Khif Lerr 水淵: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Instant
Destroy target artifact or enchantment.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
 U 
Creature – Illusion Jellyfish
{2}: Refractal Jellyfish gains hexproof until end of turn.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
2/1
{4}{u}
 
 U 
Sorcery
Put target instant or sorcery card from your graveyard or exile into your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reimagine
{2}{u/r}{u/r}
 
 U 
Sorcery
Create a {u/r} 3/1 Illusion creature token with flying and haste. At the beginning of your end phase, sacrifice it.

Rebound
 R 
Sorcery
For each player, exile up to one target creature they control. If you do, that player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the field, then shuffles the rest into their library. It's an Illusion and loses all other creature types.
 U 
Sorcery
Scry X, where X is the highest power among creatures you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reflate
{1}{u/g}{u/g}
 
 U 
Sorcery
Put a +1/+1 counter on up to two target creatures.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 R 
Legendary Creature – Illusion Leader
Whenever an Illusion deals combat damage to a player, you draw a card.

{w/u}{3}: Target Illusion gains flying until end of turn.

{w/u}{2}: Illusions you control gain ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal) until end of turn.
3/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has defender and ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), and gains Illusion type.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {w} or {u} to your mana pool. Activate this ability only if you control an Island.
 C 
Creature – Homarid Warrior
Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
1/1
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {g} or {u} to your mana pool. Activate this ability only if you control an Island.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {u} or {b} to your mana pool. Activate this ability only if you control an Island.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
 C 
Instant
Counter target spell.

Tidings {2} ({2}, Put this card from your graveyard onto the bottom of your library: Draw a card.)
{1}{u}
 
 U 
Sorcery
Until end of turn, spells opponents cast cost {2} more to cast.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Requester
{2}{w/u}{w/u}
 
 U 
Sorcery
Tap or untap up to two target permanents.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{u}
 
 U 
Sorcery
Look at target player's hand. Put a card from their hand into their library fourth from the top, then they draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reorient
{2}{u/b}{u/b}
 
 U 
Sorcery
Up to two target creatures can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Disenchant Tidings (common)
Refractal Jellyfish (uncommon)
Review // Reimagine (uncommon)
Composite Refractures (rare)
Revision // Reflate (uncommon)
Glubb, Glimmering Gurgler (rare)
Impermeable Bubble (common)
Deepsea Plains (uncommon)
Tidy Crab (common)
Deepsea Reef (uncommon)
Deepsea Abyss (uncommon)
Tidy Whitey (common)
Counter Tide (common)
Repay // Requester (uncommon)
Respect // Reorient (uncommon)