Duanath: Virtual Booster
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Skeleton | Design Principals | Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Draw two cards.
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Flash.
When ~ enters the battlefield, target creature gets +1/+0 and first strike until end of turn. 2/2
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Vigilance, Lifelink.
3/4
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Enhanced-As long as ~ is enchanted, ~ has +1/+1.
4/4
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Enhanced-As long as ~ is enchanted, ~ has +1/+1.
1/1
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Islandwalk.
4/4
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Enhanced-As long as ~ is enchanted, ~ has +1/+1.
5/5
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Flying, Hexproof.
3/2
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Hexproof.
2/2
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Flash.
0/3
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Counter target spell. Its controller may draw a card.
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Target creature you control has +1/+0 and flying until end of turn.
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When ~ enters the battlefield, search your library for an aura card and put it in to your hand. Shuffle your library.
1/1
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Flying, Lifelink.
1/1
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Enchant Creature.
Enchanted creature can't attack or block. |
CU13
(common)
CW11
(common)
CW13
(common)
CR08
(common)
CB05
(common)
CU06
(common)
CG11
(common)
CU07
(common)
CU02
(common)
CW05
(common)
CU10
(common)
CU11
(common)
CW03
(common)
CB01
(common)
Pasifism
(common)