Duanath: Virtual Booster

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Skeleton | Design Principals | Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{u}{u}
 
 C 
Sorcery
Draw two cards.
{1}{w}{w}
 
 C 
Creature
Flash.
When ~ enters the battlefield, target creature gets +1/+0 and first strike until end of turn.
2/2
{3}{w}{w}
 
 C 
Creature
Vigilance, Lifelink.
3/4
{4}{r}
 
 C 
Creature
Enhanced-As long as ~ is enchanted, ~ has +1/+1.
4/4
{b}
 
 C 
Creature
Enhanced-As long as ~ is enchanted, ~ has +1/+1.
1/1
{5}{u}
 
 C 
Creature
Islandwalk.
4/4
{3}{g}{g}
 
 C 
Creature
Enhanced-As long as ~ is enchanted, ~ has +1/+1.
5/5
{2}{u}{u}
 
 C 
Creature
Flying, Hexproof.
3/2
{2}{u}
 
 C 
Creature
Hexproof.
2/2
{w}{w}
 
 C 
Creature
Flash.
0/3
{1}{u}
 
 C 
Instant
Counter target spell. Its controller may draw a card.
{1}{u}
 
 C 
Instant
Target creature you control has +1/+0 and flying until end of turn.
{2}{w}
 
 C 
Creature
When ~ enters the battlefield, search your library for an aura card and put it in to your hand. Shuffle your library.
1/1
{1}{b}
 
 C 
 
Flying, Lifelink.
1/1
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature can't attack or block.

CU13 (common)
CW11 (common)
CW13 (common)
CR08 (common)
CB05 (common)
CU06 (common)
CG11 (common)
CU07 (common)
CU02 (common)
CW05 (common)
CU10 (common)
CU11 (common)
CW03 (common)
CB01 (common)
Pasifism (common)