Multiverse Design Challenge

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Showing 50 of 566 Multicolour cards

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N U R M

{2}{r/g}{r/g}
 
 U 
Instant
Choose one — Deal 3 damage to each flying creature; or destroy target artifact.
Fuse
Salvage
{r/w}{r/w}
 
 U 
Instant
Choose one — Deal 2 damage to all attacking creatures; or sacrifice an artifact. If you do, return an artifact from your graveyard to your hand.
 M 
Planeswalker – Sisay
+2 Add {2} to your mana pool.
0 You may activate an additional ability on target Planeswalker this turn.
-8 Search through your library for any number of Planeswalker cards and put them on the battlefield. Then shuffle your library.
2
 R 
Sorcery
As an additional cost to cast Council of the Bored, tap five untapped permanents.
Each player draws five cards.
 U 
 
Search your library for a Forest or Plains card and put it into your hand.
Reinforce 3 — {2}{g/w}{g/w}
Procreate {1}{g/w} — 2/2 green white bear creature token ({1}{g/w}, Discard this card: Put onto the battlefield the corresponding creature token.)
 U 
Instant
Choose two-- Up to two target permanents gain indestructible until end of turn; or target opponent gains 7 life; or target opponent puts two green 1/1 Saprolings on the battlefield.
 R 
Colour indicator WG Creature – Centaur Cleric
When False Oracle dies, return it to the battlefield flipped.
{b}{r}, Sacrifice False Oracle: Target player loses 3 life and you gain 3 life.
3/3
Fallen Oracle
{1}{b}{r}
 
Colour indicator BR Creature – Centaur Shade
{g}{w}: Flip Fallen Oracle.
5/1
 R 
Creature – Human
Flying, indestructible
Creatures blocking or blocked by Flying Brick lose indestructible and can't have or gain indestructible.
4/4
Creature – Human
{g}{w},{t}: Gamekeeper fights target creature that dealt damage to you this turn.
3/2
 R 
Enchantment
Players may not attack, block, or activate the abilities of creatures they do not own.
{g}{w}: End all effects that last "Until end of turn".
 U 
Creature – Dryad
Whenever an effect places a counter on a noncreature permanent you control, put a +1/+1 counter on Growthtalker.
1/1
 R 
Creature – Hydra
Guardian Hydra enters the battlefield with X +1/+1 counters on it.
Vigilance, reach
Guardian Hydra can block an additional creature for each +1/+1 counter on it.
Guardian Hydra blocks all creature it can block each combat phase if able.
0/0
 R 
Legendary Creature – Hound
When Isamaru the Masterless enters the battlefield, return target legendary creature card from your graveyard to your hand.
Grandeur — Discard another card named Isamaru the Masterless: Isamaru the Masterless gets +2/+2 and gains trample until end of turn.
3/3
 R 
Legendary Creature – Human Cleric
Vigilance, Lifelink
Whenever a creature deals damage to you or a creature you control, you may pay {g}{w}. If you do, Jasmine Boreal, Peacemaker deals damage equal to its power to that creature.
{t}: Target creature gets +0/+2 until end of turn.
"Peace must prevail, even if the wicked must die."
Illus. Richard Kane Ferguson
4/5
 U 
Creature – Elf Shaman
Flying
Whenever Lofty Sanctifier attacks, you may destroy target artifact or enchantment.
4/4
 R 
Creature – Elf Knight
First Strike
No more than one creature can attack each turn.
No more than one creature can block each turn.
3/3
Creature – Elephant Warrior
Trample, Lifelink
Other elephant creatures you control get +1/+1 and have trample and lifelink.
3/3
 C 
Instant
Regenerate target creature. When it regenerates this way, put a +1/+1 counter on it.
"Us Elves believe the forest is filled with beauty. Sometimes, we forget it is beautiful because we made it so."
-Nath, the Gilt-Leaf
Creature – Elf Shaman
{t}: Add {g} or {w} to your mana pool for each land target opponent controls in excess of the number of lands you control.
2/2
 M 
Planeswalker – Nissa and Elspeth
+1 Put a 1/1 green and white Elf Soldier creature token onto the battlefield.
-2 Untap up to X target basic lands where X is the number of token creatures you control, then populate.
-7 You get an emblem with “Token creatures you control get +X/+X where X is the number of token creatures you control.”
3
 U 
Planeswalker
+1Put a 1/1 green Saproling token into play.
-4Creatures you control get +2/+2 until end of turn.
2
 U 
 
Put a 2/2 white cat token and a 2/2 green wolf token onto the battlefield under your control.

Storm
 R 
Instant
Exile target permanent. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
 R 
Creature – Rhino Warrior
Other Rhino creatures you control get +2/+2 and have vigilance.
3/3
 M 
Creature – Wurm
Landfall — Whenever a land enters the battlefield under your control, if each opponent controls more lands than you, you may search your library for a land card and put in onto the battlefield tapped. If you do, shuffle your library.
4/5
Sorcery
Choose two:
• Untap all lands you control
• Untap all creatures you control
• Destroy all artifacts
• Search your library for a permanent card, reveal it, put it into your hand, and shuffle your library.
 R 
Legendary Creature – Human Knight
{g}: All untapped creatures you control get +1/+0 until end of turn.
{w}: Sir Shandlar, Defender of Eberyn gains defender (This does not wear off at end of turn). All untapped creatures you control gain +0/+1 until end of turn.
Though it costs my very self, we shall stand firm.
-- Inscription on Castle Eberyn
4/7
Creature – Spirit Rhino
Trample
Whenever a creature dealt damage by Spirit Rhino would die this turn, exile it instead.
When Spirit Rhino dies, return all creatures exiled with it to the battlefield.
4/4
 M 
Legendary Creature – Elemental
Creatures can't attack or block.
1/1
 R 
Enchantment – Aura
Enchant creature
When enchanted creature dies, return it to the battlefield under its owner's control. If you do, any opponent may return Tenacious Tenacity to the battlefield and attach it to a creature of their choice.
 M 
Legendary Creature – Human Cleric
Lifelink, Protection from black
Whenever a Human creature you control deals combat damage to a black creature, you may pay {w}{g}. If you do, destroy that creature.
2/3
 M 
Legendary Creature – Giant
Titus Giantborn can't block or be blocked except by creatures with six power or more.
When Titus Giantborn deals combat damage to a player, that player can't cast spells until your next turn.
12/12
 R 
Enchantment – Saga
[I] Create two 2/2 Knight creature tokens.
[II] Target creature you control fights target creature you don't control.
[III] Transform Tournament of the Youth.
Pelleas, Youthful Knight
 
 R 
Legendary Creature – Human Knight
First strike
As this card transforms into Pelleas, put a +1/+1 counter on another target creature you control.
Pelleas, Youthful Knight has indestructible as long as you control a creature with a +1/+1 counter on it.
3/3
 U 
Instant
Choose a number. Target player sacrifices a creature with power equal to that number, then if they do they return a creature card with power equal to that number from their graveyard to the battlefield.
 U 
Instant
Regenerate target creature. When it regenerates this way, put a +1/+1 counter on it.
 U 
Creature – Human Noble
Sacrifice a red Serf: Exile the top card of your library. You may play that card.
Sacrifice a green Serf: Untap target land.
Sacrifice a blue Serf: Scry 2.
 R 
Sorcery
Destroy all creatures.
Remove all counters from all permanents.
"This plane is so rudely inhospitable. I'm going home."
— Narblegab the Awakened
 M 
Legendary Creature – Elder Dragon
Flying
If a permanent you own would be put into your graveyard from the battlefield, you may choose a permanent card in your graveyard that shares a card type with it. If you do, instead put that permanent onto the bottom of your library and return that permanent card to the battlefield.
4/7
 U 
Sorcery
Choose target player. If he or she controls more lands than each other player, he or she sacrifices a land.
{1}{w/b}{w/b}
 
 R 
Sorcery
Put X +1/+1 counters on target creature, where X is the amount of combat damage that creature dealt this turn.

Fuse
Fortune
{2}{w/b}{w/b}{w/b}
 
 R 
Sorcery
Target players loses X life and you gain X life, where X is the number of +1/+1 counters on creatures you control.
 R 
Planar Enchantment
(Whenever another planar permanent enters the battlefield, shuffle Favor of the Moon into your library.)
When Favor of the Moon enters the battlefield, name a color. Creatures of the chosen color get +1/+1.
O, Great Moon! Shine your face on my path, and turn your shadow to false roads!
 R 
Enchantment
Whenever a player flips a coin, you may pay {w/b}, if you do, choose one – Opponent loses two life, Target creature gets -2/-2 until end of turn, or Tap up to one target creature.
Of course Gambling is allowed in this city, it is just heavily restricted.
Sorcery
Choose two -
• Gain 13 life
• Each opponent loses 8 life
• Return target creature card from your graveyard to the battlefield.
• Destroy target permanent
 U 
Creature – Soldier Zombie
Whenever Grudging Revenant deals combat damage, you lose 2 life.
It will fight for you, stronger than it ever did in life. But it will always remind you of the torment inside.
4/4
 M 
Creature – Demon
As an additional cost to cast Investment Demon, pay half your life, rounded down.
Flying
Investment Demon's power and toughness are equal to the amount of life paid to cast it.
When Investment Demon dies, you gain life equal to its power.
*/*
{6}{w}{b}
 
 R 
Sorcery
Each player's life total becomes 10.
 R 
Sorcery
Put a 4/4 white Angel creature token with flying and protection from black and a 4/4 black Demon creature token with flying and protection from white onto the battlefield.

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N U R M