Arcane Alliance
Arcane Alliance by Topher
16 cards in Multiverse
11 commons, 5 uncommons
5 white, 4 blue, 1 black,
3 green, 2 artifact, 1 land
10 comments total
A two-headed giant set, similar to Battlebond. My first custom set.
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Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don’t, target creature that player controls can’t block this turn.
: Add
.
,
: Target creature can’t be blocked this turn.Flash
Enchant creature
When this Aura enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
Enchant creature
When this Aura enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
Recent comments: (all recent activity)
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This is a reprint from MKM. One of the few existing auras that can give a creature you don't control hexproof.
Functional reprint of Leo's Guidance from TMC.
Good reprint. Very fun in 2HG.
This is a reprint. Typically, this card is uncommon, but it has been printed at common in Commander Legends. It fits my "Manalith +" slot so well.
This is like Goblin Firebomb or Unstable Obelisk, but the activated ability has Assist.
Reprint from Kamigawa: Neon Dynasty. This spell is good in the WU flicker deck and the GU counters deck.
Based on Combat Tutorial from FIN, but with more flexibility in target options. Great for the GU counters archetype.
Loosely based on Reckoner Shakedown. I wanted more tools for the infiltrator archetype, so I made it grant unblockable.
Midnight Tilling, but you can target a teammate.
New Horizons, but it can target creatures controlled by your teammate.