Arcane Alliance
| Arcane Alliance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
Showing 3 of 3 Green cards
Go to section: White (5) Blue (4) Black (1) Green (3) Artifact (2) Land (1)
Show rarities: C
Enchant land
When this Aura enters, put a +1/+1 counter on up to one target creature.
Enchanted land has “
: Add two mana of any one color.”
When this Aura enters, put a +1/+1 counter on up to one target creature.
Enchanted land has “
: Add two mana of any one color.”Target player on your team mills four cards, then you may put a permanent card from among them into that player's hand. If you don't, put a +1/+1 counter on up to one target creature that player controls.
Go to section: White (5) Blue (4) Black (1) Green (3) Artifact (2) Land (1)
Show rarities: C
| Arcane Alliance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |


Enchant creature
When this Aura enters, untap enchanted creature. It gains hexproof and indestructible until end of turn.
Enchanted creature gets +2/+2.