Reserve Cards: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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When Telltale Diver enters the battlefield, Coerce. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.)
3/2
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Creatures you control have skulk.
: Coerce. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.) |
No more uncommons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Flying
: Coerce. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.) This goblin just rides cloud birds
2/4
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When False Teller deals combat damage to a player Coerce. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.)
1/1
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Flash
When Merkwell Slink enters the battlefield Coerce then untap target creature you control. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.) 2/2
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No more commons
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Coerce, then draw two cards. (Look at the top card of target opponents library. You may put it in it's owners graveyard if you reveal the top card of your library.)
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Telltale Diver
(uncommon)
Card UZ02
(uncommon)
Drift Compatible Goblin
(common)
False Teller
(common)
Merkwell Slink
(common)
Tiring Anecdote
(common)