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Showing all 36 cards
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Show rarities: N C U R M
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Change the target of target target that targets a target to a target you can target with that target.
1 – Exile target non-land permanent and opponent controls and target non-land permanent you control.
2 – Take the two exiled cards and show them to another person outside the game. Ask them which is a better card 'in a vacuum'. They choose one they think is better
3 – Return the chosen card under your control
2 – Take the two exiled cards and show them to another person outside the game. Ask them which is a better card 'in a vacuum'. They choose one they think is better
3 – Return the chosen card under your control
When F The Rules enters the battlefield exile target judge until F The Rules leaves the battlefield.
You are the judge for your current event.
You are the judge for your current event.
Counter target spell if the text on the card doesn't make sense after you remove all the vowels.
Whenever a creature card leaves the battlefield, put it into it's owners graveyard
Now, I never said he was a GOOD navigator
2/1
When I Like To Play By Myself enters the battlefield, end the turn.
Skip your draw step
Skip your untap step
At the beginning of each end step, take an extra turn after this one, if you don't, sacrifice I Like To Play By Myself.
Skip your draw step
Skip your untap step
At the beginning of each end step, take an extra turn after this one, if you don't, sacrifice I Like To Play By Myself.
Search your library for a card with converted mana cost 4 or less and exile it. It gains Suspend 4 and "When this spell resolves, take an extra turn after this one"
Flash
When Snackcaster Mage enters the battlefield, create a snack token from target kitchen. It's power and toughness are equal to it's deliciousness.
When Snackcaster Mage enters the battlefield, create a snack token from target kitchen. It's power and toughness are equal to it's deliciousness.
1/1
At the beginning of enchanted creature's player's upkeep, that player reveals the top card of their library and loses two times X life where X is that card's converted mana cost.
Choose target person outside your current game. Describe to them a card in your library without using any of the words (nor conjugations of words) printed on the card. That person chooses a card they believe you are describing and puts it into your hand. Then shuffle your library.
Destroy target creature if it's art features a sexualized woman in it.
At the beginning of your upkeep, choose one;
- Each player with exactly 13 life loses the game
- Each player gains 1 life, then each player with exactly 13 life loses the game
- Each player loses 1 life, then each player with exactly 13 life loses the game
- Each player with exactly 13 life loses the game
- Each player gains 1 life, then each player with exactly 13 life loses the game
- Each player loses 1 life, then each player with exactly 13 life loses the game
When Back in my day! enter the battlefield's, each player reveals the top card of their library and then may exile it. If they do, the winner of the current game adds the card to their collection. If either player did not exile a card, you may return Back in my day! to your hand and you draw a card.
Whenever a source would deal combat damage, prevent that damage. At the end of each phase, each source of damage prevented this way deals damage equal to the prevented damage to the permanent that the damage was prevented from damaging.
Whenever mana would empty from a players mana pool, Back in my day! deals 1 damage to that player for each mana emptied this way.
All cards in the current game gain a new ability for each ability they currently possess.
The cost of the new ability is equal to the effect of the old ability and the effect is equal to the cost
The cost of the new ability is equal to the effect of the old ability and the effect is equal to the cost
Instead of paying the mana costs for spells, each player may pay $1 for each point of it's converted mana cost to each other player in the current game
It's fair because everyone has equal access to it!
Look at the top 6 cards of your deck. You may reveal and cast up to two instants and/or sorcery's as long as their combined converted mana cost is 4 or less.
As long as a creature has entered the battlefield under your control this turn, Lotus CoBro has "
: Add two mana of any color"

At the beginning of your upkeep, you may reveal a green creature card from your hand. If you do, the next time you cast a creature spell that shares a name with the revealed card, it costs
less.

As long as you control 2 or more plains, Wilder Nacatl gets +2/+2
As long as you control 2 or more mountains, Wilder Nacatl gets +2/+2
As long as you control 2 or more mountains, Wilder Nacatl gets +2/+2
2/2
As an additional cost to cast Throw for the Goat, sacrifice a creature.
Throw for the Goat does X damage to any target. When that target dies this turn, create X 0/1 goat creature tokens.
Throw for the Goat does X damage to any target. When that target dies this turn, create X 0/1 goat creature tokens.
Starting with you and proceeding in turn order, gain control of a random player for the rest of the game. If that player is already under control of another player, gain control of another player at random.
When equipped creature deals damage to a player, create a 1/1 white bird creature token with flying.
Equip
Equip



2/2
As an additional cost to cast Howling Bell, pay
*
.
Obscure (This permanent cannot be the target of spells or abilities you control)
Howling Bell enters the battlefield with X charge counters on it.
: Draw cards equal to the amount of charge counters on Howling Bell


Obscure (This permanent cannot be the target of spells or abilities you control)
Howling Bell enters the battlefield with X charge counters on it.

When Jovial Simulacrum enters the battlefield, destroy target land.
When Jovial Simulacrum dies, target player discards a card.
When Jovial Simulacrum dies, target player discards a card.
The first spell you cast each turn costs
less to cast

Equipped creature has skulk. When equipped creature dies, you may draw 2 cards.
Equip
Equip


A lot of blood spilled at the bottom of some hills.

A small mountain lake, with too much water in it.

A swampy swamp






A windy beach.

A rainforest with tree's in it.
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Put target creature card you own from exile onto the battlefield