Erendale Block B
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Mechanics | Skeleton | Available Stats |
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Menace (This creature can't be blocked except by two or more creatures.)
Wither (This deals damage to creatures in the form of -1/-1 counters)
Wither (This deals damage to creatures in the form of -1/-1 counters)
2/2
Instant and Sorcery spells you control have Wither. (They deal damage to creatures in the form of -1/-1 counters.)


: Target instant or sorcery spell you control gains Lifelink. Then copy it. You may choose new targets for the copy.



2/2
Flying
ability

2/2
5/1
(BR one drop two one) can't block.
2/1
Target creature gets +3/-3 until end of turn.
""
3/3
2/3
3/5
3/1
Vigilance (Attacking doesn't cause this creature to tap.)
2/2



'legend becomes myths.'
Destroy target creature with Flying.
Tree branch snatch. Treefolk themed.
Deathtouch
1/1


Target creature gains Wither until end of turn. If that creature dies this turn, return it to the battlefield.
'Something Willow' power and toughness are each equal to the number of Swamps you control plus the number of Forests you control.
*/*
Target creature you control gains wither until end of turn. Then it fights up to one target creature you don't control.
Reach
Wither (This deals damage to creatures in the form of -1/-1 counters)
Wither (This deals damage to creatures in the form of -1/-1 counters)
1/4
4/6
Play with the top card of your library revealed.
You may play the top card of your library if its a land.
You may play the top card of your library if its a land.
2/2
When enters the battlefield, gain control of all artifacts for as long as you control "smaug' (in prog).
Tap target land. It doesn't untap during its controllers next untap step.
Draw a card.
Draw a card.
(), Dwarf () can't be blocked, except by creatures with skulk or defender.
Whenever () deals combat damage to a player, exile the top card of that players library. Until end of turn, you may play that card.
Whenever () deals combat damage to a player, exile the top card of that players library. Until end of turn, you may play that card.
2/3
Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.




2/1
As an additional cost to cast (Dwarf ancient treasure riddle?), discard a card.
Draw two cards.
Draw two cards.
Defender
(conditional way of losing defencer, in progress)
(conditional way of losing defencer, in progress)
2/3
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn
3/4
Prowess
2/1
Create X 1/1 green and white Kithkin Scout creature tokens named Halfing Ranger.
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Erendale Block B: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Available Stats |
last 2016-10-10 10:42:18 by KeresAcheron