Mashup: the Gathering Alpha: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Enchantment
All creatures get +2/+1 and have "At the beginning of your upkeep, pay {2} or sacrifice this creature."
"What reason have you got for souls? You're depraved enough!"
-Ludevic, necro-alchemist
 C 
Instant
Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures.
 U 
Instant
Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine {r} (Choose both if you pay the entwine cost.)
 U 
Creature – Elf Archer Spirit
{t}: Target attacking or blocking creature gets -2/-0 until end of turn.
Don't fight Spellbow Sappers with a weapon more complicated than a club. Every shot they sink into you makes you lazier and... laz...
1/2
 U 
Instant
Return a creature you control to your hand. If you do, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play.
 R 
Artifact – Equipment
Equip {6}
Equip to a Dragon {r}
Equipped creature gets +5/+5.
Whenever the equipped creature dies, you may distribute five +1/+1 counters among any number of target creatures.
 M 
Creature – Titan
{6}: Put six -1/-1 counters on all creatures. Then, at the beginning of the end step, if there are 6 or more creatures in all graveyards, return a creature from your graveyard to your hand.
6/6
 R 
Creature – Spider Horror
{1}: Exile target card from a graveyard. If you do, put a web counter on target creature.
Creatures can't attack or block unless their power is greater than the number of web counters on them.
3/6
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gains flying.
Prevent all damage that would be dealt to and dealt by enchanted creaure.
 C 
Creature – Lizard
{2}{g}: Skittish Rootwalla gets +1/+1 until end of turn, or +3/+3 if your opponent controls no blue or black creatures. Activate this ability only once each turn.
2/2
 R 
Creature – Giant Soldier
Whenever Argentum Arbiter attacks, exile target permanent.
"Spirit of Urgaal of The Tangle, you had been charged with graft and extortion. How would you have plead?"
6/8
 C 
Enchantment – Aura
Enchant Creature
Flash
When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature.
Enchanted creature gets +0/+2.
{b}
 
 U 
Instant
When you cast Ravish, any player may pay 5 life. If a player does, counter Ravish.
Target creature gets +4/-4.
"Oh, dear, you shouldn't deny yourself. It will be much more fun if you accept your fate."
-Irini Sengir
 U 
Creature – Human Warrior
Hounds you control get +1/+0.
Emperor Hounds you control gain "When this creature attacks, tap target creature."
1/3
 R 
Artifact
{t}: Add {w} to your mana pool.
{t}: Add {w}{w} to your mana pool. Use this ability only if you control fewer lands than an opponent.
Every facet is a generation. Combined, the crystal is a codex spanning the history of one village.

Unholy Tethers (rare)
Kobold Tactics (common)
Rage Day (uncommon)
Spellbow Sappers (uncommon)
Lie to the Beyond (uncommon)
Dragonsoul Bindi (rare)
Bloodgyre Titan (mythic)
Spinnewretch (rare)
Clouded Plexis (common)
Skittish Rootwalla (common)
Argentum Arbiter (rare)
Shock Armor (common)
Ravish (uncommon)
Emperor's Kennelmaster (uncommon)
Worn Heirloom (rare)