Dawnmount: Mechanics
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| Mechanics | Skeleton |
Encastle:
Put PARAM1ASWORDS fortify counter[s] on target Castle
Used on 27 cards:
(show)
Spellstone's Forbiddance, Inventive Reinforcements, Raider, Frostmage Reinforcer, Duskmire's Levy, Install the Laboratory, Mage’s Timetrap, Fulfilment of the Alliance, Alara's Sanction, Build the Battlements, Sylphspire Squire, Sunrise Knight, Sir Alice Onward, Knight Errant, Diligent Blacksmith, Count Angvar, Lady Alice, Octochicken Friend, Search the Archives, Plant the Gardens, Dig the Dungeons, Ruthless Interrogation, Raise the Foundations, Sky Panda Architect, Spellstone Architect, Builder's Carthorse, Spellstone Guardian, Lord Baneblight, Duskmiran Rescue
Castle:
Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect
Used on 6 cards:
Maelstrom Outpost, Nightfall Outpost, Spellcraft Outpost, Spriteglen Outpost, Sunrise Outpost, Gracefields Granary
Mutate:
If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.
Used on 14 cards:
Slippery Octochicken, Sylphward Patriarch, Duskling Dragon, Scholarly Octochicken, Hunted Deer, Curious Octochick, Northwilds Dragon, Cat-erpillar, Bokka Warrior, Fearsome Grimbeast, Angvar's Steed, Wildfloods Giant, Brightdunes Matriarch, Woolly Warbeast
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – 

. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".