Reserve Cards: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When False Teller deals combat damage to a player Coerce. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.)
1/1
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Coerce, then draw two cards. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.)
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Creatures you control have skulk.
: Coerce. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.) |
Destroy target creature, then put a copy of that creature under its owner's control. It loses all abilities until end of turn.
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Flying
: Coerce. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.) This goblin just rides cloud birds
2/4
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When Telltale Diver enters the battlefield, Coerce. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.)
3/2
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Reach
Ward Weaver can block creatures with flying while tapped. As long as Ward Weaver is tapped, creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you. Those creatures don't untap during their controllers next untap step. 3/5
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Flash
When Merkwell Slink enters the battlefield Coerce then untap target creature you control. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.) 2/2
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No more cards
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False Teller
(common)
Tiring Anecdote
(common)
Card UZ02
(uncommon)
Polyfog
(none)
Drift Compatible Goblin
(common)
Telltale Diver
(uncommon)
Ward Weaver
(none)
Merkwell Slink
(common)