UnReserved: Recent Activity
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Recent updates to UnReserved: (Generated at 2024-05-08 15:30:29)
UnReserved: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to UnReserved: (Generated at 2024-05-08 15:30:29)
I kinda feel this is balanced. 4 mana it draws you a card each turn. 7 mana it draws 2. 12 mana to draw 3 cards each turn ok right? Considering arcanic, the omnipotent does it and he can attack, block and save himself.
My suggestion:
"Whenever a creature is destroyed, put it into its owner's graveyard."
This answers Kalitas, Traitor of Ghet , Commanders, and Anger of the Gods, but not Anafenza, the Foremost or Rest in Peace.
I haven't really been following, but what is this supposed to do?
You could say
> If a creature would die, instead exile it, then put it into its owner's graveyard.
or
> Creatures dying don't cause abilities to trigger. (Torpor Orb)
or at least that would nullify dying triggers if that's the intention.
If the purpose is to get double triggers then you can go with Panharmonicon wording.
> If a creature dying causes a triggered ability to trigger, that ability triggers an additional time.
... And if the thing is to be "this doesn't really anything xD" then it's working perfectly.
headache Right. I was thinking a card could redefine that, like wither or "counter target spell, exile instead of graveyard". But I guess, "die" isn't separately defined as a thing that happens, only as a shortcut?
And... if there's two replacement effects die->exile and die->graveyard, if exile happens first, the other doesn't happen at all because it doesn't have a "die" event to replace? And if graveyard happens first, then the exile replacement effect applies afterwards and exiles it afterwards?
Is there a wording that would work, other than explicitly preventing other abilities happening?
To your first: Nope. "dies" is literally a rules alias that expands to "is put into its owner's graveyard". There is no way for something to "die" without being put into its owner's graveyard.
Which means the second isn't going to do much either. If it were a replacement effect saying "If a creature would die, put it into its owner's graveyard instead of putting it anywhere else" (as on Kheru Lich Lord and a few others), that still wouldn't help, because if you apply it to an event that is putting something in the graveyard, it's a no-op, and if you apply it to an event that's not putting something in the graveyard, it doesn't do anything either :)
thinks so if there were some card that replaced "goes to the graveyard" with "goes to exile" when something died, this could function? But no card changes die, it's always exile instead of die.
And if this were a replacement effect it could override other replacement effects, but actually it's a trigger?
Nope. If it dies and stays in the graveyard, nothing. If there's a replacement effect like Rest in Peace, this won't trigger. If it dies and then gets moved, like on Gamekeeper, it's a new object and this can't find it.
Yeah.
Now the question occurs to me, does this rules text actually do anything under any circumstances? Or not? :)
Yeah.
Fixed...?
Shrank toughness by 1
Blue is currently the only color that doesn't get bears (2/2 for 1C). This is to reflect its status as having the worst creatures in stats.
Although, if you're thinking of limited this seems like it need to be rare. I'm not making this up, blue doesn't seem to get bears unless they cost UU, and even then they're all hybrid or rare.
Nonbo with muraganda petroglyphs
Got to have some bears for limited.
:)
Oh, that's right. I forgot this was an Unset built around puns. Silver border and all that.
If we're talking about power level, most of the cards in this set are broken halfway to hell anyways.
I would probably say non-land. If it isn't there, people will ask, and you'll keep having to explain that land doesn't do anything. I'd rather have a card be a little uglier if it means players grasp what a card does the first time they read it.
Now a note on power level:
Ancestral Recall was too cheap by three mana compared to Concentrate. Suspend version of Ancestral is (the very well received, still selling at $50 card) Ancestral Vision.
Time Walk was too cheap by three mana compared to Time Warp. If Wizards was going to print a Time Walk card with suspend, I assume it would cost and have either suspend 4 or 5. That said, Time Walks are especially lethal in combination with Suspend... I can see why the Time Spiral team didn't print that card.
I'm not sure what Race the Mind Sculptor should cost. But I'm guessing it should cost more.
Do I need to add a "non-land card" to this? I mean, they can't cast a land so it'd be pointless and remain in exile upon the 4th turn right?
There we go