Dawnmount: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Noble
Menace, Ward {2}
When Count Angvar enters the battlefield, search your library for a Castle and put it into play. Then shuffle your library.
Whenever you would lose life, Encastle X, where X is the number of life you lost.
Whenever you Encastle, create a 1/1 black Human Soldier Creature Token.
3/2
 U 
Legendary Creature – Human Shapeshifter
Lifelink
{b}: Transform Carabel, Lady in Waiting
2/1
Carabel, Sly Werecat
 
 U 
Colour indicator WB Legendary Creature – Cat Shapeshifter
When this card transforms into Carabel, Sly Werecat, you gain 1 life.
Carabel is unblockable as long it is attacking alone.
{w}: Transform Carabel
2/2
 U 
Creature – Human
When this creature enters the battlefield, create a 1/1 green Cat Beast Creature Token.
{1}{g}{w}, {t}: Put a +1/+1 counter on target Cat
1/1
 U 
Legendary Creature – Cat Beast
Trample
If you control a Legendary Human Creature, Glorfy-Worfy, Noble Steed has double strike.
Other cats you control have +1/+1.
4/4
 C 
Sorcery
Target player discards 2 cards. Choose one of those cards. You gain life equal to its converted mana cost.
 C 
Sorcery
Draw a card. You may reveal it. Discard a card. If the card you discarded had a higher mana value that the card you drew, Encastle 1 (Put one fortify counter[s] on target Castle)
 C 
Creature
Mutate {1}{u} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Hexproof
2/2
 C 
Creature – Human
First Strike
2/2
 C 
Creature – Elk
Whenever a creature you control mutates, Mighty Elk gains Trample until end of turn
3/4
 C 
Creature – Bird
Flying, First Strike
2/1
{b}{b}
 
 C 
Creature
Swampwalk
{b}{b}, {t}: Encastle 1 (Put one fortify counter[s] on target Castle)
{t}: Remove 1 mana of any colour from target opponent's mana pool
1/1
 C 
Creature – Human Wizard
{u}, {t}: Tap target creature an opponent controls
1/1
 C 
Creature – Human Artificer
Vigilance
When Diligent Blacksmith enters the battlefield, Encastle 2 (Put two fortify counter[s] on target Castle)
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has +X/+0, where X is the number of fortify counters on Castles you control
Plains
 
 B 
Basic Land – Plains

Count Angvar (mythic)
Carabel, Lady in Waiting (uncommon)
Sylphglade Catherd (uncommon)
Glorfy-Worfy, Noble Steed (uncommon)
Plundering Raid (common)
Ruthless Interrogation (common)
Slippery Octochicken (common)
Sunset Soldier (common)
Mighty Elk (common)
Swiftwing Hunting-Hawk (common)
Raider (common)
Frost Mage Apprentice (common)
Diligent Blacksmith (common)
Reckless Pride (common)
Plains (basic)