Extraplanar Imports: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
At the beginning of your upkeep, if Rose Lion hasn't attacked or blocked this game, put a +1/+1 counter on it.
"Did that topiar lion just move."
"Of course not, topaiaries don't move." 0/1
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Battlecry – When Sandstorm Elemental enters the battlefield, if you cast it from your hand, it deals 1 damage to all creatures you don't control.
Overload 1 (Choose a land you control. It does not untap during your next untap step) 2/2
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When Squall Lancer enter the battlefield's, if you have ten or less life, it deals 2 damage to target creature you don't control.
4/5
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When Pit Lord enters the battlefield, if you cast it from your hand, it deals 5 damage to you.
5/6
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When Blood Knight enters the battlefield, remove all Divinity counters from all creatures, then put 3 +1/+1 counters on Blood Knight for each Divinity counter removed this way.
3/3
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Flying
When Captain's Parrot enters the battlefield, you may search your library for a pirate, reveal it, and add it to your hand. Shuffle your library afterward. 1/1
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When Anub'arak would die, instead return it to its owner's hand and create a 4/4 black insect creature token.
8/4
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At the beginning of your upkeep, you may search your library for a creature with a converted mana cost of 10, reveal it, and put it into your hand. If you do, shuffle your library afterward.
4/6
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If Nacht would die, you may exile it instead. If you do, each player gets an emblem with "At the beginning of your end step, this emblem deals 1 damage to you."
4/4
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Demonheart deals 5 damage to target creature. If that creature was a demon, devil, or imp you control, put 5 +1/+1 counters on it instead.
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Destroy all creatures. For each creature destroyed this way, draw a card.
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Choose a creature at random. Destroy all other creatures.
Do you know the first rule of Brawl Club?
Illus. Wayne Reynolds
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Whenever you cast an instant or sorcery spell that targets another creature you control, copy it targeting Djinni of Zephyrs.
4/6
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Whenever a creature is dealt damage, destroy it.
4/2
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Battlecry — When Flame Imp enters the battlefield, if you cast it from your hand, it deals 3 damage to you.
Imps like being on fire. They just do.
Illus. Alex Horley Orlandelli
3/2
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Rose Lion
(uncommon)
Sandstorm Elemental
(common)
Squall Lancer
(uncommon)
Pit Lord
(rare)
Blood Knight
(rare)
Captain's Parrot
(rare)
Anub'arak
(mythic)
Ancient Harbinger
(rare)
Nacht
(mythic)
Demonheart
(rare)
Doom!
(rare)
Brawl
(rare)
Djinni of Zephyrs
(rare)
Acidmaw
(mythic)
Flame Imp
(uncommon)