Arcane Alliance

Arcane Alliance by Topher

16 cards in Multiverse

11 commons, 5 uncommons

5 white, 4 blue, 1 black,
3 green, 2 artifact, 1 land

10 comments total

A two-headed giant set, similar to Battlebond. My first custom set.

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Skeleton

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{1}{w}
 
 C 
Creature
TBD
{w}
 
 C 
Creature
TBD
1/1
{2}{b}
 
 C 
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don’t, target creature that player controls can’t block this turn.
1 comment
2026-06-23 15:33:54 by Topher
 U 
Land
{t}: Add {c}.

{4}, {t}: Target creature can’t be blocked this turn.
1 comment
2026-06-23 17:58:36 by Topher
 U 
Enchantment – Aura
Flash

Enchant creature

When this Aura enters, enchanted creature gains hexproof until end of turn.

Enchanted creature gets +1/+0 and has flying.
1 comment
2026-06-23 18:07:02 by Topher

Recent comments: (all recent activity)
On Fae Flight:

This is a reprint from MKM. One of the few existing auras that can give a creature you don't control hexproof.

On UW11:

Functional reprint of Leo's Guidance from TMC.

On Rogue's Passage:

Good reprint. Very fun in 2HG.

On Spectral Searchlight:

This is a reprint. Typically, this card is uncommon, but it has been printed at common in Commander Legends. It fits my "Manalith +" slot so well.

On CA04:

This is like Goblin Firebomb or Unstable Obelisk, but the activated ability has Assist.

On Planar Incision:

Reprint from Kamigawa: Neon Dynasty. This spell is good in the WU flicker deck and the GU counters deck.

On CU12:

Based on Combat Tutorial from FIN, but with more flexibility in target options. Great for the GU counters archetype.

On CB13:

Loosely based on Reckoner Shakedown. I wanted more tools for the infiltrator archetype, so I made it grant unblockable.

On CG15:

Midnight Tilling, but you can target a teammate.

On CG14:

New Horizons, but it can target creatures controlled by your teammate.

(All recent activity)
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