Sacrifice an artifact: Add
to your mana pool. Only the enchanted opponent can activate this ability.
Enchanted opponent can't gain life. At the beginning of enchanted player's upkeep, each artifact that opponent controls deals 2 damage to him or her.
Sacrifice an artifact: Add

Defender
Whenever a creature you control becomes the target of a spell or ability an opponent controls, Feedback Core deals 3 damage to that opponent.
Whenever a creature you control becomes the target of a spell or ability an opponent controls, Feedback Core deals 3 damage to that opponent.
0/1
Fire Axes deals 5 damage to each opponent.
Madness

(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness



When Goblin Exorcist enters the battlefield, it deals 2 damage to each opponent who controls a white enchantment. Prevent all replacement effects that would be applied to damage dealt this way.
"Best way to cleanse haunted house is to burn down house."
2/1
Players can’t gain life.
Damage can’t be prevented.
At the beginning of each player’s upkeep, Magmatic Vortex deals 3 damage to that player.
Damage can’t be prevented.
At the beginning of each player’s upkeep, Magmatic Vortex deals 3 damage to that player.
When Nullspeaker Shaman enters the battlefield, name a nonland card.
Whenever an player casts a spell with the same name, Nullspeaker Shaman deals 7 damage to him or her.
Whenever an player casts a spell with the same name, Nullspeaker Shaman deals 7 damage to him or her.
There is always a price for playing into your opponent's hands.
2/2
Defender, haste
When Powderbloom dies, it deals damage to each opponent equal to the amount of life he or she lost this turn.

,
: Powderbloom deals 1 damage to target opponent, then destroy Powderbloom.
When Powderbloom dies, it deals damage to each opponent equal to the amount of life he or she lost this turn.



2/2
When Pyretic Dragon enters the battlefield, any opponent may have it deal 7 damage to him or her. If a player does, sacrifice Pyretic Dragon.
Flying
: Pyretic Dragon gets +1/+0 until end of turn.
Flying

4/4
Target opponent chooses three -
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Creatures you control get +2/+0 until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes to its owner's hand.
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Creatures you control get +2/+0 until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes to its owner's hand.
Target opponent chooses three -
• Rage Echoes Mk. II deals 2 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Creatures you control get +2/+0 and gain trample until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes Mk. II to its owner's hand.
• Rage Echoes Mk. II deals 2 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Creatures you control get +2/+0 and gain trample until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes Mk. II to its owner's hand.
Savage Neonate attacks each turn if able.
Bloodscent – As long as an opponent was dealt 3 or more damage this turn, Savage Neonate gets +1/+1 and has trample and haste.
Bloodscent – As long as an opponent was dealt 3 or more damage this turn, Savage Neonate gets +1/+1 and has trample and haste.
3/1
This unassuming creature guards the entrance to the private rooms in the casino. As you walk past, you can't help but shake the feeling that it could be more threatening if it wanted to.
2/2
Haste, trample
When Stygian Mutt Mk. III enters the battlefield, it deals 2 damage to each opponent.
When Stygian Mutt Mk. III enters the battlefield, it deals 2 damage to each opponent.
“I didn’t come here to fight fair and lose.” -Finch
2/2
Haste
As you approach the corridor, the hound stops your advance with noticeably more vigor than the last time you came here. You think to yourself that it’s still rather unremarkable, though.
2/2
Whenever a red instant or sorcery you control deals damage to an opponent, sacrifice Volatile Myr. If you do, Volatile Myr deals 3 damage to each opponent.
1/1
Volcanic Vents deals 5 damage to target opponent.
Cycling
When you cycle Volcanic Vents, you may have target creature get +1/+0 and gain first strike until end of turn.
Cycling


When you cycle Volcanic Vents, you may have target creature get +1/+0 and gain first strike until end of turn.
Trample
Morph


(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph





"Elephants don't live in the forest!"
"These ones do," she replies.
"These ones do," she replies.
8/8
Ambush Mosstodon Mk.II can't be countered.
Trample
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Trample
Morph




8/8
Ambush Mosstodon Mk.III can't be countered.
Trample, haste
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Trample, haste
Morph




8/8
Whenever Arbor Grazer deals combat damage to an opponent, you may search your library for a basic Forest card and put it onto the battlefield tapped. If you do, shuffle your library.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph



2/2
It may look docile, even cute, until it decides to charge you for no other reason than it being mating season.
5/4
Trample
Looking into its eyes, this moose seems to be much less docile-looking and much more angry than the ones you've seen before.
5/4
Trample
Looking into its eyes, you're definitely sure it wasn't this angry the last time you saw it. Or this large.
5/5
Prevent all combat damage that would be dealt by face-up creatures this turn.
The enchanted forest mists harbor many dangerous creatures, each waiting to strike when the time is right.
Defender
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph



0/4
Face-down creatures you control get +1/+1.
Whenever a permanent you control is turned face up, if it's a creature, put a +1/+1 counter on it.
Whenever a permanent you control is turned face up, if it's a creature, put a +1/+1 counter on it.
Deathtouch
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph


"Surprise!"
1/1
Deathtouch, hexproof
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph


"Surprise! Okay, is this getting annoying yet?"
1/1
Forestwalk
When Grazing Ram is turned face up, you may destroy target artifact or enchantment. You gain 2 life.
Morph
When Grazing Ram is turned face up, you may destroy target artifact or enchantment. You gain 2 life.
Morph

It seems like goats will eat absolutely anything these days. Abstract ideas included.
1/1
Face-down creature spells you cast cost
less to cast.

, Sacrifice Harbinger of the Mists: Search your library for a creature card with morph, reveal it, and put it into your hand. Then shuffle your library.



1/1
When Huge Dam Beaver is turned face up, you may sacrifice a Forest. If you do, create a 0/6 green Plant Wall creature token with defender.
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph




3/4
When Huge Dam Beaver is turned face up, you may sacrifice a Forest. If you do, create a 0/6 green Plant Wall creature token with reach and defender.
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph




4/4
Each face-down creature you control deals damage equal to its power to target creature an opponent controls.
If you don't watch yourself while out in the woods, there are plenty of other eyes that will.
Mistwalker Stag can't be countered.
Protection from blue and from black
When Mistwalker Stag enters the battlefield, you gain 3 life.
Protection from blue and from black
When Mistwalker Stag enters the battlefield, you gain 3 life.
3/3
Mistwalker Stag Mk.II can't be countered.
Protection from blue and from black
When Mistwalker Stag Mk.II enters the battlefield or dies, you gain 3 life.
Protection from blue and from black
When Mistwalker Stag Mk.II enters the battlefield or dies, you gain 3 life.
3/3
Deathtouch, defender
: Add
to your mana pool.
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)


Megamorph



0/2
Creatures you control gain trample until end of turn. Face-up creatures you control get +2/+2 and face-down creatures you control get +3/+3 until end of turn.
"Sorry, friend. Looks like this game is over."
Put a +1/+1 counter on each face-down creature you control.
Creatures you control get +X/+X and trample until end of turn.
Creatures you control get +X/+X and trample until end of turn.
"Can you see your demise looming before you?"
Whenever Prowling Wolverine becomes blocked, it gets +2/+1 until end of turn.
When Prowling Wolverine is turned face up, it gets +1/+1 and trample until end of turn.
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Prowling Wolverine is turned face up, it gets +1/+1 and trample until end of turn.
Morph




1/2
When Ravenous Ram is turned face up, destroy up to X target artifacts or enchantments. You gain 2 life for each permanent destroyed this way.
Morph
– X must be paid with green mana.
Morph

Reach
When Squirrel Catapult Militia is turned face up, create two 1/1 green Squirrel Soldier creature tokens.
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Squirrel Catapult Militia is turned face up, create two 1/1 green Squirrel Soldier creature tokens.
Morph




2/4
Reach
Whenever a creature you control is turned face up, create two 1/1 green Squirrel Soldier creature tokens.
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever a creature you control is turned face up, create two 1/1 green Squirrel Soldier creature tokens.
Morph




2/4
Hexproof
When Stalking Puma enters the battlefield or is turned face up, you may have it fight target creature an opponent controls.
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Stalking Puma enters the battlefield or is turned face up, you may have it fight target creature an opponent controls.
Morph




4/3
Defender
All combat damage that would be dealt to you by sources with flying are dealt to Strangling Canopy instead.
Morph
All combat damage that would be dealt to you by sources with flying are dealt to Strangling Canopy instead.
Morph

0/3
Vigilance
When Sylvan Groundskeeper is turned face up, put a +1/+1 counter on each other creature you control.
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Sylvan Groundskeeper is turned face up, put a +1/+1 counter on each other creature you control.
Morph




2/3
Deathtouch, reach
Venomous Webslinger can only block creatures with flying.
When Venomous Webslinger is turned face up, you may destroy target creature with flying.
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Venomous Webslinger can only block creatures with flying.
When Venomous Webslinger is turned face up, you may destroy target creature with flying.
Morph




1/4
Defender
: Add
to your mana pool.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)


Morph


"Beautiful, and a harbinger of things to come."
0/1


When Warren Matrons is turned face up, create four 1/1 green Rabbit creature tokens.
Morph




1/2
Whenever a creature you control is turned face up, you may draw a card.
Morph – discard a card. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph – discard a card. (You may cast this card face down as a 2/2 creature for

2/2




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Challenge Tower: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |